intel: Rewrite the world of push/pull params
This moves us away to the array of pointers model and onto a model where each param is represented by a generic uint32_t handle. We reserve 2^16 of these handles for builtins that get generated by somewhere inside the compiler and have well-defined meanings. Generic params have handles whose meanings are defined by the driver. The primary downside to this new approach is that it moves a little bit of the work that we would normally do at compile time to draw time. On my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to have any measurable affect on OglBatch7. So, while this may come back to bite us, it doesn't look too bad. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -465,7 +465,7 @@ fs_visitor::emit_fb_writes()
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}
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void
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fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
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fs_visitor::setup_uniform_clipplane_values()
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{
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const struct brw_vs_prog_key *key =
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(const struct brw_vs_prog_key *) this->key;
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@@ -474,7 +474,7 @@ fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
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this->userplane[i] = fs_reg(UNIFORM, uniforms);
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for (int j = 0; j < 4; ++j) {
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stage_prog_data->param[uniforms + j] =
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(gl_constant_value *) &clip_planes[i][j];
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BRW_PARAM_BUILTIN_CLIP_PLANE(i, j);
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}
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uniforms += 4;
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}
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@@ -486,7 +486,7 @@ fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
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* This does nothing if the shader uses gl_ClipDistance or user clipping is
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* disabled altogether.
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*/
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void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
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void fs_visitor::compute_clip_distance()
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{
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struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
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const struct brw_vs_prog_key *key =
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@@ -518,7 +518,7 @@ void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
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if (outputs[clip_vertex].file == BAD_FILE)
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return;
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setup_uniform_clipplane_values(clip_planes);
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setup_uniform_clipplane_values();
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const fs_builder abld = bld.annotate("user clip distances");
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