intel: Rewrite the world of push/pull params
This moves us away to the array of pointers model and onto a model where each param is represented by a generic uint32_t handle. We reserve 2^16 of these handles for builtins that get generated by somewhere inside the compiler and have well-defined meanings. Generic params have handles whose meanings are defined by the driver. The primary downside to this new approach is that it moves a little bit of the work that we would normally do at compile time to draw time. On my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to have any measurable affect on OglBatch7. So, while this may come back to bite us, it doesn't look too bad. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -80,8 +80,8 @@ public:
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fs_reg vgrf(const glsl_type *const type);
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void import_uniforms(fs_visitor *v);
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void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
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void compute_clip_distance(gl_clip_plane *clip_planes);
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void setup_uniform_clipplane_values();
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void compute_clip_distance();
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fs_inst *get_instruction_generating_reg(fs_inst *start,
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fs_inst *end,
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@@ -95,7 +95,7 @@ public:
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void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
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bool run_fs(bool allow_spilling, bool do_rep_send);
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bool run_vs(gl_clip_plane *clip_planes);
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bool run_vs();
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bool run_tcs_single_patch();
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bool run_tes();
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bool run_gs();
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