st/mesa: remove unused needFlush parameter to st_finalize_texture()
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@@ -62,7 +62,7 @@ update_textures(struct st_context *st)
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if (samplersUsed & (1 << su)) {
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struct gl_texture_object *texObj;
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struct st_texture_object *stObj;
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GLboolean flush, retval;
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GLboolean retval;
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GLuint texUnit;
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if (fprog->Base.SamplersUsed & (1 << su))
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@@ -77,7 +77,7 @@ update_textures(struct st_context *st)
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}
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stObj = st_texture_object(texObj);
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retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
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retval = st_finalize_texture(st->ctx, st->pipe, texObj);
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if (!retval) {
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/* out of mem */
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continue;
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@@ -140,9 +140,9 @@ finalize_textures(struct st_context *st)
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= st->ctx->Texture.Unit[texUnit]._Current;
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if (texObj) {
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GLboolean flush, retval;
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GLboolean retval;
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retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
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retval = st_finalize_texture(st->ctx, st->pipe, texObj);
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if (!retval) {
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/* out of mem */
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st->missing_textures = GL_TRUE;
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@@ -1812,8 +1812,7 @@ copy_image_data_to_texture(struct st_context *st,
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GLboolean
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st_finalize_texture(GLcontext *ctx,
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struct pipe_context *pipe,
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struct gl_texture_object *tObj,
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GLboolean *needFlush)
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struct gl_texture_object *tObj)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(tObj);
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@@ -1822,8 +1821,6 @@ st_finalize_texture(GLcontext *ctx,
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struct st_texture_image *firstImage;
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enum pipe_format firstImageFormat;
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*needFlush = GL_FALSE;
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if (stObj->base._Complete) {
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/* The texture is complete and we know exactly how many mipmap levels
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* are present/needed. This is conditional because we may be called
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@@ -1908,7 +1905,6 @@ st_finalize_texture(GLcontext *ctx,
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*/
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if (stImage && stObj->pt != stImage->pt) {
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copy_image_data_to_texture(st, stObj, level, stImage);
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*needFlush = GL_TRUE;
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}
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}
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}
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@@ -33,8 +33,7 @@
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extern GLboolean
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st_finalize_texture(GLcontext *ctx,
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struct pipe_context *pipe,
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struct gl_texture_object *tObj,
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GLboolean *needFlush);
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struct gl_texture_object *tObj);
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extern struct gl_texture_object *
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@@ -311,7 +311,6 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
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* mipmap levels we need to generate. So allocate a new texture.
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*/
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struct pipe_resource *oldTex = stObj->pt;
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GLboolean needFlush;
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/* create new texture with space for more levels */
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stObj->pt = st_texture_create(st,
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@@ -331,7 +330,7 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
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/* This will copy the old texture's base image into the new texture
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* which we just allocated.
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*/
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st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
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st_finalize_texture(ctx, st->pipe, texObj);
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/* release the old tex (will likely be freed too) */
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pipe_resource_reference(&oldTex, NULL);
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