nir: Add nir_foreach_shader_in/out_variable helpers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
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@@ -1367,7 +1367,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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static void
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handle_vs_inputs(struct radv_shader_context *ctx,
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struct nir_shader *nir) {
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nir_foreach_variable(variable, &nir->inputs)
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nir_foreach_shader_in_variable(variable, nir)
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handle_vs_input_decl(ctx, variable);
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}
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@@ -1377,7 +1377,7 @@ prepare_interp_optimize(struct radv_shader_context *ctx,
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{
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bool uses_center = false;
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bool uses_centroid = false;
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nir_foreach_variable(variable, &nir->inputs) {
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nir_foreach_shader_in_variable(variable, nir) {
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if (glsl_get_base_type(glsl_without_array(variable->type)) != GLSL_TYPE_FLOAT ||
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variable->data.sample)
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continue;
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@@ -4090,7 +4090,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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ac_emit_barrier(&ctx.ac, ctx.stage);
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}
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nir_foreach_variable(variable, &shaders[i]->outputs)
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nir_foreach_shader_out_variable(variable, shaders[i])
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scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
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ac_setup_rings(&ctx);
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@@ -4409,7 +4409,7 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
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ac_setup_rings(&ctx);
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nir_foreach_variable(variable, &geom_shader->outputs) {
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nir_foreach_shader_out_variable(variable, geom_shader) {
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scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
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ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
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variable, MESA_SHADER_VERTEX);
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