intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -710,7 +710,7 @@ anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
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for (unsigned i = 0;
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i < cs_prog_data->push.cross_thread.dwords;
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i++) {
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assert(prog_data->param[i] != BRW_PARAM_BUILTIN_THREAD_LOCAL_ID);
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assert(prog_data->param[i] != BRW_PARAM_BUILTIN_SUBGROUP_ID);
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u32_map[i] = anv_push_constant_value(data, prog_data->param[i]);
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}
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}
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@@ -722,8 +722,8 @@ anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
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cs_prog_data->push.cross_thread.regs);
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unsigned src = cs_prog_data->push.cross_thread.dwords;
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for ( ; src < prog_data->nr_params; src++, dst++) {
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if (prog_data->param[src] == BRW_PARAM_BUILTIN_THREAD_LOCAL_ID) {
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u32_map[dst] = t * cs_prog_data->simd_size;
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if (prog_data->param[src] == BRW_PARAM_BUILTIN_SUBGROUP_ID) {
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u32_map[dst] = t;
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} else {
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u32_map[dst] =
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anv_push_constant_value(data, prog_data->param[src]);
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