intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
@@ -552,7 +552,7 @@ enum brw_param_builtin {
|
||||
BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
|
||||
BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,
|
||||
|
||||
BRW_PARAM_BUILTIN_THREAD_LOCAL_ID,
|
||||
BRW_PARAM_BUILTIN_SUBGROUP_ID,
|
||||
};
|
||||
|
||||
#define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
|
||||
|
Reference in New Issue
Block a user