nir/lower_tex: handle deref casts
A RDR2 shader has a undef->texture cast which is eventually optimized out.
Without handling NULL from nir_deref_instr_get_variable(), compiling this
shader will result in a crash.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Fixes: bc438c91d9
("nir/lower_tex: ignore texture_index if tex_instr has deref src")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10038>
This commit is contained in:
@@ -1165,43 +1165,46 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
|
||||
}
|
||||
|
||||
unsigned texture_index = tex->texture_index;
|
||||
uint32_t texture_mask = 1u << texture_index;
|
||||
int tex_index = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
|
||||
if (tex_index >= 0) {
|
||||
nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_index].src);
|
||||
texture_index = nir_deref_instr_get_variable(deref)->data.binding;
|
||||
nir_variable *var = nir_deref_instr_get_variable(deref);
|
||||
texture_index = var ? var->data.binding : 0;
|
||||
texture_mask = var ? (1u << texture_index) : 0u;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_y_uv_external) {
|
||||
if (texture_mask & options->lower_y_uv_external) {
|
||||
lower_y_uv_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_y_u_v_external) {
|
||||
if (texture_mask & options->lower_y_u_v_external) {
|
||||
lower_y_u_v_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_yx_xuxv_external) {
|
||||
if (texture_mask & options->lower_yx_xuxv_external) {
|
||||
lower_yx_xuxv_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_xy_uxvx_external) {
|
||||
if (texture_mask & options->lower_xy_uxvx_external) {
|
||||
lower_xy_uxvx_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_ayuv_external) {
|
||||
if (texture_mask & options->lower_ayuv_external) {
|
||||
lower_ayuv_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1u << texture_index) & options->lower_xyuv_external) {
|
||||
if (texture_mask & options->lower_xyuv_external) {
|
||||
lower_xyuv_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if ((1 << tex->texture_index) & options->lower_yuv_external) {
|
||||
if (texture_mask & options->lower_yuv_external) {
|
||||
lower_yuv_external(b, tex, options, texture_index);
|
||||
progress = true;
|
||||
}
|
||||
@@ -1216,7 +1219,7 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
|
||||
progress = true;
|
||||
}
|
||||
|
||||
if (((1u << texture_index) & options->swizzle_result) &&
|
||||
if ((texture_mask & options->swizzle_result) &&
|
||||
!nir_tex_instr_is_query(tex) &&
|
||||
!(tex->is_shadow && tex->is_new_style_shadow)) {
|
||||
swizzle_result(b, tex, options->swizzles[tex->texture_index]);
|
||||
@@ -1224,7 +1227,7 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
|
||||
}
|
||||
|
||||
/* should be after swizzle so we know which channels are rgb: */
|
||||
if (((1u << texture_index) & options->lower_srgb) &&
|
||||
if ((texture_mask & options->lower_srgb) &&
|
||||
!nir_tex_instr_is_query(tex) && !tex->is_shadow) {
|
||||
linearize_srgb_result(b, tex);
|
||||
progress = true;
|
||||
|
Reference in New Issue
Block a user