glsl2: Move the compiler to the subdirectory it will live in in Mesa.
This commit is contained in:
671
src/glsl/ir_constant_expression.cpp
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671
src/glsl/ir_constant_expression.cpp
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@@ -0,0 +1,671 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file ir_constant_expression.cpp
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* Evaluate and process constant valued expressions
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*
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* In GLSL, constant valued expressions are used in several places. These
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* must be processed and evaluated very early in the compilation process.
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*
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* * Sizes of arrays
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* * Initializers for uniforms
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* * Initializers for \c const variables
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*/
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#include <math.h>
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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/**
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* Visitor class for evaluating constant expressions
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*/
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class ir_constant_visitor : public ir_visitor {
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public:
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ir_constant_visitor()
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: value(NULL)
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{
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/* empty */
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}
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virtual ~ir_constant_visitor()
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{
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/* empty */
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}
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/**
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* \name Visit methods
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*
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* As typical for the visitor pattern, there must be one \c visit method for
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* each concrete subclass of \c ir_instruction. Virtual base classes within
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* the hierarchy should not have \c visit methods.
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*/
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/*@{*/
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virtual void visit(ir_variable *);
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virtual void visit(ir_function_signature *);
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virtual void visit(ir_function *);
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virtual void visit(ir_expression *);
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virtual void visit(ir_texture *);
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virtual void visit(ir_swizzle *);
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virtual void visit(ir_dereference_variable *);
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virtual void visit(ir_dereference_array *);
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virtual void visit(ir_dereference_record *);
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virtual void visit(ir_assignment *);
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virtual void visit(ir_constant *);
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virtual void visit(ir_call *);
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virtual void visit(ir_return *);
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virtual void visit(ir_if *);
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virtual void visit(ir_loop *);
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virtual void visit(ir_loop_jump *);
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/*@}*/
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/**
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* Value of the constant expression.
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*
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* \note
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* This field will be \c NULL if the expression is not constant valued.
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*/
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/* FINIHSME: This cannot hold values for constant arrays or structures. */
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ir_constant *value;
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};
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ir_constant *
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ir_instruction::constant_expression_value()
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{
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ir_constant_visitor visitor;
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this->accept(& visitor);
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return visitor.value;
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}
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void
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ir_constant_visitor::visit(ir_variable *ir)
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{
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(void) ir;
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value = NULL;
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}
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void
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ir_constant_visitor::visit(ir_function_signature *ir)
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{
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(void) ir;
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value = NULL;
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}
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void
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ir_constant_visitor::visit(ir_function *ir)
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{
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(void) ir;
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value = NULL;
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}
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void
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ir_constant_visitor::visit(ir_expression *ir)
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{
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value = NULL;
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ir_constant *op[2];
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unsigned int operand, c;
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ir_constant_data data;
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for (operand = 0; operand < ir->get_num_operands(); operand++) {
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op[operand] = ir->operands[operand]->constant_expression_value();
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if (!op[operand])
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return;
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}
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switch (ir->operation) {
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case ir_unop_logic_not:
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
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for (c = 0; c < ir->operands[0]->type->components(); c++)
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data.b[c] = !op[0]->value.b[c];
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break;
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case ir_unop_f2i:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.i[c] = op[0]->value.f[c];
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}
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break;
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case ir_unop_i2f:
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assert(op[0]->type->base_type == GLSL_TYPE_UINT ||
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op[0]->type->base_type == GLSL_TYPE_INT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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if (op[0]->type->base_type == GLSL_TYPE_INT)
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data.f[c] = op[0]->value.i[c];
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else
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data.f[c] = op[0]->value.u[c];
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}
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break;
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case ir_unop_b2f:
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = op[0]->value.b[c] ? 1.0 : 0.0;
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}
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break;
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case ir_unop_f2b:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.b[c] = bool(op[0]->value.f[c]);
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}
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break;
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case ir_unop_b2i:
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.u[c] = op[0]->value.b[c] ? 1 : 0;
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}
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break;
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case ir_unop_i2b:
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assert(op[0]->type->is_integer());
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.b[c] = bool(op[0]->value.u[c]);
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}
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break;
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case ir_unop_neg:
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = -op[0]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.i[c] = -op[0]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = -op[0]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_unop_abs:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c];
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if (data.i[c] < 0)
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data.i[c] = -data.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = fabs(op[0]->value.f[c]);
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_unop_rcp:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->type->base_type) {
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case GLSL_TYPE_UINT:
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if (op[0]->value.u[c] != 0.0)
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data.u[c] = 1 / op[0]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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if (op[0]->value.i[c] != 0.0)
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data.i[c] = 1 / op[0]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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if (op[0]->value.f[c] != 0.0)
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data.f[c] = 1.0 / op[0]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_unop_rsq:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = 1.0 / sqrtf(op[0]->value.f[c]);
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}
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break;
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case ir_unop_sqrt:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = sqrtf(op[0]->value.f[c]);
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}
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break;
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case ir_unop_exp:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = expf(op[0]->value.f[c]);
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}
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break;
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case ir_unop_log:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = logf(op[0]->value.f[c]);
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}
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break;
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case ir_unop_dFdx:
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case ir_unop_dFdy:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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data.f[c] = 0.0;
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}
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break;
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case ir_binop_add:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c] + op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c] + op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = op[0]->value.f[c] + op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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} else
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/* FINISHME: Support operations with non-equal types. */
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return;
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break;
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case ir_binop_sub:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c] - op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c] - op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = op[0]->value.f[c] - op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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} else
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/* FINISHME: Support operations with non-equal types. */
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return;
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break;
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case ir_binop_mul:
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if (ir->operands[0]->type == ir->operands[1]->type &&
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!ir->operands[0]->type->is_matrix()) {
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c] * op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c] * op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = op[0]->value.f[c] * op[1]->value.f[c];
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break;
|
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default:
|
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assert(0);
|
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}
|
||||
}
|
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} else
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/* FINISHME: Support operations with non-equal types. */
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return;
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break;
|
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case ir_binop_div:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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switch (ir->operands[0]->type->base_type) {
|
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c] / op[1]->value.u[c];
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break;
|
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case GLSL_TYPE_INT:
|
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data.i[c] = op[0]->value.i[c] / op[1]->value.i[c];
|
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break;
|
||||
case GLSL_TYPE_FLOAT:
|
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data.f[c] = op[0]->value.f[c] / op[1]->value.f[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
} else
|
||||
/* FINISHME: Support operations with non-equal types. */
|
||||
return;
|
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|
||||
break;
|
||||
case ir_binop_logic_and:
|
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assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
|
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for (c = 0; c < ir->operands[0]->type->components(); c++)
|
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data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
|
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break;
|
||||
case ir_binop_logic_xor:
|
||||
assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
|
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for (c = 0; c < ir->operands[0]->type->components(); c++)
|
||||
data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
|
||||
break;
|
||||
case ir_binop_logic_or:
|
||||
assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
|
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for (c = 0; c < ir->operands[0]->type->components(); c++)
|
||||
data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
|
||||
break;
|
||||
|
||||
case ir_binop_less:
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
case ir_binop_greater:
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = op[0]->value.u[0] > op[1]->value.u[0];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = op[0]->value.i[0] > op[1]->value.i[0];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = op[0]->value.f[0] > op[1]->value.f[0];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
case ir_binop_lequal:
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
case ir_binop_gequal:
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
|
||||
case ir_binop_equal:
|
||||
data.b[0] = true;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ir_binop_nequal:
|
||||
data.b[0] = false;
|
||||
for (c = 0; c < ir->operands[0]->type->components(); c++) {
|
||||
switch (ir->operands[0]->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT:
|
||||
data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
/* FINISHME: Should handle all expression types. */
|
||||
return;
|
||||
}
|
||||
|
||||
void *ctx = talloc_parent(ir);
|
||||
this->value = new(ctx) ir_constant(ir->type, &data);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_texture *ir)
|
||||
{
|
||||
// FINISHME: Do stuff with texture lookups
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_swizzle *ir)
|
||||
{
|
||||
ir_constant *v = ir->val->constant_expression_value();
|
||||
|
||||
this->value = NULL;
|
||||
|
||||
if (v != NULL) {
|
||||
ir_constant_data data;
|
||||
|
||||
const unsigned swiz_idx[4] = {
|
||||
ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w
|
||||
};
|
||||
|
||||
for (unsigned i = 0; i < ir->mask.num_components; i++) {
|
||||
switch (v->type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
|
||||
case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
|
||||
case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
|
||||
default: assert(!"Should not get here."); break;
|
||||
}
|
||||
}
|
||||
|
||||
void *ctx = talloc_parent(ir);
|
||||
this->value = new(ctx) ir_constant(ir->type, &data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_dereference_variable *ir)
|
||||
{
|
||||
value = NULL;
|
||||
|
||||
ir_variable *var = ir->variable_referenced();
|
||||
if (var && var->constant_value)
|
||||
value = (ir_constant *)var->constant_value->clone(NULL);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_dereference_array *ir)
|
||||
{
|
||||
void *ctx = talloc_parent(ir);
|
||||
ir_constant *array = ir->array->constant_expression_value();
|
||||
ir_constant *idx = ir->array_index->constant_expression_value();
|
||||
|
||||
this->value = NULL;
|
||||
|
||||
if ((array != NULL) && (idx != NULL)) {
|
||||
if (array->type->is_matrix()) {
|
||||
/* Array access of a matrix results in a vector.
|
||||
*/
|
||||
const unsigned column = idx->value.u[0];
|
||||
|
||||
const glsl_type *const column_type = array->type->column_type();
|
||||
|
||||
/* Offset in the constant matrix to the first element of the column
|
||||
* to be extracted.
|
||||
*/
|
||||
const unsigned mat_idx = column * column_type->vector_elements;
|
||||
|
||||
ir_constant_data data;
|
||||
|
||||
switch (column_type->base_type) {
|
||||
case GLSL_TYPE_UINT:
|
||||
case GLSL_TYPE_INT:
|
||||
for (unsigned i = 0; i < column_type->vector_elements; i++)
|
||||
data.u[i] = array->value.u[mat_idx + i];
|
||||
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_FLOAT:
|
||||
for (unsigned i = 0; i < column_type->vector_elements; i++)
|
||||
data.f[i] = array->value.f[mat_idx + i];
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(!"Should not get here.");
|
||||
break;
|
||||
}
|
||||
|
||||
this->value = new(ctx) ir_constant(column_type, &data);
|
||||
} else if (array->type->is_vector()) {
|
||||
const unsigned component = idx->value.u[0];
|
||||
|
||||
this->value = new(ctx) ir_constant(array, component);
|
||||
} else {
|
||||
/* FINISHME: Handle access of constant arrays. */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_dereference_record *ir)
|
||||
{
|
||||
ir_constant *v = ir->record->constant_expression_value();
|
||||
|
||||
this->value = (v != NULL) ? v->get_record_field(ir->field) : NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_assignment *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_constant *ir)
|
||||
{
|
||||
value = ir;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_call *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_return *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_if *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_loop *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_constant_visitor::visit(ir_loop_jump *ir)
|
||||
{
|
||||
(void) ir;
|
||||
value = NULL;
|
||||
}
|
Reference in New Issue
Block a user