glsl2: Move the compiler to the subdirectory it will live in in Mesa.
This commit is contained in:
818
src/glsl/ir.cpp
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818
src/glsl/ir.cpp
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@@ -0,0 +1,818 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <string.h>
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#include "main/imports.h"
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
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ir_rvalue *condition)
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{
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this->lhs = lhs;
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this->rhs = rhs;
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this->condition = condition;
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}
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ir_expression::ir_expression(int op, const struct glsl_type *type,
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ir_rvalue *op0, ir_rvalue *op1)
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{
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this->type = type;
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this->operation = ir_expression_operation(op);
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this->operands[0] = op0;
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this->operands[1] = op1;
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}
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unsigned int
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ir_expression::get_num_operands(ir_expression_operation op)
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{
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/* Update ir_print_visitor.cpp when updating this list. */
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const int num_operands[] = {
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1, /* ir_unop_bit_not */
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1, /* ir_unop_logic_not */
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1, /* ir_unop_neg */
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1, /* ir_unop_abs */
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1, /* ir_unop_sign */
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1, /* ir_unop_rcp */
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1, /* ir_unop_rsq */
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1, /* ir_unop_sqrt */
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1, /* ir_unop_exp */
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1, /* ir_unop_log */
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1, /* ir_unop_exp2 */
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1, /* ir_unop_log2 */
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1, /* ir_unop_f2i */
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1, /* ir_unop_i2f */
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1, /* ir_unop_f2b */
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1, /* ir_unop_b2f */
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1, /* ir_unop_i2b */
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1, /* ir_unop_b2i */
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1, /* ir_unop_u2f */
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1, /* ir_unop_trunc */
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1, /* ir_unop_ceil */
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1, /* ir_unop_floor */
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1, /* ir_unop_sin */
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1, /* ir_unop_cos */
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1, /* ir_unop_dFdx */
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1, /* ir_unop_dFdy */
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2, /* ir_binop_add */
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2, /* ir_binop_sub */
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2, /* ir_binop_mul */
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2, /* ir_binop_div */
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2, /* ir_binop_mod */
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2, /* ir_binop_less */
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2, /* ir_binop_greater */
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2, /* ir_binop_lequal */
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2, /* ir_binop_gequal */
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2, /* ir_binop_equal */
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2, /* ir_binop_nequal */
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2, /* ir_binop_lshift */
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2, /* ir_binop_rshift */
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2, /* ir_binop_bit_and */
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2, /* ir_binop_bit_xor */
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2, /* ir_binop_bit_or */
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2, /* ir_binop_logic_and */
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2, /* ir_binop_logic_xor */
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2, /* ir_binop_logic_or */
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2, /* ir_binop_dot */
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2, /* ir_binop_min */
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2, /* ir_binop_max */
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2, /* ir_binop_pow */
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};
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assert(sizeof(num_operands) / sizeof(num_operands[0]) == ir_binop_pow + 1);
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return num_operands[op];
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}
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static const char *const operator_strs[] = {
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"~",
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"!",
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"neg",
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"abs",
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"sign",
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"rcp",
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"rsq",
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"sqrt",
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"exp",
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"log",
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"exp2",
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"log2",
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"f2i",
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"i2f",
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"f2b",
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"b2f",
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"i2b",
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"b2i",
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"u2f",
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"trunc",
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"ceil",
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"floor",
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"sin",
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"cos",
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"dFdx",
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"dFdy",
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"+",
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"-",
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"*",
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"/",
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"%",
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"<",
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">",
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"<=",
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">=",
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"==",
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"!=",
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"<<",
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">>",
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"&",
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"^",
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"|",
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"&&",
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"^^",
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"||",
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"dot",
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"min",
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"max",
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"pow",
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};
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const char *ir_expression::operator_string()
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{
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assert((unsigned int) operation <=
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sizeof(operator_strs) / sizeof(operator_strs[0]));
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return operator_strs[operation];
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}
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ir_expression_operation
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ir_expression::get_operator(const char *str)
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{
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const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]);
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for (int op = 0; op < operator_count; op++) {
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if (strcmp(str, operator_strs[op]) == 0)
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return (ir_expression_operation) op;
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}
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return (ir_expression_operation) -1;
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}
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ir_constant::ir_constant()
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{
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/* empty */
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}
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ir_constant::ir_constant(const struct glsl_type *type,
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const ir_constant_data *data)
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{
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assert((type->base_type >= GLSL_TYPE_UINT)
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&& (type->base_type <= GLSL_TYPE_BOOL));
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this->type = type;
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memcpy(& this->value, data, sizeof(this->value));
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}
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ir_constant::ir_constant(float f)
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{
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this->type = glsl_type::float_type;
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this->value.f[0] = f;
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}
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ir_constant::ir_constant(unsigned int u)
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{
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this->type = glsl_type::uint_type;
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this->value.u[0] = u;
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}
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ir_constant::ir_constant(int i)
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{
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this->type = glsl_type::int_type;
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this->value.i[0] = i;
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}
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ir_constant::ir_constant(bool b)
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{
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this->type = glsl_type::bool_type;
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this->value.b[0] = b;
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}
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ir_constant::ir_constant(const ir_constant *c, unsigned i)
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{
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this->type = c->type->get_base_type();
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
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case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
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case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
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case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break;
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default: assert(!"Should not get here."); break;
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}
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}
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ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
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{
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this->type = type;
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/* FINISHME: Support array types. */
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assert(type->is_scalar() || type->is_vector() || type->is_matrix()
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|| type->is_record());
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/* If the constant is a record, the types of each of the entries in
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* value_list must be a 1-for-1 match with the structure components. Each
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* entry must also be a constant. Just move the nodes from the value_list
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* to the list in the ir_constant.
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*/
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/* FINISHME: Should there be some type checking and / or assertions here? */
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/* FINISHME: Should the new constant take ownership of the nodes from
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* FINISHME: value_list, or should it make copies?
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*/
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if (type->is_record()) {
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value_list->move_nodes_to(& this->components);
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return;
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}
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ir_constant *value = (ir_constant *) (value_list->head);
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/* Use each component from each entry in the value_list to initialize one
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* component of the constant being constructed.
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*/
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for (unsigned i = 0; i < type->components(); /* empty */) {
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assert(value->as_constant() != NULL);
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assert(!value->is_tail_sentinal());
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for (unsigned j = 0; j < value->type->components(); j++) {
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switch (type->base_type) {
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case GLSL_TYPE_UINT:
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this->value.u[i] = value->get_uint_component(j);
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break;
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case GLSL_TYPE_INT:
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this->value.i[i] = value->get_int_component(j);
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break;
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case GLSL_TYPE_FLOAT:
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this->value.f[i] = value->get_float_component(j);
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break;
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case GLSL_TYPE_BOOL:
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this->value.b[i] = value->get_bool_component(j);
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break;
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default:
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/* FINISHME: What to do? Exceptions are not the answer.
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*/
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break;
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}
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i++;
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if (i >= type->components())
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break;
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}
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value = (ir_constant *) value->next;
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}
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}
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bool
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ir_constant::get_bool_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i] != 0;
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case GLSL_TYPE_INT: return this->value.i[i] != 0;
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case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
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case GLSL_TYPE_BOOL: return this->value.b[i];
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return false;
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}
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float
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ir_constant::get_float_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return (float) this->value.u[i];
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case GLSL_TYPE_INT: return (float) this->value.i[i];
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case GLSL_TYPE_FLOAT: return this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return 0.0;
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}
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int
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ir_constant::get_int_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i];
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case GLSL_TYPE_INT: return this->value.i[i];
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case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return 0;
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}
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unsigned
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ir_constant::get_uint_component(unsigned i) const
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{
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT: return this->value.u[i];
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case GLSL_TYPE_INT: return this->value.i[i];
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case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
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case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
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default: assert(!"Should not get here."); break;
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}
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/* Must return something to make the compiler happy. This is clearly an
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* error case.
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*/
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return 0;
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}
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ir_constant *
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ir_constant::get_record_field(const char *name)
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{
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int idx = this->type->field_index(name);
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if (idx < 0)
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return NULL;
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if (this->components.is_empty())
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return NULL;
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exec_node *node = this->components.head;
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for (int i = 0; i < idx; i++) {
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node = node->next;
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/* If the end of the list is encountered before the element matching the
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* requested field is found, return NULL.
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*/
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if (node->is_tail_sentinal())
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return NULL;
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}
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return (ir_constant *) node;
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}
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bool
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ir_constant::has_value(const ir_constant *c) const
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{
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if (this->type != c->type)
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return false;
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/* FINISHME: This will probably also handle constant arrays as soon as those
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* FINISHME: are supported.
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*/
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if (this->type->base_type == GLSL_TYPE_STRUCT) {
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const exec_node *a_node = this->components.head;
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const exec_node *b_node = c->components.head;
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while (!a_node->is_tail_sentinal()) {
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assert(!b_node->is_tail_sentinal());
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const ir_constant *const a_field = (ir_constant *) a_node;
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const ir_constant *const b_field = (ir_constant *) b_node;
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if (!a_field->has_value(b_field))
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return false;
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a_node = a_node->next;
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b_node = b_node->next;
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}
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return true;
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}
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for (unsigned i = 0; i < this->type->components(); i++) {
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switch (this->type->base_type) {
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case GLSL_TYPE_UINT:
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if (this->value.u[i] != c->value.u[i])
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return false;
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break;
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case GLSL_TYPE_INT:
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if (this->value.i[i] != c->value.i[i])
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return false;
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break;
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case GLSL_TYPE_FLOAT:
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if (this->value.f[i] != c->value.f[i])
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return false;
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break;
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case GLSL_TYPE_BOOL:
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if (this->value.b[i] != c->value.b[i])
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return false;
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break;
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default:
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assert(!"Should not get here.");
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return false;
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}
|
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}
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return true;
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}
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ir_dereference_variable::ir_dereference_variable(ir_variable *var)
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{
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this->var = var;
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this->type = (var != NULL) ? var->type : glsl_type::error_type;
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}
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ir_dereference_array::ir_dereference_array(ir_rvalue *value,
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ir_rvalue *array_index)
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{
|
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this->array_index = array_index;
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this->set_array(value);
|
||||
}
|
||||
|
||||
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ir_dereference_array::ir_dereference_array(ir_variable *var,
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ir_rvalue *array_index)
|
||||
{
|
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void *ctx = talloc_parent(var);
|
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|
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this->array_index = array_index;
|
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this->set_array(new(ctx) ir_dereference_variable(var));
|
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}
|
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|
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|
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void
|
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ir_dereference_array::set_array(ir_rvalue *value)
|
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{
|
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this->array = value;
|
||||
this->type = glsl_type::error_type;
|
||||
|
||||
if (this->array != NULL) {
|
||||
const glsl_type *const vt = this->array->type;
|
||||
|
||||
if (vt->is_array()) {
|
||||
type = vt->element_type();
|
||||
} else if (vt->is_matrix()) {
|
||||
type = vt->column_type();
|
||||
} else if (vt->is_vector()) {
|
||||
type = vt->get_base_type();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ir_dereference_record::ir_dereference_record(ir_rvalue *value,
|
||||
const char *field)
|
||||
{
|
||||
this->record = value;
|
||||
this->field = field;
|
||||
this->type = (this->record != NULL)
|
||||
? this->record->type->field_type(field) : glsl_type::error_type;
|
||||
}
|
||||
|
||||
|
||||
ir_dereference_record::ir_dereference_record(ir_variable *var,
|
||||
const char *field)
|
||||
{
|
||||
void *ctx = talloc_parent(var);
|
||||
|
||||
this->record = new(ctx) ir_dereference_variable(var);
|
||||
this->field = field;
|
||||
this->type = (this->record != NULL)
|
||||
? this->record->type->field_type(field) : glsl_type::error_type;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
ir_dereference::is_lvalue()
|
||||
{
|
||||
ir_variable *var = this->variable_referenced();
|
||||
|
||||
/* Every l-value derference chain eventually ends in a variable.
|
||||
*/
|
||||
if ((var == NULL) || var->read_only)
|
||||
return false;
|
||||
|
||||
if (this->type->is_array() && !var->array_lvalue)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" };
|
||||
|
||||
const char *ir_texture::opcode_string()
|
||||
{
|
||||
assert((unsigned int) op <=
|
||||
sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]));
|
||||
return tex_opcode_strs[op];
|
||||
}
|
||||
|
||||
ir_texture_opcode
|
||||
ir_texture::get_opcode(const char *str)
|
||||
{
|
||||
const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]);
|
||||
for (int op = 0; op < count; op++) {
|
||||
if (strcmp(str, tex_opcode_strs[op]) == 0)
|
||||
return (ir_texture_opcode) op;
|
||||
}
|
||||
return (ir_texture_opcode) -1;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_texture::set_sampler(ir_dereference *sampler)
|
||||
{
|
||||
assert(sampler != NULL);
|
||||
this->sampler = sampler;
|
||||
|
||||
switch (sampler->type->sampler_type) {
|
||||
case GLSL_TYPE_FLOAT:
|
||||
this->type = glsl_type::vec4_type;
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
this->type = glsl_type::ivec4_type;
|
||||
break;
|
||||
case GLSL_TYPE_UINT:
|
||||
this->type = glsl_type::uvec4_type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z,
|
||||
unsigned w, unsigned count)
|
||||
: val(val)
|
||||
{
|
||||
assert((count >= 1) && (count <= 4));
|
||||
|
||||
const unsigned dup_mask = 0
|
||||
| ((count > 1) ? ((1U << y) & ((1U << x) )) : 0)
|
||||
| ((count > 2) ? ((1U << z) & ((1U << x) | (1U << y) )) : 0)
|
||||
| ((count > 3) ? ((1U << w) & ((1U << x) | (1U << y) | (1U << z))) : 0);
|
||||
|
||||
assert(x <= 3);
|
||||
assert(y <= 3);
|
||||
assert(z <= 3);
|
||||
assert(w <= 3);
|
||||
|
||||
mask.x = x;
|
||||
mask.y = y;
|
||||
mask.z = z;
|
||||
mask.w = w;
|
||||
mask.num_components = count;
|
||||
mask.has_duplicates = dup_mask != 0;
|
||||
|
||||
/* Based on the number of elements in the swizzle and the base type
|
||||
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
|
||||
* generate the type of the resulting value.
|
||||
*/
|
||||
type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1);
|
||||
}
|
||||
|
||||
ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask)
|
||||
{
|
||||
this->val = val;
|
||||
this->mask = mask;
|
||||
this->type = glsl_type::get_instance(val->type->base_type,
|
||||
mask.num_components, 1);
|
||||
}
|
||||
|
||||
#define X 1
|
||||
#define R 5
|
||||
#define S 9
|
||||
#define I 13
|
||||
|
||||
ir_swizzle *
|
||||
ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length)
|
||||
{
|
||||
void *ctx = talloc_parent(val);
|
||||
|
||||
/* For each possible swizzle character, this table encodes the value in
|
||||
* \c idx_map that represents the 0th element of the vector. For invalid
|
||||
* swizzle characters (e.g., 'k'), a special value is used that will allow
|
||||
* detection of errors.
|
||||
*/
|
||||
static const unsigned char base_idx[26] = {
|
||||
/* a b c d e f g h i j k l m */
|
||||
R, R, I, I, I, I, R, I, I, I, I, I, I,
|
||||
/* n o p q r s t u v w x y z */
|
||||
I, I, S, S, R, S, S, I, I, X, X, X, X
|
||||
};
|
||||
|
||||
/* Each valid swizzle character has an entry in the previous table. This
|
||||
* table encodes the base index encoded in the previous table plus the actual
|
||||
* index of the swizzle character. When processing swizzles, the first
|
||||
* character in the string is indexed in the previous table. Each character
|
||||
* in the string is indexed in this table, and the value found there has the
|
||||
* value form the first table subtracted. The result must be on the range
|
||||
* [0,3].
|
||||
*
|
||||
* For example, the string "wzyx" will get X from the first table. Each of
|
||||
* the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
|
||||
* subtraction, the swizzle values are { 3, 2, 1, 0 }.
|
||||
*
|
||||
* The string "wzrg" will get X from the first table. Each of the characters
|
||||
* will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
|
||||
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
|
||||
* [0,3], the error is detected.
|
||||
*/
|
||||
static const unsigned char idx_map[26] = {
|
||||
/* a b c d e f g h i j k l m */
|
||||
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
|
||||
/* n o p q r s t u v w x y z */
|
||||
0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2
|
||||
};
|
||||
|
||||
int swiz_idx[4] = { 0, 0, 0, 0 };
|
||||
unsigned i;
|
||||
|
||||
|
||||
/* Validate the first character in the swizzle string and look up the base
|
||||
* index value as described above.
|
||||
*/
|
||||
if ((str[0] < 'a') || (str[0] > 'z'))
|
||||
return NULL;
|
||||
|
||||
const unsigned base = base_idx[str[0] - 'a'];
|
||||
|
||||
|
||||
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
|
||||
/* Validate the next character, and, as described above, convert it to a
|
||||
* swizzle index.
|
||||
*/
|
||||
if ((str[i] < 'a') || (str[i] > 'z'))
|
||||
return NULL;
|
||||
|
||||
swiz_idx[i] = idx_map[str[i] - 'a'] - base;
|
||||
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (str[i] != '\0')
|
||||
return NULL;
|
||||
|
||||
return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
|
||||
swiz_idx[3], i);
|
||||
}
|
||||
|
||||
#undef X
|
||||
#undef R
|
||||
#undef S
|
||||
#undef I
|
||||
|
||||
ir_variable *
|
||||
ir_swizzle::variable_referenced()
|
||||
{
|
||||
return this->val->variable_referenced();
|
||||
}
|
||||
|
||||
ir_variable::ir_variable(const struct glsl_type *type, const char *name)
|
||||
: max_array_access(0), read_only(false), centroid(false), invariant(false),
|
||||
shader_in(false), shader_out(false),
|
||||
mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
|
||||
{
|
||||
this->type = type;
|
||||
this->name = name;
|
||||
this->location = -1;
|
||||
this->warn_extension = NULL;
|
||||
this->constant_value = NULL;
|
||||
|
||||
if (type && type->base_type == GLSL_TYPE_SAMPLER)
|
||||
this->read_only = true;
|
||||
}
|
||||
|
||||
|
||||
const char *
|
||||
ir_variable::interpolation_string() const
|
||||
{
|
||||
if (!this->shader_in && !this->shader_out)
|
||||
return "";
|
||||
|
||||
switch (this->interpolation) {
|
||||
case ir_var_smooth: return "smooth";
|
||||
case ir_var_flat: return "flat";
|
||||
case ir_var_noperspective: return "noperspective";
|
||||
}
|
||||
|
||||
assert(!"Should not get here.");
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
unsigned
|
||||
ir_variable::component_slots() const
|
||||
{
|
||||
/* FINISHME: Sparsely accessed arrays require fewer slots. */
|
||||
return this->type->component_slots();
|
||||
}
|
||||
|
||||
|
||||
ir_function_signature::ir_function_signature(const glsl_type *return_type)
|
||||
: return_type(return_type), is_defined(false)
|
||||
{
|
||||
/* empty */
|
||||
}
|
||||
|
||||
|
||||
const char *
|
||||
ir_function_signature::qualifiers_match(exec_list *params)
|
||||
{
|
||||
exec_list_iterator iter_a = parameters.iterator();
|
||||
exec_list_iterator iter_b = params->iterator();
|
||||
|
||||
/* check that the qualifiers match. */
|
||||
while (iter_a.has_next()) {
|
||||
ir_variable *a = (ir_variable *)iter_a.get();
|
||||
ir_variable *b = (ir_variable *)iter_b.get();
|
||||
|
||||
if (a->read_only != b->read_only ||
|
||||
a->mode != b->mode ||
|
||||
a->interpolation != b->interpolation ||
|
||||
a->centroid != b->centroid) {
|
||||
|
||||
/* parameter a's qualifiers don't match */
|
||||
return a->name;
|
||||
}
|
||||
|
||||
iter_a.next();
|
||||
iter_b.next();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
ir_function_signature::replace_parameters(exec_list *new_params)
|
||||
{
|
||||
/* Destroy all of the previous parameter information. If the previous
|
||||
* parameter information comes from the function prototype, it may either
|
||||
* specify incorrect parameter names or not have names at all.
|
||||
*/
|
||||
foreach_iter(exec_list_iterator, iter, parameters) {
|
||||
assert(((ir_instruction *) iter.get())->as_variable() != NULL);
|
||||
|
||||
iter.remove();
|
||||
}
|
||||
|
||||
new_params->move_nodes_to(¶meters);
|
||||
}
|
||||
|
||||
|
||||
ir_function::ir_function(const char *name)
|
||||
: name(name)
|
||||
{
|
||||
/* empty */
|
||||
}
|
||||
|
||||
|
||||
ir_call *
|
||||
ir_call::get_error_instruction(void *ctx)
|
||||
{
|
||||
ir_call *call = new(ctx) ir_call;
|
||||
|
||||
call->type = glsl_type::error_type;
|
||||
return call;
|
||||
}
|
||||
|
||||
void
|
||||
visit_exec_list(exec_list *list, ir_visitor *visitor)
|
||||
{
|
||||
foreach_iter(exec_list_iterator, iter, *list) {
|
||||
((ir_instruction *)iter.get())->accept(visitor);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user