aco,radv: lower outputs to exports when nir for monolithic ps
Remove the compiler backend code for outputs to exports. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22199>
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@@ -303,176 +303,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *va
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ctx->output_mask |= mask_attribs;
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}
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/* Initialize arguments for the shader export intrinsic */
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static void
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si_llvm_init_export_args(struct radv_shader_context *ctx, LLVMValueRef *values,
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unsigned enabled_channels, unsigned target, unsigned index,
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struct ac_export_args *args)
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{
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/* Specify the channels that are enabled. */
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args->enabled_channels = enabled_channels;
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/* Specify whether the EXEC mask represents the valid mask */
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args->valid_mask = 0;
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/* Specify whether this is the last export */
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args->done = 0;
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/* Specify the target we are exporting */
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args->target = target;
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args->compr = false;
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args->out[0] = LLVMGetUndef(ctx->ac.f32);
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args->out[1] = LLVMGetUndef(ctx->ac.f32);
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args->out[2] = LLVMGetUndef(ctx->ac.f32);
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args->out[3] = LLVMGetUndef(ctx->ac.f32);
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if (!values)
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return;
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bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2;
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if (ctx->stage == MESA_SHADER_FRAGMENT) {
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unsigned col_format =
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(ctx->options->key.ps.epilog.spi_shader_col_format >> (4 * index)) & 0xf;
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bool is_int8 = (ctx->options->key.ps.epilog.color_is_int8 >> index) & 1;
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bool is_int10 = (ctx->options->key.ps.epilog.color_is_int10 >> index) & 1;
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bool enable_mrt_output_nan_fixup = (ctx->options->enable_mrt_output_nan_fixup >> index) & 1;
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LLVMValueRef (*packf)(struct ac_llvm_context * ctx, LLVMValueRef args[2]) = NULL;
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LLVMValueRef (*packi)(struct ac_llvm_context * ctx, LLVMValueRef args[2], unsigned bits,
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bool hi) = NULL;
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switch (col_format) {
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case V_028714_SPI_SHADER_ZERO:
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args->enabled_channels = 0; /* writemask */
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args->target = V_008DFC_SQ_EXP_NULL;
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break;
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case V_028714_SPI_SHADER_32_R:
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args->enabled_channels = 1;
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args->out[0] = values[0];
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break;
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case V_028714_SPI_SHADER_32_GR:
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args->enabled_channels = 0x3;
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args->out[0] = values[0];
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args->out[1] = values[1];
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break;
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case V_028714_SPI_SHADER_32_AR:
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if (ctx->ac.gfx_level >= GFX10) {
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args->enabled_channels = 0x3;
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args->out[0] = values[0];
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args->out[1] = values[3];
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} else {
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args->enabled_channels = 0x9;
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args->out[0] = values[0];
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args->out[3] = values[3];
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}
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break;
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case V_028714_SPI_SHADER_FP16_ABGR:
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args->enabled_channels = 0xf;
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packf = ac_build_cvt_pkrtz_f16;
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if (is_16bit) {
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for (unsigned chan = 0; chan < 4; chan++)
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values[chan] = LLVMBuildFPExt(ctx->ac.builder, values[chan], ctx->ac.f32, "");
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}
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break;
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case V_028714_SPI_SHADER_UNORM16_ABGR:
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args->enabled_channels = 0xf;
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packf = ac_build_cvt_pknorm_u16;
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break;
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case V_028714_SPI_SHADER_SNORM16_ABGR:
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args->enabled_channels = 0xf;
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packf = ac_build_cvt_pknorm_i16;
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break;
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case V_028714_SPI_SHADER_UINT16_ABGR:
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args->enabled_channels = 0xf;
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packi = ac_build_cvt_pk_u16;
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if (is_16bit) {
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for (unsigned chan = 0; chan < 4; chan++)
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values[chan] = LLVMBuildZExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]),
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ctx->ac.i32, "");
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}
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break;
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case V_028714_SPI_SHADER_SINT16_ABGR:
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args->enabled_channels = 0xf;
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packi = ac_build_cvt_pk_i16;
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if (is_16bit) {
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for (unsigned chan = 0; chan < 4; chan++)
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values[chan] = LLVMBuildSExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]),
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ctx->ac.i32, "");
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}
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break;
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default:
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case V_028714_SPI_SHADER_32_ABGR:
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memcpy(&args->out[0], values, sizeof(values[0]) * 4);
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break;
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}
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/* Replace NaN by zero (for 32-bit float formats) to fix game bugs if requested. */
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if (enable_mrt_output_nan_fixup && !is_16bit) {
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for (unsigned i = 0; i < 4; i++) {
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LLVMValueRef class_args[2] = {values[i],
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LLVMConstInt(ctx->ac.i32, S_NAN | Q_NAN, false)};
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LLVMValueRef isnan = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.class.f32", ctx->ac.i1,
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class_args, 2, 0);
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values[i] = LLVMBuildSelect(ctx->ac.builder, isnan, ctx->ac.f32_0, values[i], "");
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}
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}
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/* Pack f16 or norm_i16/u16. */
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if (packf) {
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for (unsigned chan = 0; chan < 2; chan++) {
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LLVMValueRef pack_args[2] = {values[2 * chan], values[2 * chan + 1]};
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LLVMValueRef packed;
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packed = packf(&ctx->ac, pack_args);
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args->out[chan] = ac_to_float(&ctx->ac, packed);
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}
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}
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/* Pack i16/u16. */
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if (packi) {
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for (unsigned chan = 0; chan < 2; chan++) {
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LLVMValueRef pack_args[2] = {ac_to_integer(&ctx->ac, values[2 * chan]),
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ac_to_integer(&ctx->ac, values[2 * chan + 1])};
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LLVMValueRef packed;
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packed = packi(&ctx->ac, pack_args, is_int8 ? 8 : is_int10 ? 10 : 16, chan == 1);
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args->out[chan] = ac_to_float(&ctx->ac, packed);
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}
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}
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if (packf || packi) {
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if (ctx->options->gfx_level >= GFX11) {
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args->enabled_channels = 0x3;
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} else {
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args->compr = 1; /* COMPR flag */
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}
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}
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return;
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}
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if (is_16bit) {
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for (unsigned chan = 0; chan < 4; chan++) {
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values[chan] = LLVMBuildBitCast(ctx->ac.builder, values[chan], ctx->ac.i16, "");
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args->out[chan] = LLVMBuildZExt(ctx->ac.builder, values[chan], ctx->ac.i32, "");
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}
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} else
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memcpy(&args->out[0], values, sizeof(values[0]) * 4);
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for (unsigned i = 0; i < 4; ++i)
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args->out[i] = ac_to_float(&ctx->ac, args->out[i]);
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}
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static LLVMValueRef
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radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
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{
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@@ -482,96 +312,6 @@ radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
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return LLVMBuildLoad2(ctx->ac.builder, type, output, "");
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}
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static bool
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si_export_mrt_color(struct radv_shader_context *ctx, LLVMValueRef *color, unsigned target,
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unsigned index, struct ac_export_args *args)
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{
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unsigned mrt_target = V_008DFC_SQ_EXP_MRT + target;
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if (ctx->options->gfx_level >= GFX11 && ctx->options->key.ps.epilog.mrt0_is_dual_src &&
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(target == 0 || target == 1)) {
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mrt_target += 21;
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}
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si_llvm_init_export_args(ctx, color, 0xf, mrt_target, index, args);
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if (!args->enabled_channels)
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return false; /* unnecessary NULL export */
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return true;
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}
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static void
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radv_export_mrt_z(struct radv_shader_context *ctx, LLVMValueRef depth, LLVMValueRef stencil,
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LLVMValueRef samplemask)
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{
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struct ac_export_args args;
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ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, NULL, true, &args);
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ac_build_export(&ctx->ac, &args);
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}
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static void
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handle_fs_outputs_post(struct radv_shader_context *ctx)
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{
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unsigned index = 0;
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LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
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struct ac_export_args color_args[8];
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for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
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LLVMValueRef values[4];
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if (!(ctx->output_mask & (1ull << i)))
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continue;
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if (i < FRAG_RESULT_DATA0)
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continue;
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for (unsigned j = 0; j < 4; j++)
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values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
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bool ret = si_export_mrt_color(ctx, values, index, i - FRAG_RESULT_DATA0, &color_args[index]);
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if (ret)
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index++;
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}
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/* Process depth, stencil, samplemask. */
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if (ctx->shader_info->ps.writes_z) {
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depth = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_DEPTH, 0));
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}
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if (ctx->shader_info->ps.writes_stencil) {
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stencil = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_STENCIL, 0));
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}
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if (ctx->shader_info->ps.writes_sample_mask) {
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samplemask = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0));
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}
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/* Set the DONE bit on last non-null color export only if Z isn't
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* exported.
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*/
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if (index > 0 && !ctx->shader_info->ps.writes_z &&
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!ctx->shader_info->ps.writes_stencil &&
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!ctx->shader_info->ps.writes_sample_mask) {
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unsigned last = index - 1;
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color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */
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color_args[last].done = 1; /* DONE bit */
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if (ctx->options->gfx_level >= GFX11 && ctx->options->key.ps.epilog.mrt0_is_dual_src) {
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ac_build_dual_src_blend_swizzle(&ctx->ac, &color_args[0], &color_args[1]);
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}
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}
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/* Export PS outputs. */
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for (unsigned i = 0; i < index; i++)
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ac_build_export(&ctx->ac, &color_args[i]);
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if (depth || stencil || samplemask)
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radv_export_mrt_z(ctx, depth, stencil, samplemask);
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else if (!index)
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ac_build_export_null(&ctx->ac, true);
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}
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static void
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emit_gs_epilogue(struct radv_shader_context *ctx)
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{
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@@ -590,10 +330,8 @@ handle_shader_outputs_post(struct ac_shader_abi *abi)
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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break; /* Lowered in NIR */
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case MESA_SHADER_FRAGMENT:
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handle_fs_outputs_post(ctx);
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break;
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break; /* Lowered in NIR */
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case MESA_SHADER_GEOMETRY:
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if (ctx->shader_info->is_ngg)
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break; /* Lowered in NIR */
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