comment about uniforms

This commit is contained in:
Brian
2006-12-21 11:21:26 -07:00
parent 58af54c767
commit 2905385744

View File

@@ -737,6 +737,10 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) {
const struct gl_program_parameter *u
= shProg->Uniforms->Parameters + loc;
/* XXX this is a temporary simplification / short-cut.
* We need to handle things like "e.c[0].b" as seen in the
* GLSL orange book, page 189.
*/
if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
return loc;
}