comment about uniforms
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@@ -737,6 +737,10 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
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for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) {
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const struct gl_program_parameter *u
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= shProg->Uniforms->Parameters + loc;
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/* XXX this is a temporary simplification / short-cut.
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* We need to handle things like "e.c[0].b" as seen in the
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* GLSL orange book, page 189.
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*/
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if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
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return loc;
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}
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