glsl: add support for GL_OES_EGL_image_external

This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chia-I Wu
2011-10-23 18:51:06 +08:00
committed by Chia-I Wu
parent db73264e14
commit 2903816aad
15 changed files with 70 additions and 1 deletions

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@@ -437,6 +437,7 @@ enum ast_types {
ast_sampler2drect,
ast_sampler3d,
ast_samplercube,
ast_samplerexternaloes,
ast_sampler1dshadow,
ast_sampler2dshadow,
ast_sampler2drectshadow,

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@@ -83,6 +83,7 @@ ast_type_specifier::ast_type_specifier(int specifier)
"sampler2DRect",
"sampler3D",
"samplerCube",
"samplerExternalOES",
"sampler1DShadow",
"sampler2DShadow",
"sampler2DRectShadow",

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@@ -300,3 +300,13 @@ const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = {
GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"),
};
/*@}*/
/** \name Sampler types added by GL_OES_EGL_image_external
*/
/*@{*/
const glsl_type glsl_type::builtin_OES_EGL_image_external_types[] = {
glsl_type(GL_SAMPLER_EXTERNAL_OES,
GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT, "samplerExternalOES"),
};
/*@}*/

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@@ -0,0 +1,6 @@
#version 100
#extension GL_OES_EGL_image_external : enable
vec4 texture2D(samplerExternalOES sampler, vec2 coord);
vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);

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@@ -0,0 +1,6 @@
#version 100
#extension GL_OES_EGL_image_external : enable
vec4 texture2D(samplerExternalOES sampler, vec2 coord);
vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);

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@@ -164,6 +164,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
st->symbols->language_version = 130;
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;
_mesa_glsl_initialize_types(st);
sh->ir = new(sh) exec_list;

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@@ -23,6 +23,8 @@ def get_sampler_dim(sampler_type):
sampler_dim = int(sampler_type[0])
elif sampler_type.startswith("Cube"):
sampler_dim = 3
elif sampler_type == "ExternalOES":
sampler_dim = 2
else:
assert False ("coord_dim: invalid sampler_type: " + sampler_type)
return sampler_dim
@@ -480,6 +482,8 @@ def generate_texture_functions(fs):
start_function("texture2D")
generate_sigs("", "tex", "2D")
generate_sigs("", "txb", "2D")
# OES_EGL_image_external
generate_sigs("", "tex", "ExternalOES")
end_function(fs, "texture2D")
start_function("texture2DLod")
@@ -491,6 +495,9 @@ def generate_texture_functions(fs):
generate_sigs("", "tex", "2D", Proj, 1)
generate_sigs("", "txb", "2D", Proj)
generate_sigs("", "txb", "2D", Proj, 1)
# OES_EGL_image_external
generate_sigs("", "tex", "ExternalOES", Proj)
generate_sigs("", "tex", "ExternalOES", Proj, 1)
end_function(fs, "texture2DProj")
start_function("texture2DProjLod")

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@@ -1136,6 +1136,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
}
language_version = 110;

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@@ -296,6 +296,13 @@ usamplerCube KEYWORD(130, 130, USAMPLERCUBE);
usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY);
usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY);
samplerExternalOES {
if (yyextra->OES_EGL_image_external_enable)
return SAMPLEREXTERNALOES;
else
return IDENTIFIER;
}
struct return STRUCT;
void return VOID_TOK;

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@@ -92,6 +92,7 @@
%token SAMPLER2DARRAYSHADOW ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE
%token ISAMPLER1DARRAY ISAMPLER2DARRAY USAMPLER1D USAMPLER2D USAMPLER3D
%token USAMPLERCUBE USAMPLER1DARRAY USAMPLER2DARRAY
%token SAMPLEREXTERNALOES
%token STRUCT VOID_TOK WHILE
%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
%type <identifier> any_identifier
@@ -1368,6 +1369,7 @@ basic_type_specifier_nonarray:
| SAMPLER2DRECT { $$ = ast_sampler2drect; }
| SAMPLER3D { $$ = ast_sampler3d; }
| SAMPLERCUBE { $$ = ast_samplercube; }
| SAMPLEREXTERNALOES { $$ = ast_samplerexternaloes; }
| SAMPLER1DSHADOW { $$ = ast_sampler1dshadow; }
| SAMPLER2DSHADOW { $$ = ast_sampler2dshadow; }
| SAMPLER2DRECTSHADOW { $$ = ast_sampler2drectshadow; }

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@@ -267,6 +267,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
};
#undef EXT

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@@ -186,6 +186,8 @@ struct _mesa_glsl_parse_state {
bool AMD_shader_stencil_export_warn;
bool OES_texture_3D_enable;
bool OES_texture_3D_warn;
bool OES_EGL_image_external_enable;
bool OES_EGL_image_external_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */

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@@ -202,6 +202,15 @@ glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
}
void
glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
bool warn)
{
add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
Elements(builtin_OES_EGL_image_external_types),
warn);
}
void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
@@ -238,6 +247,15 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
glsl_type::generate_EXT_texture_array_types(state->symbols,
state->EXT_texture_array_warn);
}
/* We cannot check for language_version == 100 here because we need the
* types to support fixed-function program generation. But this is fine
* since the extension is never enabled for OpenGL contexts.
*/
if (state->OES_EGL_image_external_enable) {
glsl_type::generate_OES_EGL_image_external_types(state->symbols,
state->OES_EGL_image_external_warn);
}
}

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@@ -62,7 +62,8 @@ enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_3D,
GLSL_SAMPLER_DIM_CUBE,
GLSL_SAMPLER_DIM_RECT,
GLSL_SAMPLER_DIM_BUF
GLSL_SAMPLER_DIM_BUF,
GLSL_SAMPLER_DIM_EXTERNAL
};
@@ -489,6 +490,7 @@ private:
static const glsl_type builtin_ARB_texture_rectangle_types[];
static const glsl_type builtin_EXT_texture_array_types[];
static const glsl_type builtin_EXT_texture_buffer_object_types[];
static const glsl_type builtin_OES_EGL_image_external_types[];
/*@}*/
/**
@@ -507,6 +509,7 @@ private:
static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
/*@}*/
/**

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@@ -72,6 +72,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Const.GLSLVersion = 120;