mesa: use gl_shader_type enum

This commit is contained in:
Brian Paul
2010-11-23 17:00:08 -07:00
parent c628fd743e
commit 2900e56f9d

View File

@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
* are generated by the GLSL compiler. * are generated by the GLSL compiler.
*/ */
struct gl_shader_compiler_options options; struct gl_shader_compiler_options options;
GLuint i; gl_shader_type sh;
memset(&options, 0, sizeof(options)); memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32; options.MaxUnrollIterations = 32;
@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Default pragma settings */ /* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE; options.DefaultPragmas.Optimize = GL_TRUE;
for(i = 0; i < MESA_SHADER_TYPES; ++i) for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options)); memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags(); ctx->Shader.Flags = get_shader_flags();
} }