mesa: use gl_shader_type enum
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@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
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* are generated by the GLSL compiler.
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*/
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struct gl_shader_compiler_options options;
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GLuint i;
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gl_shader_type sh;
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memset(&options, 0, sizeof(options));
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options.MaxUnrollIterations = 32;
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@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
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/* Default pragma settings */
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options.DefaultPragmas.Optimize = GL_TRUE;
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for(i = 0; i < MESA_SHADER_TYPES; ++i)
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memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
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for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
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memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
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ctx->Shader.Flags = get_shader_flags();
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}
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