docs: Grammar and refs in Rasterizer.

This commit is contained in:
Corbin Simpson
2010-01-18 17:17:09 -08:00
parent 2598f00078
commit 28fd246634

View File

@@ -7,7 +7,6 @@ The rasterizer state controls the rendering of points, lines and triangles.
Attributes include polygon culling state, line width, line stipple, Attributes include polygon culling state, line width, line stipple,
multisample state, scissoring and flat/smooth shading. multisample state, scissoring and flat/smooth shading.
Members Members
------- -------
@@ -63,7 +62,7 @@ Other Members
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
light_twoside light_twoside
If set, there are per-vertex back-facing colors. The draw module If set, there are per-vertex back-facing colors. :ref:`Draw`
uses this state along with the front/back information to set the uses this state along with the front/back information to set the
final vertex colors prior to rasterization. final vertex colors prior to rasterization.
@@ -134,7 +133,7 @@ sprite_coord_mode
lower left vertex will have coordinate (0,0,0,1). lower left vertex will have coordinate (0,0,0,1).
For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
coordinate (0,0,0,1). coordinate (0,0,0,1).
This state is needed by the 'draw' module because that's where each This state is needed by :ref:`Draw` because that's where each
point vertex is converted into four quad vertices. There's no other point vertex is converted into four quad vertices. There's no other
place to emit the new vertex texture coordinates which are required for place to emit the new vertex texture coordinates which are required for
sprite rendering. sprite rendering.