docs: Grammar and refs in Rasterizer.
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@@ -7,7 +7,6 @@ The rasterizer state controls the rendering of points, lines and triangles.
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Attributes include polygon culling state, line width, line stipple,
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multisample state, scissoring and flat/smooth shading.
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Members
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-------
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@@ -63,7 +62,7 @@ Other Members
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^^^^^^^^^^^^^
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light_twoside
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If set, there are per-vertex back-facing colors. The draw module
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If set, there are per-vertex back-facing colors. :ref:`Draw`
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uses this state along with the front/back information to set the
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final vertex colors prior to rasterization.
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@@ -106,7 +105,7 @@ line_stipple_enable
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line_stipple_pattern
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16-bit bitfield of on/off flags, used to pattern the line stipple.
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line_stipple_factor
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When drawinga stippled line, each bit in the stipple pattern is
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When drawing a stippled line, each bit in the stipple pattern is
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repeated N times, where N = line_stipple_factor + 1.
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line_last_pixel
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Controls whether the last pixel in a line is drawn or not. OpenGL
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@@ -134,7 +133,7 @@ sprite_coord_mode
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lower left vertex will have coordinate (0,0,0,1).
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For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have
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coordinate (0,0,0,1).
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This state is needed by the 'draw' module because that's where each
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This state is needed by :ref:`Draw` because that's where each
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point vertex is converted into four quad vertices. There's no other
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place to emit the new vertex texture coordinates which are required for
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sprite rendering.
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