texture image state handling
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76
src/mesa/state_tracker/st_atom_texture.c
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76
src/mesa/state_tracker/st_atom_texture.c
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_texture.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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static void
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update_textures(struct st_context *st)
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{
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GLuint u;
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for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
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struct gl_texture_object *texObj
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= st->ctx->Texture.Unit[u]._Current;
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if (texObj) {
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struct pipe_mipmap_tree *mt;
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mt = st_get_texobj_mipmap_tree(texObj);
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st->pipe->set_texture_state(st->pipe, u, mt);
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}
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else {
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st->pipe->set_texture_state(st->pipe, u, NULL);
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}
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}
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}
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const struct st_tracked_state st_update_texture = {
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.dirty = {
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.mesa = _NEW_TEXTURE,
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.st = 0,
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},
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.update = update_textures
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};
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