mesa/cs: Handle compute shader local size during linking.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -1846,6 +1846,13 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
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dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
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}
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break;
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case MESA_SHADER_COMPUTE: {
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struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
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int i;
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for (i = 0; i < 3; i++)
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dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
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}
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break;
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default:
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break;
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}
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