anv: workaround apps that assume full subgroups without specifying it

Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.

Examples of such games are Aperture Desk Job and DOOM Eternal.

v2: Make it a driconf option instead of applying unconditionally, move
    from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
    Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>
This commit is contained in:
Sviatoslav Peleshko
2022-03-31 16:44:15 +03:00
committed by Marge Bot
parent f97d82c52b
commit 28ca5636f6
5 changed files with 53 additions and 7 deletions

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@@ -68,6 +68,7 @@ static const driOptionDescription anv_dri_options[] = {
DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(0) DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(0)
DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(false) DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(false)
DRI_CONF_VK_XWAYLAND_WAIT_READY(true) DRI_CONF_VK_XWAYLAND_WAIT_READY(true)
DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(false)
DRI_CONF_SECTION_END DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION_DEBUG
@@ -1100,6 +1101,9 @@ anv_init_dri_options(struct anv_instance *instance)
instance->vk.app_info.app_version, instance->vk.app_info.app_version,
instance->vk.app_info.engine_name, instance->vk.app_info.engine_name,
instance->vk.app_info.engine_version); instance->vk.app_info.engine_version);
instance->assume_full_subgroups =
driQueryOptionb(&instance->dri_options, "anv_assume_full_subgroups");
} }
VkResult anv_CreateInstance( VkResult anv_CreateInstance(

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@@ -640,9 +640,14 @@ anv_pipeline_hash_compute(struct anv_compute_pipeline *pipeline,
if (layout) if (layout)
_mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1)); _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
const bool rba = pipeline->base.device->robust_buffer_access; const struct anv_device *device = pipeline->base.device;
const bool rba = device->robust_buffer_access;
_mesa_sha1_update(&ctx, &rba, sizeof(rba)); _mesa_sha1_update(&ctx, &rba, sizeof(rba));
const bool afs = device->physical->instance->assume_full_subgroups;
_mesa_sha1_update(&ctx, &afs, sizeof(afs));
_mesa_sha1_update(&ctx, stage->shader_sha1, _mesa_sha1_update(&ctx, stage->shader_sha1,
sizeof(stage->shader_sha1)); sizeof(stage->shader_sha1));
_mesa_sha1_update(&ctx, &stage->key.cs, sizeof(stage->key.cs)); _mesa_sha1_update(&ctx, &stage->key.cs, sizeof(stage->key.cs));
@@ -1915,7 +1920,8 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
}; };
int64_t pipeline_start = os_time_get_nano(); int64_t pipeline_start = os_time_get_nano();
const struct brw_compiler *compiler = pipeline->base.device->physical->compiler; struct anv_device *device = pipeline->base.device;
const struct brw_compiler *compiler = device->physical->compiler;
struct anv_pipeline_stage stage = { struct anv_pipeline_stage stage = {
.stage = MESA_SHADER_COMPUTE, .stage = MESA_SHADER_COMPUTE,
@@ -1944,8 +1950,8 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
const enum brw_subgroup_size_type subgroup_size_type = const enum brw_subgroup_size_type subgroup_size_type =
anv_subgroup_size_type(MESA_SHADER_COMPUTE, stage.module, info->stage.flags, rss_info); anv_subgroup_size_type(MESA_SHADER_COMPUTE, stage.module, info->stage.flags, rss_info);
populate_cs_prog_key(&pipeline->base.device->info, subgroup_size_type, populate_cs_prog_key(&device->info, subgroup_size_type,
pipeline->base.device->robust_buffer_access, device->robust_buffer_access,
&stage.key.cs); &stage.key.cs);
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout); ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);
@@ -1957,7 +1963,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
bool cache_hit = false; bool cache_hit = false;
if (!skip_cache_lookup) { if (!skip_cache_lookup) {
bin = anv_device_search_for_kernel(pipeline->base.device, cache, bin = anv_device_search_for_kernel(device, cache,
&stage.cache_key, &stage.cache_key,
sizeof(stage.cache_key), sizeof(stage.cache_key),
&cache_hit); &cache_hit);
@@ -1992,6 +1998,21 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
anv_pipeline_lower_nir(&pipeline->base, mem_ctx, &stage, layout); anv_pipeline_lower_nir(&pipeline->base, mem_ctx, &stage, layout);
unsigned local_size = stage.nir->info.workgroup_size[0] *
stage.nir->info.workgroup_size[1] *
stage.nir->info.workgroup_size[2];
/* Games don't always request full subgroups when they should,
* which can cause bugs, as they may expect bigger size of the
* subgroup than we choose for the execution.
*/
if (device->physical->instance->assume_full_subgroups &&
stage.nir->info.cs.uses_wide_subgroup_intrinsics &&
subgroup_size_type == BRW_SUBGROUP_SIZE_API_CONSTANT &&
local_size &&
local_size % BRW_SUBGROUP_SIZE == 0)
stage.key.base.subgroup_size_type = BRW_SUBGROUP_SIZE_REQUIRE_32;
stage.num_stats = 1; stage.num_stats = 1;
struct brw_compile_cs_params params = { struct brw_compile_cs_params params = {
@@ -1999,7 +2020,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
.key = &stage.key.cs, .key = &stage.key.cs,
.prog_data = &stage.prog_data.cs, .prog_data = &stage.prog_data.cs,
.stats = stage.stats, .stats = stage.stats,
.log_data = pipeline->base.device, .log_data = device,
}; };
stage.code = brw_compile_cs(compiler, mem_ctx, &params); stage.code = brw_compile_cs(compiler, mem_ctx, &params);
@@ -2017,7 +2038,7 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
} }
const unsigned code_size = stage.prog_data.base.program_size; const unsigned code_size = stage.prog_data.base.program_size;
bin = anv_device_upload_kernel(pipeline->base.device, cache, bin = anv_device_upload_kernel(device, cache,
MESA_SHADER_COMPUTE, MESA_SHADER_COMPUTE,
&stage.cache_key, sizeof(stage.cache_key), &stage.cache_key, sizeof(stage.cache_key),
stage.code, code_size, stage.code, code_size,

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@@ -1079,6 +1079,11 @@ struct anv_instance {
struct driOptionCache dri_options; struct driOptionCache dri_options;
struct driOptionCache available_dri_options; struct driOptionCache available_dri_options;
/**
* Workarounds for game bugs.
*/
bool assume_full_subgroups;
}; };
VkResult anv_init_wsi(struct anv_physical_device *physical_device); VkResult anv_init_wsi(struct anv_physical_device *physical_device);

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@@ -914,6 +914,14 @@ TODO: document the other workarounds.
<option name="vs_position_always_invariant" value="true" /> <option name="vs_position_always_invariant" value="true" />
</application> </application>
</device> </device>
<device driver="anv">
<application name="Aperture Desk Job" executable="deskjob">
<option name="anv_assume_full_subgroups" value="true" />
</application>
<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
<option name="anv_assume_full_subgroups" value="true" />
</application>
</device>
<device driver="virtio_gpu"> <device driver="virtio_gpu">
<application name="Counter-Strike Global Offensive" executable="csgo_linux64"> <application name="Counter-Strike Global Offensive" executable="csgo_linux64">

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@@ -576,4 +576,12 @@
DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \ DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \
"Disable anisotropic filtering for single level images") "Disable anisotropic filtering for single level images")
/**
* \brief ANV specific configuration options
*/
#define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \
DRI_CONF_OPT_B(anv_assume_full_subgroups, def, \
"Allow assuming full subgroups requirement even when it's not specified explicitly")
#endif #endif