tnl: fix double->float and int/uint conversion warnings

Reported by Karl Schultz.
This commit is contained in:
Brian Paul
2010-01-27 17:01:10 -07:00
parent 880411c72a
commit 28bd4a1d81
3 changed files with 3 additions and 3 deletions

View File

@@ -399,7 +399,7 @@ void _tnl_draw_prims( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
GLuint max_basevertex = prim->basevertex;
GLint max_basevertex = prim->basevertex;
GLuint i;
if (!_mesa_check_conditional_render(ctx))

View File

@@ -64,7 +64,7 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = FABSF(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;
const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}

View File

@@ -383,7 +383,7 @@ static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
const GLuint count = vtx->attr_count;
int j;
GLuint j;
diff -= 1;
for (j=0; j<count; ++j) {