tnl: fix double->float and int/uint conversion warnings
Reported by Karl Schultz.
This commit is contained in:
@@ -399,7 +399,7 @@ void _tnl_draw_prims( GLcontext *ctx,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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const GLuint TEST_SPLIT = 0;
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const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
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GLuint max_basevertex = prim->basevertex;
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GLint max_basevertex = prim->basevertex;
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GLuint i;
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if (!_mesa_check_conditional_render(ctx))
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@@ -64,7 +64,7 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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for (i = 0; i < VB->Count; i++) {
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const GLfloat dist = FABSF(*eyeCoord);
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const GLfloat q = p0 + dist * (p1 + dist * p2);
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const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;
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const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
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size[i][0] = pointSize * atten; /* clamping done in rasterization */
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eyeCoord += eyeCoordStride;
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}
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@@ -383,7 +383,7 @@ static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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struct tnl_clipspace_attr *a = vtx->attr;
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const GLuint count = vtx->attr_count;
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int j;
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GLuint j;
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diff -= 1;
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for (j=0; j<count; ++j) {
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