glthread: track for each VAO whether the user has set a user pointer

This commit mainly adds basic infrastructure for tracking vertex array
state.

If glthread gets a non-VBO pointer, this commit delays disabling
glthread until glDraw is called. The next will change that to "sync"
instead of "disable".

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
This commit is contained in:
Marek Olšák
2020-02-20 19:28:56 -05:00
committed by Marge Bot
parent d510e652d4
commit 28a2ad7ddf
16 changed files with 240 additions and 71 deletions

View File

@@ -8,7 +8,8 @@
<category name="GL_ARB_base_instance" number="107">
<function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw">
<function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>

View File

@@ -8,7 +8,8 @@
<category name="GL_ARB_draw_instanced" number="44">
<function name="DrawArraysInstancedARB" exec="dynamic" marshal="draw">
<function name="DrawArraysInstancedARB" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>

View File

@@ -8,7 +8,8 @@
<enum name="PARAMETER_BUFFER_ARB" value="0x80EE"/>
<enum name="PARAMETER_BUFFER_BINDING_ARB" value="0x80EF"/>
<function name="MultiDrawArraysIndirectCountARB" exec="dynamic">
<function name="MultiDrawArraysIndirectCountARB" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="GLintptr"/>
<param name="drawcount" type="GLintptr"/>
@@ -16,7 +17,9 @@
<param name="stride" type="GLsizei"/>
</function>
<function name="MultiDrawElementsIndirectCountARB" exec="dynamic">
<!-- Use "...vbo_draw_arrays", because indices always come from a buffer object. -->
<function name="MultiDrawElementsIndirectCountARB" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="GLintptr"/>

View File

@@ -11,16 +11,18 @@
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
<function name="BindVertexArray" es2="3.0" no_error="true"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
marshal_call_after="_mesa_glthread_BindVertexArray(ctx, array);">
<param name="array" type="GLuint"/>
</function>
<function name="DeleteVertexArrays" es2="3.0" no_error="true">
<function name="DeleteVertexArrays" es2="3.0" no_error="true"
marshal_call_after="_mesa_glthread_DeleteVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *" count="n"/>
</function>
<function name="GenVertexArrays" es2="3.0" no_error="true">
<function name="GenVertexArrays" es2="3.0" no_error="true"
marshal_call_after="_mesa_glthread_GenVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>

View File

@@ -52,7 +52,7 @@
</function>
<function name="VertexAttribLPointer" no_error="true" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>

View File

@@ -658,7 +658,7 @@
</function>
<function name="MultiTexCoordPointerEXT" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="texunit" type="GLenum" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />

View File

@@ -258,7 +258,7 @@
<function name="VertexAttribIPointer" es2="3.0" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>

View File

@@ -320,7 +320,7 @@
<function name="PointSizePointerOES" es1="1.0" desktop="false"
no_error="true" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>

View File

@@ -3166,7 +3166,7 @@
<function name="ColorPointer" es1="1.0" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -3179,7 +3179,8 @@
<glx handcode="true"/>
</function>
<function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic" marshal="draw">
<function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
@@ -3197,7 +3198,7 @@
<function name="EdgeFlagPointer" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
@@ -3216,7 +3217,7 @@
<function name="IndexPointer" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
@@ -3232,7 +3233,7 @@
<function name="NormalPointer" es1="1.0" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
@@ -3241,7 +3242,7 @@
<function name="TexCoordPointer" es1="1.0" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -3251,7 +3252,7 @@
<function name="VertexPointer" es1="1.0" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -4747,14 +4748,15 @@
<function name="FogCoordPointer" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="MultiDrawArrays" marshal="draw">
<function name="MultiDrawArrays" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *" count="primcount"/>
<param name="count" type="const GLsizei *" count="primcount"/>
@@ -4887,7 +4889,7 @@
<function name="SecondaryColorPointer" deprecated="3.1" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -5844,7 +5846,7 @@
<function name="VertexAttribPointer" es2="2.0" marshal="async"
no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
@@ -9242,7 +9244,7 @@
</function>
<function name="ColorPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -9258,7 +9260,7 @@
</function>
<function name="EdgeFlagPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
@@ -9271,7 +9273,7 @@
</function>
<function name="IndexPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@@ -9280,7 +9282,7 @@
</function>
<function name="NormalPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@@ -9289,7 +9291,7 @@
</function>
<function name="TexCoordPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -9299,7 +9301,7 @@
</function>
<function name="VertexPointerEXT" deprecated="3.1" marshal="async"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -11390,7 +11392,7 @@
<category name="GL_IBM_multimode_draw_arrays" number="200">
<function name="MultiModeDrawArraysIBM" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays(ctx)">
<param name="mode" type="const GLenum *" count="primcount"/>
<param name="first" type="const GLint *" count="primcount"/>
<param name="count" type="const GLsizei *" count="primcount"/>

View File

@@ -125,6 +125,7 @@ MAIN_FILES = \
main/glspirv.h \
main/glthread.c \
main/glthread.h \
main/glthread_varray.c \
main/glheader.h \
main/hash.c \
main/hash.h \

View File

@@ -35,6 +35,7 @@
#include "main/mtypes.h"
#include "main/glthread.h"
#include "main/marshal.h"
#include "main/hash.h"
#include "util/u_atomic.h"
#include "util/u_thread.h"
@@ -85,8 +86,17 @@ _mesa_glthread_init(struct gl_context *ctx)
return;
}
glthread->VAOs = _mesa_NewHashTable();
if (!glthread->VAOs) {
util_queue_destroy(&glthread->queue);
free(glthread);
return;
}
glthread->CurrentVAO = &glthread->DefaultVAO;
ctx->MarshalExec = _mesa_create_marshal_table(ctx);
if (!ctx->MarshalExec) {
_mesa_DeleteHashTable(glthread->VAOs);
util_queue_destroy(&glthread->queue);
free(glthread);
return;
@@ -110,6 +120,12 @@ _mesa_glthread_init(struct gl_context *ctx)
util_queue_fence_destroy(&fence);
}
static void
free_vao(GLuint key, void *data, void *userData)
{
free(data);
}
void
_mesa_glthread_destroy(struct gl_context *ctx)
{
@@ -124,6 +140,9 @@ _mesa_glthread_destroy(struct gl_context *ctx)
for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++)
util_queue_fence_destroy(&glthread->batches[i].fence);
_mesa_HashDeleteAll(glthread->VAOs, free_vao, NULL);
_mesa_DeleteHashTable(glthread->VAOs);
free(glthread);
ctx->GLThread = NULL;

View File

@@ -46,9 +46,17 @@
#include <inttypes.h>
#include <stdbool.h>
#include "util/u_queue.h"
#include "GL/gl.h"
enum marshal_dispatch_cmd_id;
struct gl_context;
struct _mesa_HashTable;
struct glthread_vao {
GLuint Name;
bool HasUserPointer;
bool IndexBufferIsUserPointer;
};
/** A single batch of commands queued up for execution. */
struct glthread_batch
@@ -83,6 +91,12 @@ struct glthread_state
/** Index of the batch being filled and about to be submitted. */
unsigned next;
/** Vertex Array objects tracked by glthread independently of Mesa. */
struct _mesa_HashTable *VAOs;
struct glthread_vao *CurrentVAO;
struct glthread_vao *LastLookedUpVAO;
struct glthread_vao DefaultVAO;
/**
* Tracks on the main thread side whether the current vertex array binding
* is in a VBO.
@@ -93,7 +107,6 @@ struct glthread_state
* Tracks on the main thread side whether the current element array (index
* buffer) binding is in a VBO.
*/
bool element_array_is_vbo;
bool draw_indirect_buffer_is_vbo;
};
@@ -106,4 +119,11 @@ void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
void _mesa_glthread_finish_before(struct gl_context *ctx, const char *func);
void _mesa_glthread_BindVertexArray(struct gl_context *ctx, GLuint id);
void _mesa_glthread_DeleteVertexArrays(struct gl_context *ctx,
GLsizei n, const GLuint *ids);
void _mesa_glthread_GenVertexArrays(struct gl_context *ctx,
GLsizei n, GLuint *arrays);
void _mesa_glthread_AttribPointer(struct gl_context *ctx);
#endif /* _GLTHREAD_H*/

View File

@@ -0,0 +1,144 @@
/*
* Copyright © 2020 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This implements vertex array state tracking for glthread. It's separate
* from the rest of Mesa. Only minimum functionality is implemented here
* to serve glthread.
*/
#include "main/glthread.h"
#include "main/mtypes.h"
#include "main/hash.h"
#include "main/dispatch.h"
/* TODO:
* - Implement better tracking of user pointers
* - These can unbind user pointers:
* ARB_vertex_attrib_binding
* ARB_direct_state_access
* EXT_direct_state_access
*/
static struct glthread_vao *
lookup_vao(struct gl_context *ctx, GLuint id)
{
struct glthread_state *glthread = ctx->GLThread;
struct glthread_vao *vao;
assert(id != 0);
if (glthread->LastLookedUpVAO &&
glthread->LastLookedUpVAO->Name == id) {
vao = glthread->LastLookedUpVAO;
} else {
vao = _mesa_HashLookupLocked(glthread->VAOs, id);
if (!vao)
return NULL;
glthread->LastLookedUpVAO = vao;
}
return vao;
}
void
_mesa_glthread_BindVertexArray(struct gl_context *ctx, GLuint id)
{
struct glthread_state *glthread = ctx->GLThread;
if (id == 0) {
glthread->CurrentVAO = &glthread->DefaultVAO;
} else {
struct glthread_vao *vao = lookup_vao(ctx, id);
if (vao)
glthread->CurrentVAO = vao;
}
}
void
_mesa_glthread_DeleteVertexArrays(struct gl_context *ctx,
GLsizei n, const GLuint *ids)
{
struct glthread_state *glthread = ctx->GLThread;
if (!ids)
return;
for (int i = 0; i < n; i++) {
/* IDs equal to 0 should be silently ignored. */
if (!ids[i])
continue;
struct glthread_vao *vao = lookup_vao(ctx, ids[i]);
if (!vao)
continue;
/* If the array object is currently bound, the spec says "the binding
* for that object reverts to zero and the default vertex array
* becomes current."
*/
if (glthread->CurrentVAO == vao)
glthread->CurrentVAO = &glthread->DefaultVAO;
if (glthread->LastLookedUpVAO == vao)
glthread->LastLookedUpVAO = NULL;
/* The ID is immediately freed for re-use */
_mesa_HashRemoveLocked(glthread->VAOs, vao->Name);
free(vao);
}
}
void
_mesa_glthread_GenVertexArrays(struct gl_context *ctx,
GLsizei n, GLuint *arrays)
{
struct glthread_state *glthread = ctx->GLThread;
if (!arrays)
return;
/* The IDs have been generated at this point. Create VAOs for glthread. */
for (int i = 0; i < n; i++) {
GLuint id = arrays[i];
struct glthread_vao *vao;
vao = malloc(sizeof(*vao));
if (!vao)
continue; /* Is that all we can do? */
vao->Name = id;
vao->HasUserPointer = false;
_mesa_HashInsertLocked(glthread->VAOs, id, vao);
}
}
void
_mesa_glthread_AttribPointer(struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
if (ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo)
glthread->CurrentVAO->HasUserPointer = true;
}

View File

@@ -182,7 +182,7 @@ track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
glthread->element_array_is_vbo = (buffer != 0);
glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
break;
case GL_DRAW_INDIRECT_BUFFER:
glthread->draw_indirect_buffer_is_vbo = buffer != 0;

View File

@@ -73,19 +73,6 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
return cmd_base;
}
/**
* Instead of conditionally handling marshaling previously-bound user vertex
* array data in draw calls (deprecated and removed in GL core), we just
* disable threading at the point where the user sets a user vertex array.
*/
static inline bool
_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
}
/**
* Instead of conditionally handling marshaling immediate index data in draw
* calls (deprecated and removed in GL core), we just disable threading.
@@ -95,7 +82,17 @@ _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
return ctx->API != API_OPENGL_CORE &&
(glthread->CurrentVAO->IndexBufferIsUserPointer ||
glthread->CurrentVAO->HasUserPointer);
}
static inline bool
_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
{
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
}
static inline bool
@@ -104,7 +101,8 @@ _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
struct glthread_state *glthread = ctx->GLThread;
return ctx->API != API_OPENGL_CORE &&
!glthread->draw_indirect_buffer_is_vbo;
(!glthread->draw_indirect_buffer_is_vbo ||
glthread->CurrentVAO->HasUserPointer );
}
static inline bool
@@ -114,7 +112,8 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
return ctx->API != API_OPENGL_CORE &&
(!glthread->draw_indirect_buffer_is_vbo ||
!glthread->element_array_is_vbo);
glthread->CurrentVAO->IndexBufferIsUserPointer ||
glthread->CurrentVAO->HasUserPointer);
}
#define DEBUG_MARSHAL_PRINT_CALLS 0
@@ -151,30 +150,6 @@ debug_print_marshal(const char *func)
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);
/**
* Checks whether we're on a compat context for code-generated
* glBindVertexArray().
*
* In order to decide whether a draw call uses only VBOs for vertex and index
* buffers, we track the current vertex and index buffer bindings by
* glBindBuffer(). However, the index buffer binding is stored in the vertex
* array as opposed to the context. If we were to accurately track whether
* the index buffer was a user pointer ot not, we'd have to track it per
* vertex array, which would mean synchronizing with the client thread and
* looking into the hash table to find the actual vertex array object. That's
* more tracking than we'd like to do in the main thread, if possible.
*
* Instead, just punt for now and disable threading on apps using vertex
* arrays and compat contexts. Apps using vertex arrays can probably use a
* core context.
*/
static inline bool
_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
{
return ctx->API != API_OPENGL_CORE;
}
struct marshal_cmd_ShaderSource;
struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;

View File

@@ -167,6 +167,7 @@ files_libmesa_common = files(
'main/glspirv.h',
'main/glthread.c',
'main/glthread.h',
'main/glthread_varray.c',
'main/glheader.h',
'main/hash.c',
'main/hash.h',