finished compressed texture support (Bill White)

This commit is contained in:
Brian Paul
2000-08-29 23:31:23 +00:00
parent 148fb313c5
commit 289d47eee5
4 changed files with 357 additions and 131 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.27 2000/08/08 16:15:14 brianp Exp $ */
/* $Id: dd.h,v 1.28 2000/08/29 23:31:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -642,17 +642,20 @@ struct dd_function_table {
*/
GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
GLint level, GLsizei imageSize,
const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
GLint level, GLsizei imageSize,
const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
GLint level, GLsizei imageSize,
const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
@@ -700,6 +703,42 @@ struct dd_function_table {
* should do the job.
*/
GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
GLint internalFormat);
/* Called to compute the base format for a specific compressed
* format. Return -1 if the internalFormat is not a specific
* compressed format that the driver recognizes. Note the
* return value differences between this function and
* SpecificCompressedTexFormat below.
*/
GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
GLint internalFormat,
GLint numDimensions);
/* Called to turn a generic texture format into a specific
* texture format. For example, if a driver implements
* GL_3DFX_texture_compression_FXT1, this would map
* GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
*
* If the driver does not know how to handle the compressed
* format, then just return the generic format, and Mesa will
* do the right thing with it.
*/
GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
/* Called to tell if a format is a compressed format.
*/
GLsizei (*CompressedImageSize)(GLcontext *ctx,
GLenum internalFormat,
GLuint numDimensions,
GLuint width,
GLuint height,
GLuint depth);
/* Calculate the size of a compressed image, given the image's
* format and dimensions.
*/
void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
@@ -760,7 +799,7 @@ struct dd_function_table {
/***
*** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
*** Accelerated point, line, polygon, quad and rect functions:
***/
points_func PointsFunc;

View File

@@ -1,8 +1,8 @@
/* $Id: extensions.c,v 1.32 2000/06/27 21:42:13 brianp Exp $ */
/* $Id: extensions.c,v 1.33 2000/08/29 23:31:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -51,7 +51,7 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
{ DEFAULT_OFF, "GL_ARB_texture_compression" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },

View File

@@ -1,8 +1,8 @@
/* $Id: teximage.c,v 1.40 2000/08/21 14:22:24 brianp Exp $ */
/* $Id: teximage.c,v 1.41 2000/08/29 23:31:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -141,21 +141,23 @@ logbase2( int n )
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint format )
{
/*
* Ask the driver for the base format, if it doesn't
* know, it will return -1;
*/
if (ctx->Driver.BaseCompressedTexFormat) {
GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
if (ifmt >= 0) {
return ifmt;
}
}
switch (format) {
case GL_COMPRESSED_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case GL_COMPRESSED_LUMINANCE_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
@@ -163,10 +165,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format )
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
@@ -176,31 +174,12 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format )
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case GL_COMPRESSED_RGB_ARB:
if (ctx && ctx->Extensions.HaveTextureCompression)
return GL_RGB;
else
return -1;
case GL_COMPRESSED_RGB_FXT1_3DFX:
if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
return GL_RGB;
else
return -1;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
return GL_RGB;
else
return -1;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
@@ -211,23 +190,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format )
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case GL_COMPRESSED_RGBA_ARB:
if (ctx && ctx->Extensions.HaveTextureCompression)
return GL_RGBA;
else
return -1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
return GL_RGBA;
else
return -1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
return GL_RGBA;
else
return -1;
case 4:
case GL_RGBA:
case GL_RGBA2:
@@ -330,25 +292,12 @@ components_in_intformat( GLint format )
* otherwise.
*/
static GLboolean
is_compressed_format(GLenum internalFormat)
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return GL_TRUE;
default:
return GL_FALSE;
}
if (ctx->Driver.IsCompressedFormat) {
return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
}
return GL_FALSE;
}
@@ -513,13 +462,14 @@ _mesa_alloc_texture_image( void )
* Initialize most fields of a gl_texture_image struct.
*/
static void
init_texture_image( struct gl_texture_image *img,
init_texture_image( GLcontext *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat )
{
ASSERT(img);
ASSERT(!img->Data);
img->Format = (GLenum) _mesa_base_tex_format(NULL, internalFormat);
img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
set_teximage_component_sizes( img );
img->IntFormat = (GLenum) internalFormat;
img->Border = border;
@@ -539,7 +489,7 @@ init_texture_image( struct gl_texture_image *img,
img->Height2 = 1 << img->HeightLog2;
img->Depth2 = 1 << img->DepthLog2;
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->IsCompressed = is_compressed_format(internalFormat);
img->IsCompressed = is_compressed_format(ctx, internalFormat);
}
@@ -558,13 +508,26 @@ _mesa_free_texture_image( struct gl_texture_image *teximage )
/*
* Return number of bytes of storage needed to store a compressed texture
* image.
* image. Only the driver knows for sure. If the driver can't help us,
* we must return 0.
*/
GLuint
_mesa_compressed_image_size(GLenum internalFormat,
GLint width, GLint height, GLint depth)
_mesa_compressed_image_size(GLcontext *ctx,
GLenum internalFormat,
GLint numDimensions,
GLint width,
GLint height,
GLint depth)
{
return 0;
if (ctx->Driver.CompressedImageSize) {
return (*ctx->Driver.CompressedImageSize)(ctx, internalFormat,
numDimensions,
width, height, depth);
}
else {
/* Shouldn't this be an internal error of some sort? */
return 0;
}
}
@@ -690,7 +653,7 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
* NOTE: All texture image parameters should have already been error checked.
*/
static void
make_texture_image( GLcontext *ctx, GLint dimensions,
make_texture_image( GLcontext *ctx,
struct gl_texture_image *texImage,
GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpacking)
@@ -1005,7 +968,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
if (!is_compressed_format(internalFormat)) {
if (!is_compressed_format(ctx, internalFormat)) {
if (!_mesa_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
@@ -1131,7 +1094,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
if (!is_compressed_format(destTex->IntFormat)) {
if (!is_compressed_format(ctx, destTex->IntFormat)) {
if (!_mesa_is_legal_format_and_type(format, type)) {
char message[100];
sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
@@ -1349,6 +1312,104 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
/*
* Turn generic compressed formats into specific compressed format.
* Some of the compressed formats we don't support, so we
* fall back to the uncompressed format. (See issue 15 of
* the GL_ARB_texture_compression specification.)
*/
static GLint
get_specific_compressed_tex_format(GLcontext *ctx,
GLint ifmt, GLint numDimensions)
{
char message[100];
GLint internalFormat = ifmt;
if (ctx->Extensions.HaveTextureCompression
&& ctx->Driver.SpecificCompressedTexFormat) {
/*
* First, ask the driver for the specific format.
*/
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
internalFormat = (*ctx->Driver.SpecificCompressedTexFormat)
(ctx, internalFormat, numDimensions);
/* XXX shouldn't we return now? */
break;
default:
/* silence compiler warnings */
;
}
}
/*
* Now, convert any generic format left to an uncompressed
* specific format. If the driver does not support compression
* of the format, we must drop back to the uncompressed format.
* See issue 15 of the GL_ARB_texture_compression specification.
*/
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_ALPHA;
break;
case GL_COMPRESSED_LUMINANCE_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_LUMINANCE;
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_LUMINANCE_ALPHA;
break;
case GL_COMPRESSED_INTENSITY_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_INTENSITY;
break;
case GL_COMPRESSED_RGB_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_RGB;
break;
case GL_COMPRESSED_RGBA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression) {
sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return -1;
}
internalFormat = GL_RGBA;
break;
default:
gl_problem(ctx, "unexpected format in get_specific_compressed_tex_format");
}
return internalFormat;
}
/*
* Called from the API. Note that width includes the border.
*/
@@ -1364,6 +1425,19 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint ifmt;
ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 1);
if (ifmt < 0) {
/*
* The error here is that we were sent a generic compressed
* format, but the extension is not supported.
*/
return;
}
else {
internalFormat = ifmt;
}
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border)) {
@@ -1388,7 +1462,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, 1, 1, border, internalFormat);
init_texture_image(ctx, texImage, width, 1, 1, border, internalFormat);
if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
_mesa_update_image_transfer_state(ctx);
@@ -1405,7 +1479,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
if (retain || !success) {
/* make internal copy of the texture image */
make_texture_image(ctx, 1, texImage, format, type,
make_texture_image(ctx, texImage, format, type,
pixels, &ctx->Unpack);
if (!success && ctx->Driver.TexImage1D) {
/* let device driver try to use unpacked image */
@@ -1447,7 +1521,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
width, 1, 1, border, internalFormat);
}
}
@@ -1474,6 +1548,19 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint ifmt;
ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 2);
if (ifmt < 0) {
/*
* The error here is that we were sent a generic compressed
* format, but the extension is not supported.
*/
return;
}
else {
internalFormat = ifmt;
}
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border)) {
@@ -1499,7 +1586,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, 1, border, internalFormat);
init_texture_image(ctx, texImage, width, height,
1, border, internalFormat);
if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
_mesa_update_image_transfer_state(ctx);
@@ -1516,7 +1604,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
if (retain || !success) {
/* make internal copy of the texture image */
make_texture_image(ctx, 2, texImage, format, type,
make_texture_image(ctx, texImage, format, type,
pixels, &ctx->Unpack);
if (!success && ctx->Driver.TexImage2D) {
/* let device driver try to use unpacked image */
@@ -1567,7 +1655,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy2D->Image[level],
init_texture_image(ctx,
ctx->Texture.Proxy2D->Image[level],
width, height, 1, border, internalFormat);
}
}
@@ -1596,6 +1685,20 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint ifmt;
ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 3);
if (ifmt < 0) {
/*
* The error here is that we were sent a generic compressed
* format, but the extension is not supported.
*/
return;
}
else {
internalFormat = ifmt;
}
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
return; /* error in texture image was detected */
@@ -1619,7 +1722,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, depth,
init_texture_image(ctx, texImage, width, height, depth,
border, internalFormat);
if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
@@ -1637,7 +1740,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
if (retain || !success) {
/* make internal copy of the texture image */
make_texture_image(ctx, 3, texImage, format, type,
make_texture_image(ctx, texImage, format, type,
pixels, &ctx->Unpack);
if (!success && ctx->Driver.TexImage3D) {
/* let device driver try to use unpacked image */
@@ -1679,7 +1782,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy3D->Image[level],
init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
width, height, depth, border, internalFormat);
}
}
@@ -1767,7 +1870,7 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
_mesa_unpack_index_span(ctx, width, dstType, destPtr,
imgType, srcPtr, &_mesa_native_packing, 0);
imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
destPtr += destBytesPerRow;
srcPtr += srcBytesPerRow;
}
@@ -1779,7 +1882,7 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
_mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr,
imgFormat, imgType, srcPtr, &_mesa_native_packing, 0);
imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
destPtr += destBytesPerRow;
srcPtr += srcBytesPerRow;
}
@@ -2247,6 +2350,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
else {
/* color texture */
GLint img, row;
/* XXX convolution */
for (img = 0; img < depth; img++) {
const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
width, height, format, type, img, 0, 0);
@@ -2554,10 +2658,25 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB");
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
return;
default:
/* silence compiler warning */
;
}
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
@@ -2582,23 +2701,32 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, 1, 1, border, internalFormat);
init_texture_image(ctx, texImage, width, 1, 1,
border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage1D) {
success = (*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
data, texObj, texImage, &retain);
success = (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
imageSize, data, texObj, texImage, &retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, 1, 1);
texImage->Data = MALLOC(imageSize);
computedImageSize = _mesa_compressed_image_size(ctx,
internalFormat,
1, /* num dims */
width,
1, /* height */
1); /* depth */
if (computedImageSize != imageSize) {
gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage1DARB(imageSize)");
return;
}
texImage->Data = MALLOC(computedImageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
MEMCPY(texImage->Data, data, computedImageSize);
}
}
if (!retain && texImage->Data) {
@@ -2610,8 +2738,9 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage1D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
(*ctx->Driver.CompressedTexImage1D)(ctx, target, level, 0,
texImage->Data, texObj,
texImage, &retain);
}
}
@@ -2631,7 +2760,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
width, 1, 1, border, internalFormat);
}
}
@@ -2651,6 +2780,20 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB");
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
return;
default:
/* silence compiler warning */
;
}
if (target==GL_TEXTURE_2D ||
(ctx->Extensions.HaveTextureCubeMap &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
@@ -2658,6 +2801,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, 1, border)) {
@@ -2682,23 +2826,37 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, 1, border, internalFormat);
init_texture_image(ctx, texImage, width, height, 1, border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage2D) {
success = (*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
data, texObj, texImage, &retain);
success = (*ctx->Driver.CompressedTexImage2D)( ctx,
target,
level,
imageSize,
data,
texObj,
texImage,
&retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, height, 1);
texImage->Data = MALLOC(imageSize);
computedImageSize = _mesa_compressed_image_size(ctx,
internalFormat,
2, /* num dims */
width,
height,
1); /* depth */
if (computedImageSize != imageSize) {
gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2DARB(imageSize)");
return;
}
texImage->Data = MALLOC(computedImageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
MEMCPY(texImage->Data, data, computedImageSize);
}
}
if (!retain && texImage->Data) {
@@ -2710,8 +2868,9 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage2D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
(*ctx->Driver.CompressedTexImage2D)( ctx, target, level, 0,
texImage->Data, texObj,
texImage, &retain);
}
}
@@ -2731,7 +2890,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy2D->Image[level],
init_texture_image(ctx, ctx->Texture.Proxy2D->Image[level],
width, 1, 1, border, internalFormat);
}
}
@@ -2751,10 +2910,25 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB");
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
return;
default:
/* silence compiler warning */
;
}
if (target == GL_TEXTURE_3D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei computedImageSize;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border)) {
@@ -2779,23 +2953,34 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, depth, border, internalFormat);
init_texture_image(ctx, texImage, width, height, depth,
border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage3D) {
success = (*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
data, texObj, texImage, &retain);
success = (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
imageSize, data,
texObj, texImage,
&retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, height, depth);
texImage->Data = MALLOC(imageSize);
computedImageSize = _mesa_compressed_image_size(ctx,
internalFormat,
3, /* num dims */
width,
height,
depth);
if (computedImageSize != imageSize) {
gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage3DARB(imageSize)");
return;
}
texImage->Data = MALLOC(computedImageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
MEMCPY(texImage->Data, data, computedImageSize);
}
}
if (!retain && texImage->Data) {
@@ -2807,8 +2992,9 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage3D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
(*ctx->Driver.CompressedTexImage3D)( ctx, target, level, 0,
texImage->Data, texObj,
texImage, &retain);
}
}
@@ -2828,7 +3014,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy3D->Image[level],
init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
width, 1, 1, border, internalFormat);
}
}
@@ -2872,7 +3058,6 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
gl_problem(ctx, "glCompressedTexSubImage1DARB failed!");
return;
}
}

View File

@@ -1,8 +1,8 @@
/* $Id: teximage.h,v 1.11 2000/06/05 07:28:49 joukj Exp $ */
/* $Id: teximage.h,v 1.12 2000/08/29 23:31:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -48,7 +48,9 @@ _mesa_free_texture_image( struct gl_texture_image *teximage );
extern GLuint
_mesa_compressed_image_size(GLenum internalFormat,
_mesa_compressed_image_size(GLcontext *ctx,
GLenum internalFormat,
GLint numDimensions,
GLint width, GLint height, GLint depth);