vbo: Remove redundant set of DriverFlags.NewArray in vbo_bind_arrays.
Now that setting vbo...recalculate_inputs also sets the DriverFlags.NewArray bits into the NewDriverState setting that from vbo_bind_arrays is redundant. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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committed by
Mathias Fröhlich

parent
9f5b6ef2ef
commit
2887c98140
@@ -317,7 +317,6 @@ vbo_bind_arrays(struct gl_context *ctx)
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if (exec->array.recalculate_inputs) {
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if (exec->array.recalculate_inputs) {
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/* Finally update the inputs array */
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/* Finally update the inputs array */
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_vbo_update_inputs(ctx, &vbo->draw_arrays);
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_vbo_update_inputs(ctx, &vbo->draw_arrays);
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ctx->NewDriverState |= ctx->DriverFlags.NewArray;
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exec->array.recalculate_inputs = GL_FALSE;
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exec->array.recalculate_inputs = GL_FALSE;
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}
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}
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