vbo: Remove redundant set of DriverFlags.NewArray in vbo_bind_arrays.

Now that setting vbo...recalculate_inputs also sets the
DriverFlags.NewArray bits into the NewDriverState setting that from
vbo_bind_arrays is redundant.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2018-03-16 06:34:35 +01:00
committed by Mathias Fröhlich
parent 9f5b6ef2ef
commit 2887c98140

View File

@@ -317,7 +317,6 @@ vbo_bind_arrays(struct gl_context *ctx)
if (exec->array.recalculate_inputs) {
/* Finally update the inputs array */
_vbo_update_inputs(ctx, &vbo->draw_arrays);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
exec->array.recalculate_inputs = GL_FALSE;
}