st/mesa: change instruction count assertion to > 0
Shaders should at least have an END instruction.
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@@ -146,7 +146,7 @@ find_translated_vp(struct st_context *st,
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stfp->num_input_slots = numIn;
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stfp->num_input_slots = numIn;
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assert(stfp->Base.Base.NumInstructions > 1);
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assert(stfp->Base.Base.NumInstructions > 0);
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st_translate_fragment_program(st, stfp, stfp->input_to_slot);
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st_translate_fragment_program(st, stfp, stfp->input_to_slot);
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}
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}
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