From 283a05ddc9cc0188e3fdf3733673cbbabca54fee Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 26 Feb 2021 13:47:12 -0800 Subject: [PATCH] ci/a5xx: Update piglit expectations. The mesa/st shader variants change fixed some fails for us. Part-of: --- .../freedreno/ci/freedreno-a530-gl.txt | 147 +----------------- .../freedreno/ci/freedreno-a530-shader.txt | 48 ++---- 2 files changed, 24 insertions(+), 171 deletions(-) diff --git a/src/gallium/drivers/freedreno/ci/freedreno-a530-gl.txt b/src/gallium/drivers/freedreno/ci/freedreno-a530-gl.txt index bd68af21609..a07a4f97835 100644 --- a/src/gallium/drivers/freedreno/ci/freedreno-a530-gl.txt +++ b/src/gallium/drivers/freedreno/ci/freedreno-a530-gl.txt @@ -21,7 +21,6 @@ glx/glx-visuals-depth -pixmap: fail glx/glx-visuals-stencil -pixmap: fail glx/glx_arb_create_context_es2_profile/invalid opengl es version: fail glx/glx_arb_create_context_robustness/invalid reset notification strategy: fail -glx/glx_arb_sync_control/swapbuffersmsc-divisor-zero: fail glx/glx_arb_sync_control/timing -divisor 1: fail glx/glx_arb_sync_control/timing -divisor 2: fail glx/glx_arb_sync_control/timing -fullscreen -divisor 1: fail @@ -34,7 +33,6 @@ glx/glx_arb_sync_control/timing -waitformsc -divisor 1: fail glx/glx_arb_sync_control/timing -waitformsc -divisor 2: fail glx/glx_arb_sync_control/timing -waitformsc -msc-delta 1: fail glx/glx_arb_sync_control/timing -waitformsc -msc-delta 2: fail -glx/glx_arb_sync_control/waitformsc: fail glx/glx_ext_import_context/free context: fail glx/glx_ext_import_context/get context id: fail glx/glx_ext_import_context/get current display: fail @@ -97,6 +95,7 @@ shaders/sso-uniforms-01: skip shaders/sso-uniforms-02: skip shaders/sso-user-varying-01: skip shaders/sso-user-varying-02: skip +shaders/useprogram-refcount-1: crash shaders/useshaderprogram-bad-program: skip shaders/useshaderprogram-bad-type: skip shaders/useshaderprogram-flushverts-1: skip @@ -105,10 +104,10 @@ shaders/zero-tex-coord texturegather: skip spec/!opengl 1.0/gl-1.0-edgeflag: crash spec/!opengl 1.0/gl-1.0-edgeflag-quads: crash spec/!opengl 1.0/gl-1.0-no-op-paths: fail -spec/!opengl 1.0/gl-1.0-ortho-pos: fail spec/!opengl 1.0/gl-1.0-scissor-copypixels: fail spec/!opengl 1.0/gl-1.0-scissor-offscreen: fail spec/!opengl 1.0/gl-1.0-spot-light: fail +spec/!opengl 1.1/clipflat/glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle: fail spec/!opengl 1.1/copypixels-sync: fail spec/!opengl 1.1/copyteximage 1d: fail spec/!opengl 1.1/copyteximage 2d: fail @@ -175,6 +174,7 @@ spec/!opengl 1.1/draw-pixels samples=32: skip spec/!opengl 1.1/draw-pixels samples=4: skip spec/!opengl 1.1/draw-pixels samples=6: skip spec/!opengl 1.1/draw-pixels samples=8: skip +spec/!opengl 1.1/draw-sync: fail spec/!opengl 1.1/gl-1.1-xor-copypixels: fail spec/!opengl 1.1/linestipple/factor 2x: fail spec/!opengl 1.1/linestipple/factor 3x: fail @@ -199,6 +199,7 @@ spec/!opengl 1.1/polygon-mode-offset/config 4: expected white pixel on right edg spec/!opengl 1.1/polygon-mode-offset/config 4: expected white pixel on top edge: fail spec/!opengl 1.1/polygon-mode-offset/config 5: expected blue pixel in center: fail spec/!opengl 1.1/polygon-mode-offset/config 6: expected blue pixel in center: fail +spec/!opengl 1.1/polygon-offset: fail spec/!opengl 1.1/read-front clear-front-first samples=16: skip spec/!opengl 1.1/read-front clear-front-first samples=32: skip spec/!opengl 1.1/read-front clear-front-first samples=6: skip @@ -232,7 +233,6 @@ spec/!opengl 1.1/teximage-colors gl_rgb9_e5/exact upload-download of gl_rgb9_e5: spec/!opengl 1.1/teximage-colors gl_rgb/exact upload-download of gl_rgb: skip spec/!opengl 1.1/teximage-colors gl_rgba12/exact upload-download of gl_rgba12: skip spec/!opengl 1.1/teximage-colors gl_rgba/exact upload-download of gl_rgba: skip -spec/!opengl 1.1/two-sided-lighting: fail spec/!opengl 1.1/windowoverlap: skip spec/!opengl 1.2/copyteximage 3d: fail spec/!opengl 1.2/copyteximage 3d samples=16: skip @@ -241,7 +241,6 @@ spec/!opengl 1.2/copyteximage 3d samples=32: skip spec/!opengl 1.2/copyteximage 3d samples=4: skip spec/!opengl 1.2/copyteximage 3d samples=6: skip spec/!opengl 1.2/copyteximage 3d samples=8: skip -spec/!opengl 1.2/two-sided-lighting-separate-specular: fail spec/!opengl 1.4/copy-pixels: fail spec/!opengl 1.4/copy-pixels samples=16: skip spec/!opengl 1.4/copy-pixels samples=2: skip @@ -251,7 +250,6 @@ spec/!opengl 1.4/copy-pixels samples=6: skip spec/!opengl 1.4/copy-pixels samples=8: skip spec/!opengl 1.4/gl-1.4-polygon-offset: fail spec/!opengl 1.4/gl-1.4-rgba-mipmap-texture-with-rgb-visual: skip -spec/!opengl 1.4/tex-miplevel-selection-lod-bias: fail spec/!opengl 2.0/gl-2.0-edgeflag: crash spec/!opengl 2.0/gl-2.0-edgeflag-immediate: crash spec/!opengl 2.0/max-samplers border: fail @@ -288,7 +286,6 @@ spec/!opengl 2.0/vertex-program-two-side enabled back back2/vs, tcs, tes and fs: spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled back front2 back2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled back front2/gs-out and fs: skip @@ -309,19 +306,16 @@ spec/!opengl 2.0/vertex-program-two-side enabled back/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back back2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back back2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back back2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front back back2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front back back2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back back2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2 back2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front back front2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front back front2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back front2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back2/gs-out and fs: skip @@ -332,13 +326,11 @@ spec/!opengl 2.0/vertex-program-two-side enabled front back2/vs, tcs, tes and fs spec/!opengl 2.0/vertex-program-two-side enabled front back/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front back/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front back/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front back/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front front2 back2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front front2/gs-out and fs: skip @@ -349,7 +341,6 @@ spec/!opengl 2.0/vertex-program-two-side enabled front front2/vs, tcs, tes and f spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/gs-out and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/tcs-out, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/tes-out and fs: skip -spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/vs and fs: fail spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/vs, gs and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front2 back2/vs, tcs, tes and fs: skip spec/!opengl 2.0/vertex-program-two-side enabled front2/gs-out and fs: skip @@ -756,6 +747,7 @@ spec/arb_framebuffer_object/arb_framebuffer_object-depth-stencil-blit stencil gl spec/arb_framebuffer_object/arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16: fail spec/arb_framebuffer_object/arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4: fail spec/arb_framebuffer_object/arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8: fail +spec/arb_framebuffer_object/fbo-drawbuffers-none gldrawpixels: crash spec/arb_framebuffer_object/framebuffer-blit-levels draw stencil: fail spec/arb_framebuffer_object/framebuffer-blit-levels read stencil: fail spec/arb_framebuffer_srgb/blit renderbuffer linear msaa disabled clear: fail @@ -1081,32 +1073,6 @@ spec/arb_shader_texture_image_samples/texturesamples/vs-usampler2dmsarray-32: sk spec/arb_shader_texture_image_samples/texturesamples/vs-usampler2dmsarray-4: skip spec/arb_shader_texture_image_samples/texturesamples/vs-usampler2dmsarray-6: skip spec/arb_shader_texture_image_samples/texturesamples/vs-usampler2dmsarray-8: skip -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb 1d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb 1dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb 2d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb 2dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb 3d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *gradarb cube: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod 1d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod 1dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod 2d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod 2dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod 3d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *lod cube: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 1d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 1d_projvec4: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 1dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 2d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 2d_projvec4: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 2dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projgradarb 3d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 1d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 1d_projvec4: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 1dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 2d: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 2d_projvec4: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 2dshadow: fail -spec/arb_shader_texture_lod/execution/tex-miplevel-selection *projlod 3d: fail spec/arb_sparse_buffer/basic: skip spec/arb_sparse_buffer/buffer-data: skip spec/arb_sparse_buffer/commit: skip @@ -1481,12 +1447,15 @@ spec/ext_image_dma_buf_import/ext_image_dma_buf_import-export: fail spec/ext_image_dma_buf_import/ext_image_dma_buf_import-export-tex: skip spec/ext_image_dma_buf_import/ext_image_dma_buf_import-intel_external_sampler_only: skip spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_ayuv: fail +spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_nv12: crash spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_p010: fail spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_p012: fail spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_p016: fail spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_uyvy: fail spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_xyuv: fail +spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_yuv420: crash spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_yuyv: fail +spec/ext_image_dma_buf_import/ext_image_dma_buf_import-sample_yvu420: crash spec/ext_packed_depth_stencil/depthstencil-render-miplevels 1024 d=z24_s8_s=z24_s8: skip spec/ext_packed_depth_stencil/depthstencil-render-miplevels 1024 d=z24_s=z24_s8: skip spec/ext_packed_depth_stencil/depthstencil-render-miplevels 1024 s=z24_s8_d=z24: skip @@ -1722,107 +1691,7 @@ spec/ext_window_rectangles/render_gles3: skip spec/glsl-1.10/execution/clipping/clip-plane-transformation clipvert_pos: fail spec/glsl-1.10/execution/clipping/clip-plane-transformation fixed: fail spec/glsl-1.10/execution/clipping/clip-plane-transformation pos_clipvert: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() 1d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() 1dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() 2d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() 2dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() 3d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture() cube: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) 1d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) 1dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) 2d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) 2dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) 3d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:texture(bias) cube: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 1d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 1d_projvec4: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 1dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 2d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 2d_projvec4: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 2dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj 3d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 1d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 1dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 2d: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 2dshadow: fail -spec/glsl-1.20/execution/tex-miplevel-selection gl2:textureproj(bias) 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 1darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 1darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 2darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 2darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() cube: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() cubearray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() cubearrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture() cubeshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 1darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 1darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 2darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) cube: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) cubearray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texture(bias) cubeshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 2darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 2darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad cube: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad cubearray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturegrad cubeshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 1darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 1darrayshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 2darray: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod cube: fail -spec/glsl-1.30/execution/tex-miplevel-selection texturelod cubearray: fail spec/glsl-1.30/execution/tex-miplevel-selection textureoffset 2darrayshadow: skip -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 1d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 2d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 1d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 2d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureproj(bias) 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 1d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 2d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojgrad 3d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 1d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 1d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 1dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 2d: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 2d_projvec4: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 2dshadow: fail -spec/glsl-1.30/execution/tex-miplevel-selection textureprojlod 3d: fail spec/glsl-1.30/execution/texelfetch fs sampler3d 1x129x9-98x129x9: fail spec/glsl-1.30/execution/texelfetch fs sampler3d 98x129x1-98x129x9: fail spec/glsl-1.30/execution/texelfetch fs sampler3d 98x1x9-98x129x9: fail diff --git a/src/gallium/drivers/freedreno/ci/freedreno-a530-shader.txt b/src/gallium/drivers/freedreno/ci/freedreno-a530-shader.txt index 97c7e3fee6b..9f7ce319e12 100644 --- a/src/gallium/drivers/freedreno/ci/freedreno-a530-shader.txt +++ b/src/gallium/drivers/freedreno/ci/freedreno-a530-shader.txt @@ -928,38 +928,22 @@ spec/glsl-1.20/execution/clipping/vs-clip-vertex-primitives: fail spec/glsl-1.30/execution/fs-large-local-array-vec2: crash spec/glsl-1.30/execution/fs-large-local-array-vec3: crash spec/glsl-1.30/execution/fs-large-local-array-vec4: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-vertex: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-distance: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-fixed: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-none: crash -spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-vertex: crash +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-vertex: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-distance: fail +spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-vertex: fail spec/glsl-1.30/execution/interpolation/interpolation-flat-other-flat-distance: fail spec/glsl-1.30/execution/interpolation/interpolation-flat-other-flat-vertex: fail spec/glsl-1.30/execution/interpolation/interpolation-flat-other-smooth-distance: fail