radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.
This would cause the flush_constants code to emit the GEOMETRY constants
to the TESS_EVAL registers and then conclude that it did not need to set
the GEOMETRY shader registers.
Fixes: dfff9fb6f8
"radv: Handle GFX9 merged shaders in radv_flush_constants()"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -1594,6 +1594,8 @@ radv_get_shader(struct radv_pipeline *pipeline,
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if (pipeline->shaders[MESA_SHADER_GEOMETRY])
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return pipeline->shaders[MESA_SHADER_GEOMETRY];
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} else if (stage == MESA_SHADER_TESS_EVAL) {
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if (!radv_pipeline_has_tess(pipeline))
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return NULL;
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if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
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return pipeline->shaders[MESA_SHADER_TESS_EVAL];
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if (pipeline->shaders[MESA_SHADER_GEOMETRY])
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