glx: Update my e-mail address. :)
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@@ -62,7 +62,7 @@
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* "vbo", to support multiple texture coordinate arrays, generic attributes,
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* and vertex buffer objects.
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*
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* \author Ian Romanick <idr@us.ibm.com>
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* \author Ian Romanick <ian.d.romanick@intel.com>
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*/
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static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
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