radv/gfx10: support pixel shaders without exports
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -4283,9 +4283,15 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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* stalls without this setting.
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* stalls without this setting.
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*
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*
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* Don't add this to CB_SHADER_MASK.
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* Don't add this to CB_SHADER_MASK.
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*
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* GFX10 supports pixel shaders without exports by setting both the
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* color and Z formats to SPI_SHADER_ZERO. The hw will skip export
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* instructions if any are present.
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*/
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*/
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struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
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struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
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if (!blend.spi_shader_col_format) {
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if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
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ps->info.fs.can_discard) &&
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!blend.spi_shader_col_format) {
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if (!ps->info.info.ps.writes_z &&
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if (!ps->info.info.ps.writes_z &&
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!ps->info.info.ps.writes_stencil &&
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!ps->info.info.ps.writes_stencil &&
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!ps->info.info.ps.writes_sample_mask)
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!ps->info.info.ps.writes_sample_mask)
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