scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
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@@ -30,10 +30,13 @@ Frontend-tool for Gallium3D architecture.
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#
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import os
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import os.path
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import re
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import SCons.Action
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import SCons.Builder
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import SCons.Scanner
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def quietCommandLines(env):
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@@ -70,11 +73,73 @@ def createConvenienceLibBuilder(env):
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src_suffix = '$SHOBJSUFFIX',
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src_builder = 'SharedObject')
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env['BUILDERS']['ConvenienceLibrary'] = convenience_lib
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env['BUILDERS']['Library'] = convenience_lib
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return convenience_lib
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# TODO: handle import statements with multiple modules
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# TODO: handle from import statements
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import_re = re.compile(r'^import\s+(\S+)$', re.M)
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def python_scan(node, env, path):
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# http://www.scons.org/doc/0.98.5/HTML/scons-user/c2781.html#AEN2789
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contents = node.get_contents()
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source_dir = node.get_dir()
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imports = import_re.findall(contents)
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results = []
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for imp in imports:
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for dir in path:
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file = os.path.join(str(dir), imp.replace('.', os.sep) + '.py')
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if os.path.exists(file):
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results.append(env.File(file))
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break
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file = os.path.join(str(dir), imp.replace('.', os.sep), '__init__.py')
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if os.path.exists(file):
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results.append(env.File(file))
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break
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return results
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python_scanner = SCons.Scanner.Scanner(function = python_scan, skeys = ['.py'])
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def code_generate(env, script, target, source, command):
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"""Method to simplify code generation via python scripts.
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http://www.scons.org/wiki/UsingCodeGenerators
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http://www.scons.org/doc/0.98.5/HTML/scons-user/c2768.html
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"""
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# We're generating code using Python scripts, so we have to be
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# careful with our scons elements. This entry represents
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# the generator file *in the source directory*.
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script_src = env.File(script).srcnode()
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# This command creates generated code *in the build directory*.
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command = command.replace('$SCRIPT', script_src.path)
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code = env.Command(target, source, command)
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# Explicitly mark that the generated code depends on the generator,
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# and on implicitly imported python modules
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path = (script_src.get_dir(),)
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deps = [script_src]
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deps += script_src.get_implicit_deps(env, python_scanner, path)
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env.Depends(code, deps)
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# Running the Python script causes .pyc files to be generated in the
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# source directory. When we clean up, they should go too. So add side
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# effects for .pyc files
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for dep in deps:
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pyc = env.File(str(dep) + 'c')
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env.SideEffect(pyc, code)
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return code
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def createCodeGenerateMethod(env):
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env.Append(SCANNERS = python_scanner)
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env.AddMethod(code_generate, 'CodeGenerate')
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def generate(env):
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"""Common environment generation code"""
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@@ -336,9 +401,10 @@ def generate(env):
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]
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env.Append(LINKFLAGS = linkflags)
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# Convenience Library Builder
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# Custom builders and methods
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createConvenienceLibBuilder(env)
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createCodeGenerateMethod(env)
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# for debugging
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#print env.Dump()
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