glsl: Add an option to clamp block indices when lowering UBO/SSBOs
This prevents array overflow when the block is actually an array of UBOs or SSBOs. On some hardware such as i965, such overflows can cause GPU hangs. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -123,7 +123,7 @@ bool lower_clip_cull_distance(struct gl_shader_program *prog, gl_shader *shader)
|
|||||||
void lower_output_reads(unsigned stage, exec_list *instructions);
|
void lower_output_reads(unsigned stage, exec_list *instructions);
|
||||||
bool lower_packing_builtins(exec_list *instructions, int op_mask);
|
bool lower_packing_builtins(exec_list *instructions, int op_mask);
|
||||||
void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size);
|
void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size);
|
||||||
void lower_ubo_reference(struct gl_shader *shader);
|
void lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices);
|
||||||
void lower_packed_varyings(void *mem_ctx,
|
void lower_packed_varyings(void *mem_ctx,
|
||||||
unsigned locations_used, ir_variable_mode mode,
|
unsigned locations_used, ir_variable_mode mode,
|
||||||
unsigned gs_input_vertices, gl_shader *shader,
|
unsigned gs_input_vertices, gl_shader *shader,
|
||||||
|
@@ -4906,7 +4906,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||||||
&ctx->Const.ShaderCompilerOptions[i];
|
&ctx->Const.ShaderCompilerOptions[i];
|
||||||
|
|
||||||
if (options->LowerBufferInterfaceBlocks)
|
if (options->LowerBufferInterfaceBlocks)
|
||||||
lower_ubo_reference(prog->_LinkedShaders[i]);
|
lower_ubo_reference(prog->_LinkedShaders[i],
|
||||||
|
options->ClampBlockIndicesToArrayBounds);
|
||||||
|
|
||||||
if (options->LowerShaderSharedVariables)
|
if (options->LowerShaderSharedVariables)
|
||||||
lower_shared_reference(prog->_LinkedShaders[i],
|
lower_shared_reference(prog->_LinkedShaders[i],
|
||||||
|
@@ -44,8 +44,10 @@ namespace {
|
|||||||
class lower_ubo_reference_visitor :
|
class lower_ubo_reference_visitor :
|
||||||
public lower_buffer_access::lower_buffer_access {
|
public lower_buffer_access::lower_buffer_access {
|
||||||
public:
|
public:
|
||||||
lower_ubo_reference_visitor(struct gl_shader *shader)
|
lower_ubo_reference_visitor(struct gl_shader *shader,
|
||||||
: shader(shader), struct_field(NULL), variable(NULL)
|
bool clamp_block_indices)
|
||||||
|
: shader(shader), clamp_block_indices(clamp_block_indices),
|
||||||
|
struct_field(NULL), variable(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -104,6 +106,7 @@ public:
|
|||||||
ir_visitor_status visit_enter(ir_call *ir);
|
ir_visitor_status visit_enter(ir_call *ir);
|
||||||
|
|
||||||
struct gl_shader *shader;
|
struct gl_shader *shader;
|
||||||
|
bool clamp_block_indices;
|
||||||
struct gl_uniform_buffer_variable *ubo_var;
|
struct gl_uniform_buffer_variable *ubo_var;
|
||||||
const struct glsl_struct_field *struct_field;
|
const struct glsl_struct_field *struct_field;
|
||||||
ir_variable *variable;
|
ir_variable *variable;
|
||||||
@@ -242,6 +245,26 @@ interface_field_name(void *mem_ctx, char *base_name, ir_rvalue *d,
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static ir_rvalue *
|
||||||
|
clamp_to_array_bounds(void *mem_ctx, ir_rvalue *index, const glsl_type *type)
|
||||||
|
{
|
||||||
|
assert(type->is_array());
|
||||||
|
|
||||||
|
const unsigned array_size = type->arrays_of_arrays_size();
|
||||||
|
|
||||||
|
ir_constant *max_index = new(mem_ctx) ir_constant(array_size - 1);
|
||||||
|
max_index->type = index->type;
|
||||||
|
|
||||||
|
ir_constant *zero = new(mem_ctx) ir_constant(0);
|
||||||
|
zero->type = index->type;
|
||||||
|
|
||||||
|
if (index->type->base_type == GLSL_TYPE_INT)
|
||||||
|
index = max2(index, zero);
|
||||||
|
index = min2(index, max_index);
|
||||||
|
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
|
lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
|
||||||
ir_variable *var,
|
ir_variable *var,
|
||||||
@@ -258,6 +281,11 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
|
|||||||
interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
|
interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
|
||||||
deref, &nonconst_block_index);
|
deref, &nonconst_block_index);
|
||||||
|
|
||||||
|
if (nonconst_block_index && clamp_block_indices) {
|
||||||
|
nonconst_block_index =
|
||||||
|
clamp_to_array_bounds(mem_ctx, nonconst_block_index, var->type);
|
||||||
|
}
|
||||||
|
|
||||||
/* Locate the block by interface name */
|
/* Locate the block by interface name */
|
||||||
unsigned num_blocks;
|
unsigned num_blocks;
|
||||||
struct gl_uniform_block **blocks;
|
struct gl_uniform_block **blocks;
|
||||||
@@ -1062,9 +1090,9 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
|
|||||||
} /* unnamed namespace */
|
} /* unnamed namespace */
|
||||||
|
|
||||||
void
|
void
|
||||||
lower_ubo_reference(struct gl_shader *shader)
|
lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices)
|
||||||
{
|
{
|
||||||
lower_ubo_reference_visitor v(shader);
|
lower_ubo_reference_visitor v(shader, clamp_block_indices);
|
||||||
|
|
||||||
/* Loop over the instructions lowering references, because we take
|
/* Loop over the instructions lowering references, because we take
|
||||||
* a deref of a UBO array using a UBO dereference as the index will
|
* a deref of a UBO array using a UBO dereference as the index will
|
||||||
|
@@ -188,6 +188,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
|
|||||||
}
|
}
|
||||||
|
|
||||||
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
|
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
|
||||||
|
compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
|
compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
|
||||||
|
@@ -2951,6 +2951,9 @@ struct gl_shader_compiler_options
|
|||||||
|
|
||||||
GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */
|
GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */
|
||||||
|
|
||||||
|
/** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
|
||||||
|
GLboolean ClampBlockIndicesToArrayBounds;
|
||||||
|
|
||||||
GLboolean LowerShaderSharedVariables; /**< Lower compute shader shared
|
GLboolean LowerShaderSharedVariables; /**< Lower compute shader shared
|
||||||
* variable access to intrinsics. */
|
* variable access to intrinsics. */
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user