nir/fold_16bit_sampler_conversions: add a mask for supported sampler dims
AMD might not support cubes, but that doesn't mean cubes can't be used on other drivers Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15852>
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@@ -5219,7 +5219,7 @@ bool nir_force_mediump_io(nir_shader *nir, nir_variable_mode modes,
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nir_alu_type types);
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bool nir_unpack_16bit_varying_slots(nir_shader *nir, nir_variable_mode modes);
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bool nir_fold_16bit_sampler_conversions(nir_shader *nir,
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unsigned tex_src_types);
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unsigned tex_src_types, uint32_t sampler_dims);
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typedef struct {
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bool legalize_type; /* whether this src should be legalized */
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@@ -422,7 +422,8 @@ replace_with_mov(nir_builder *b, nir_instr *instr, nir_src *src,
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*/
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bool
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nir_fold_16bit_sampler_conversions(nir_shader *nir,
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unsigned tex_src_types)
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unsigned tex_src_types,
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uint32_t sampler_dims)
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{
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bool changed = false;
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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@@ -444,10 +445,9 @@ nir_fold_16bit_sampler_conversions(nir_shader *nir,
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if (tex->is_sparse)
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continue;
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/* Skip because AMD doesn't support 16-bit types with these. */
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if ((tex->op == nir_texop_txs ||
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tex->op == nir_texop_query_levels) ||
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tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
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!(sampler_dims & BITFIELD_BIT(tex->sampler_dim)))
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continue;
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/* Optimize source operands. */
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