mesa: Move ARB_vp position invariant option handling to NIR.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23111>
This commit is contained in:
@@ -140,7 +140,6 @@
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#include <mesa/program/arbprogparse.h>
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#include <mesa/program/link_program.h>
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#include <mesa/program/program.h>
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#include <mesa/program/programopt.h>
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#include <mesa/program/program_parser.h>
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#include <mesa/program/prog_cache.h>
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#include <mesa/program/prog_instruction.h>
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@@ -282,8 +282,6 @@ files_libmesa = files(
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'program/program.h',
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'program/program_parse_extra.c',
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'program/program_parser.h',
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'program/programopt.c',
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'program/programopt.h',
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'program/symbol_table.c',
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'program/symbol_table.h',
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'state_tracker/st_atifs_to_nir.c',
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@@ -359,6 +357,7 @@ files_libmesa = files(
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'state_tracker/st_nir_builtins.c',
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'state_tracker/st_nir_lower_builtin.c',
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'state_tracker/st_nir_lower_fog.c',
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'state_tracker/st_nir_lower_position_invariant.c',
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'state_tracker/st_nir_lower_tex_src_plane.c',
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'state_tracker/st_pbo.c',
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'state_tracker/st_pbo_compute.c',
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@@ -56,7 +56,6 @@ having three separate program parameter arrays.
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#include "main/context.h"
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#include "arbprogparse.h"
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#include "programopt.h"
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#include "prog_parameter.h"
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#include "prog_statevars.h"
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#include "prog_instruction.h"
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@@ -1032,6 +1032,13 @@ prog_to_nir(const struct gl_context *ctx, const struct gl_program *prog,
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s->info.io_lowered = false;
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s->info.internal = false;
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/* ARB_vp: */
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if (prog->arb.IsPositionInvariant) {
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NIR_PASS_V(s, st_nir_lower_position_invariant,
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ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
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prog->Parameters);
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}
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/* Add OPTION ARB_fog_exp code */
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if (prog->arb.Fog)
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NIR_PASS_V(s, st_nir_lower_fog, prog->arb.Fog, prog->Parameters);
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@@ -1,223 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file programopt.c
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* Vertex/Fragment program optimizations and transformations for program
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* options, etc.
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*
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* \author Brian Paul
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*/
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#include "util/glheader.h"
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#include "main/context.h"
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#include "prog_parameter.h"
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#include "prog_statevars.h"
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#include "program.h"
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#include "programopt.h"
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#include "prog_instruction.h"
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/**
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* This function inserts instructions for coordinate modelview * projection
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* into a vertex program.
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* May be used to implement the position_invariant option.
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*/
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static void
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insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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struct prog_instruction *newInst;
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const GLuint origLen = vprog->arb.NumInstructions;
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const GLuint newLen = origLen + 4;
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GLuint i;
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/*
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* Setup state references for the modelview/projection matrix.
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* XXX we should check if these state vars are already declared.
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*/
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static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
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{ STATE_MVP_MATRIX, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
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{ STATE_MVP_MATRIX, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
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{ STATE_MVP_MATRIX, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
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{ STATE_MVP_MATRIX, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
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};
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GLint mvpRef[4];
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for (i = 0; i < 4; i++) {
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mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
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}
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/* Alloc storage for new instructions */
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newInst = rzalloc_array(vprog, struct prog_instruction, newLen);
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if (!newInst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"glProgramString(inserting position_invariant code)");
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return;
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}
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/*
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* Generated instructions:
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* newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
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* newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
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* newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
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* newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
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*/
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_mesa_init_instructions(newInst, 4);
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for (i = 0; i < 4; i++) {
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newInst[i].Opcode = OPCODE_DP4;
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newInst[i].DstReg.File = PROGRAM_OUTPUT;
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newInst[i].DstReg.Index = VARYING_SLOT_POS;
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newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
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newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
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newInst[i].SrcReg[0].Index = mvpRef[i];
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newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
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newInst[i].SrcReg[1].File = PROGRAM_INPUT;
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newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
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newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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}
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/* Append original instructions after new instructions */
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_mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen);
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/* free old instructions */
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ralloc_free(vprog->arb.Instructions);
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/* install new instructions */
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vprog->arb.Instructions = newInst;
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vprog->arb.NumInstructions = newLen;
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vprog->info.inputs_read |= VERT_BIT_POS;
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vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
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}
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static void
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insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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struct prog_instruction *newInst;
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const GLuint origLen = vprog->arb.NumInstructions;
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const GLuint newLen = origLen + 4;
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GLuint hposTemp;
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GLuint i;
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/*
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* Setup state references for the modelview/projection matrix.
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* XXX we should check if these state vars are already declared.
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*/
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static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
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{ STATE_MVP_MATRIX_TRANSPOSE, 0, 0, 0 },
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{ STATE_MVP_MATRIX_TRANSPOSE, 0, 1, 1 },
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{ STATE_MVP_MATRIX_TRANSPOSE, 0, 2, 2 },
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{ STATE_MVP_MATRIX_TRANSPOSE, 0, 3, 3 },
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};
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GLint mvpRef[4];
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for (i = 0; i < 4; i++) {
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mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
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}
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/* Alloc storage for new instructions */
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newInst = rzalloc_array(vprog, struct prog_instruction, newLen);
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if (!newInst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"glProgramString(inserting position_invariant code)");
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return;
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}
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/* TEMP hposTemp; */
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hposTemp = vprog->arb.NumTemporaries++;
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/*
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* Generated instructions:
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* emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
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* emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
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* emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
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* emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
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*/
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_mesa_init_instructions(newInst, 4);
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newInst[0].Opcode = OPCODE_MUL;
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newInst[0].DstReg.File = PROGRAM_TEMPORARY;
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newInst[0].DstReg.Index = hposTemp;
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newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
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newInst[0].SrcReg[0].File = PROGRAM_INPUT;
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newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
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newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
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newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
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newInst[0].SrcReg[1].Index = mvpRef[0];
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newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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for (i = 1; i <= 2; i++) {
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newInst[i].Opcode = OPCODE_MAD;
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newInst[i].DstReg.File = PROGRAM_TEMPORARY;
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newInst[i].DstReg.Index = hposTemp;
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newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
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newInst[i].SrcReg[0].File = PROGRAM_INPUT;
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newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
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newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
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newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
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newInst[i].SrcReg[1].Index = mvpRef[i];
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newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
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newInst[i].SrcReg[2].Index = hposTemp;
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newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
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}
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newInst[3].Opcode = OPCODE_MAD;
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newInst[3].DstReg.File = PROGRAM_OUTPUT;
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newInst[3].DstReg.Index = VARYING_SLOT_POS;
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newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
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newInst[3].SrcReg[0].File = PROGRAM_INPUT;
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newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
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newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
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newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
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newInst[3].SrcReg[1].Index = mvpRef[3];
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newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
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newInst[3].SrcReg[2].Index = hposTemp;
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newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
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/* Append original instructions after new instructions */
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_mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen);
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/* free old instructions */
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ralloc_free(vprog->arb.Instructions);
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/* install new instructions */
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vprog->arb.Instructions = newInst;
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vprog->arb.NumInstructions = newLen;
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vprog->info.inputs_read |= VERT_BIT_POS;
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vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
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}
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void
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_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
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insert_mvp_dp4_code( ctx, vprog );
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else
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insert_mvp_mad_code( ctx, vprog );
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}
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@@ -1,47 +0,0 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
|
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*
|
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* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PROGRAMOPT_H
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#define PROGRAMOPT_H 1
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#include "util/glheader.h"
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#include "prog_parameter.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gl_context;
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struct gl_program;
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extern void
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_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PROGRAMOPT_H */
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@@ -89,6 +89,8 @@ st_nir_state_variable_create(struct nir_shader *shader,
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bool st_nir_lower_fog(struct nir_shader *s, enum gl_fog_mode fog_mode,
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struct gl_program_parameter_list *paramList);
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bool st_nir_lower_position_invariant(struct nir_shader *s, bool aos,
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struct gl_program_parameter_list *paramList);
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#ifdef __cplusplus
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}
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58
src/mesa/state_tracker/st_nir_lower_position_invariant.c
Normal file
58
src/mesa/state_tracker/st_nir_lower_position_invariant.c
Normal file
@@ -0,0 +1,58 @@
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/*
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* Copyright © 2023 Google LLC
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* SPDX-License-Identifier: MIT
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*/
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#include "nir_builder.h"
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#include "nir_builtin_builder.h"
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#include "st_nir.h"
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/**
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* Emits the implicit "gl_Position = gl_ModelViewProjection * gl_Vertex" for
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* ARB_vertex_program's ARB_position_invariant option, which must match the
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* behavior of the fixed function vertex shader.
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*
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* The "aos" flag is
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* ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, used by
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* both FF VS and ARB_vp.
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*/
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bool
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st_nir_lower_position_invariant(struct nir_shader *s, bool aos,
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struct gl_program_parameter_list *paramList)
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{
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nir_builder b;
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nir_builder_init(&b, nir_shader_get_entrypoint(s));
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b.cursor = nir_before_block(nir_start_block(b.impl));
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nir_ssa_def *mvp[4];
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for (int i = 0; i < 4; i++) {
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gl_state_index16 tokens[STATE_LENGTH] = {
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aos ? STATE_MVP_MATRIX : STATE_MVP_MATRIX_TRANSPOSE, 0, i, i};
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nir_variable *var = st_nir_state_variable_create(s, glsl_vec4_type(), tokens);
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_mesa_add_state_reference(paramList, tokens);
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mvp[i] = nir_load_var(&b, var);
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}
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nir_ssa_def *result;
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nir_ssa_def *in_pos = nir_load_var(&b, nir_get_variable_with_location(s, nir_var_shader_in,
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VERT_ATTRIB_POS, glsl_vec4_type()));
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s->info.inputs_read |= VERT_BIT_POS;
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if (aos) {
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nir_ssa_def *chans[4];
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for (int i = 0; i < 4; i++)
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chans[i] = nir_fdot4(&b, mvp[i], in_pos);
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result = nir_vec4(&b, chans[0], chans[1], chans[2], chans[3]);
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} else {
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result = nir_fmul(&b, mvp[0], nir_channel(&b, in_pos, 0));
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for (int i = 1; i < 4; i++)
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result = nir_fmad(&b, mvp[i], nir_channel(&b, in_pos, i), result);
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}
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nir_store_var(&b, nir_get_variable_with_location(s, nir_var_shader_out,
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VARYING_SLOT_POS, glsl_vec4_type()), result, 0xf);
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s->info.outputs_written |= VARYING_BIT_POS;
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nir_metadata_preserve(b.impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return true;
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}
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@@ -38,7 +38,6 @@
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "program/prog_to_nir.h"
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#include "program/programopt.h"
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#include "compiler/glsl/gl_nir.h"
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#include "compiler/glsl/gl_nir_linker.h"
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@@ -585,10 +584,6 @@ static bool
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st_translate_vertex_program(struct st_context *st,
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struct gl_program *prog)
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{
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/* ARB_vp: */
|
||||
if (prog->arb.IsPositionInvariant)
|
||||
_mesa_insert_mvp_code(st->ctx, prog);
|
||||
|
||||
/* This determines which states will be updated when the assembly
|
||||
* shader is bound.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user