removed _glapi_ThreadSafe
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@@ -1,4 +1,4 @@
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/* $Id: glapi.c,v 1.18 1999/12/17 14:51:28 brianp Exp $ */
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/* $Id: glapi.c,v 1.19 2000/01/05 04:36:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -49,7 +49,7 @@
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/* Flag to indicate whether thread-safe dispatch is enabled */
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GLboolean _glapi_ThreadSafe = GL_FALSE;
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static GLboolean ThreadSafe = GL_FALSE;
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/* This is used when thread safety is disabled */
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static struct _glapi_table *Dispatch = &__glapi_noop_table;
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@@ -95,7 +95,7 @@ void
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_glapi_check_multithread(void)
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{
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#if defined(THREADS)
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if (!_glapi_ThreadSafe) {
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if (!ThreadSafe) {
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static unsigned long knownID;
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static GLboolean firstCall = GL_TRUE;
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if (firstCall) {
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@@ -103,10 +103,10 @@ _glapi_check_multithread(void)
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firstCall = GL_FALSE;
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}
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else if (knownID != _glthread_GetID()) {
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_glapi_ThreadSafe = GL_TRUE;
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ThreadSafe = GL_TRUE;
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}
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}
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if (_glapi_ThreadSafe) {
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if (ThreadSafe) {
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/* make sure that this thread's dispatch pointer isn't null */
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if (!_glapi_get_dispatch()) {
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_glapi_set_dispatch(NULL);
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@@ -127,7 +127,7 @@ _glapi_set_current_context(void *context)
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{
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#if defined(THREADS)
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_glthread_SetTSD(&ContextTSD, context, context_thread_init);
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if (_glapi_ThreadSafe)
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if (ThreadSafe)
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_glapi_CurrentContext = NULL; /* to help with debugging */
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else
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_glapi_CurrentContext = context;
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@@ -147,7 +147,7 @@ void *
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_glapi_get_current_context(void)
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{
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#if defined(THREADS)
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if (_glapi_ThreadSafe) {
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if (ThreadSafe) {
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return _glthread_GetTSD(&ContextTSD);
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}
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else {
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@@ -178,7 +178,7 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
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#if defined(THREADS)
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_glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
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if (_glapi_ThreadSafe)
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if (ThreadSafe)
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Dispatch = NULL; /* to help with debugging */
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else
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Dispatch = dispatch;
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@@ -196,7 +196,7 @@ struct _glapi_table *
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_glapi_get_dispatch(void)
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{
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#if defined(THREADS)
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if (_glapi_ThreadSafe) {
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if (ThreadSafe) {
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return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
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}
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else {
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@@ -505,14 +505,9 @@ _glapi_check_table(const struct _glapi_table *table)
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#define NAME(func) gl##func
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#endif
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#define DISPATCH_SETUP \
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const struct _glapi_table *dispatch; \
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if (_glapi_ThreadSafe) { \
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dispatch = _glapi_get_dispatch(); \
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} \
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else { \
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dispatch = Dispatch; \
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}
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#define DISPATCH_SETUP \
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const struct _glapi_table *dispatch; \
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dispatch = Dispatch ? Dispatch : _glapi_get_dispatch();
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#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
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@@ -1,4 +1,4 @@
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/* $Id: glapi.h,v 1.11 1999/12/17 14:51:29 brianp Exp $ */
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/* $Id: glapi.h,v 1.12 2000/01/05 04:36:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -34,8 +34,6 @@
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struct _glapi_table;
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extern GLboolean _glapi_ThreadSafe;
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extern void *_glapi_CurrentContext;
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@@ -1,4 +1,4 @@
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/* $Id: context.h,v 1.8 1999/12/17 17:01:31 brianp Exp $ */
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/* $Id: context.h,v 1.9 2000/01/05 04:36:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -123,9 +123,10 @@ extern GLcontext *gl_get_current_context(void);
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*/
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#ifdef THREADS
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#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_ThreadSafe ? _glapi_get_current_context() : _glapi_CurrentContext)
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#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context())
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#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_CurrentContext ? _glapi_CurrentContext : _glapi_get_current_context()))->input
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#define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_ThreadSafe ? _glapi_get_current_context() : _glapi_CurrentContext))->input;
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#define SET_IMMEDIATE(ctx, im) \
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do { \
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ctx->input = im; \
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@@ -134,8 +135,11 @@ do { \
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#else
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extern struct immediate *CURRENT_INPUT;
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#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_CurrentContext
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#define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
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#define SET_IMMEDIATE(ctx, im) \
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do { \
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ctx->input = im; \
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