mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture
Everyone should be using the newer/better ARB versions of these extensions.
This commit is contained in:
@@ -48,6 +48,8 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
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<h2>Changes</h2>
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<ul>
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<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
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GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
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</ul>
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</body>
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@@ -820,15 +820,9 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
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_mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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obj->MaxAnisotropy);
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}
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if (ctx->Extensions.SGIX_shadow) {
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_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_SGIX,
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obj->CompareFlag);
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_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
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obj->CompareOperator);
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}
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if (ctx->Extensions.SGIX_shadow_ambient) {
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_mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX,
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obj->ShadowAmbient);
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if (ctx->Extensions.ARB_shadow_ambient) {
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_mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
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obj->CompareFailValue);
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}
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}
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@@ -62,7 +62,7 @@ static const struct {
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{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
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{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
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{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
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{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
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{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
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{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
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@@ -170,8 +170,6 @@ static const struct {
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{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
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{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
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{ OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
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{ OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
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};
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@@ -214,6 +212,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
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#endif
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
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ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
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ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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@@ -302,8 +301,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.SGI_texture_color_table = GL_TRUE;
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ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
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ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
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ctx->Extensions.SGIX_shadow = GL_TRUE;
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ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
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#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
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ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
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#endif
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@@ -1433,11 +1433,9 @@ struct gl_texture_object
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GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
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GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
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GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
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GLboolean CompareFlag; /**< GL_SGIX_shadow */
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GLenum CompareOperator; /**< GL_SGIX_shadow */
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GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
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GLenum CompareMode; /**< GL_ARB_shadow */
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GLenum CompareFunc; /**< GL_ARB_shadow */
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GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
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GLenum _Function; /**< Comparison function derived from
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* \c CompareOperator, \c CompareMode, and
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* \c CompareFunc.
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@@ -2563,6 +2561,7 @@ struct gl_extensions
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GLboolean ARB_shading_language_100;
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GLboolean ARB_shading_language_120;
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GLboolean ARB_shadow;
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GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
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GLboolean ARB_texture_border_clamp;
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GLboolean ARB_texture_compression;
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GLboolean ARB_texture_cube_map;
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@@ -2660,8 +2659,6 @@ struct gl_extensions
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GLboolean SGIS_generate_mipmap;
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GLboolean SGIS_texture_edge_clamp;
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GLboolean SGIS_texture_lod;
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GLboolean SGIX_shadow;
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GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
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GLboolean TDFX_texture_compression_FXT1;
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GLboolean S3_s3tc;
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/*@}*/
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@@ -134,12 +134,10 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
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obj->BaseLevel = 0;
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obj->MaxLevel = 1000;
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obj->MaxAnisotropy = 1.0;
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obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
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obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
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obj->CompareMode = GL_NONE; /* ARB_shadow */
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obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
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obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
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obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
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obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
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obj->Swizzle[0] = GL_RED;
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obj->Swizzle[1] = GL_GREEN;
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obj->Swizzle[2] = GL_BLUE;
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@@ -248,11 +246,9 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
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dest->BaseLevel = src->BaseLevel;
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dest->MaxLevel = src->MaxLevel;
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dest->MaxAnisotropy = src->MaxAnisotropy;
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dest->CompareFlag = src->CompareFlag;
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dest->CompareOperator = src->CompareOperator;
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dest->ShadowAmbient = src->ShadowAmbient;
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dest->CompareMode = src->CompareMode;
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dest->CompareFunc = src->CompareFunc;
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dest->CompareFailValue = src->CompareFailValue;
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dest->DepthMode = src->DepthMode;
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dest->_MaxLevel = src->_MaxLevel;
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dest->_MaxLambda = src->_MaxLambda;
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@@ -260,30 +260,6 @@ set_tex_parameteri(GLcontext *ctx,
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texObj->MaxLevel = params[0];
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return;
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case GL_TEXTURE_COMPARE_SGIX:
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if (ctx->Extensions.SGIX_shadow) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)");
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}
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return;
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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if (ctx->Extensions.SGIX_shadow &&
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(params[0] == GL_TEXTURE_LEQUAL_R_SGIX ||
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params[0] == GL_TEXTURE_GEQUAL_R_SGIX)) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareOperator = params[0];
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glTexParameter(GL_TEXTURE_COMPARE_OPERATOR_SGIX)");
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}
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return;
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case GL_GENERATE_MIPMAP_SGIS:
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if (ctx->Extensions.SGIS_generate_mipmap) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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@@ -454,14 +430,14 @@ set_tex_parameterf(GLcontext *ctx,
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}
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return;
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case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
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if (ctx->Extensions.SGIX_shadow_ambient) {
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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if (ctx->Extensions.ARB_shadow_ambient) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F);
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texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)");
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"glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
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}
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return;
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@@ -512,8 +488,6 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
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case GL_TEXTURE_WRAP_R:
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case GL_TEXTURE_BASE_LEVEL:
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case GL_TEXTURE_MAX_LEVEL:
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case GL_TEXTURE_COMPARE_SGIX:
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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case GL_GENERATE_MIPMAP_SGIS:
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case GL_TEXTURE_COMPARE_MODE_ARB:
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case GL_TEXTURE_COMPARE_FUNC_ARB:
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@@ -556,8 +530,6 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
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case GL_TEXTURE_WRAP_R:
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case GL_TEXTURE_BASE_LEVEL:
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case GL_TEXTURE_MAX_LEVEL:
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case GL_TEXTURE_COMPARE_SGIX:
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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case GL_GENERATE_MIPMAP_SGIS:
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case GL_TEXTURE_COMPARE_MODE_ARB:
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case GL_TEXTURE_COMPARE_FUNC_ARB:
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@@ -613,7 +585,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
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case GL_TEXTURE_PRIORITY:
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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case GL_TEXTURE_LOD_BIAS:
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case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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{
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GLfloat fparam = (GLfloat) param;
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/* convert int param to float */
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@@ -662,7 +634,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
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case GL_TEXTURE_PRIORITY:
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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case GL_TEXTURE_LOD_BIAS:
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case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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{
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/* convert int param to float */
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GLfloat fparam = (GLfloat) params[0];
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@@ -1060,23 +1032,9 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
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else
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error = GL_TRUE;
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break;
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case GL_TEXTURE_COMPARE_SGIX:
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if (ctx->Extensions.SGIX_shadow) {
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*params = (GLfloat) obj->CompareFlag;
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}
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else
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error = GL_TRUE;
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break;
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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if (ctx->Extensions.SGIX_shadow) {
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*params = (GLfloat) obj->CompareOperator;
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}
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else
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error = GL_TRUE;
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break;
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case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
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if (ctx->Extensions.SGIX_shadow_ambient) {
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*params = obj->ShadowAmbient;
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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if (ctx->Extensions.ARB_shadow_ambient) {
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*params = obj->CompareFailValue;
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}
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else
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error = GL_TRUE;
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@@ -1248,25 +1206,9 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
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error = GL_TRUE;
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}
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break;
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case GL_TEXTURE_COMPARE_SGIX:
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if (ctx->Extensions.SGIX_shadow) {
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*params = (GLint) obj->CompareFlag;
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}
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else {
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error = GL_TRUE;
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}
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break;
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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if (ctx->Extensions.SGIX_shadow) {
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*params = (GLint) obj->CompareOperator;
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}
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else {
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error = GL_TRUE;
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}
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break;
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case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
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if (ctx->Extensions.SGIX_shadow_ambient) {
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*params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient);
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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if (ctx->Extensions.ARB_shadow_ambient) {
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*params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
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}
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else {
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error = GL_TRUE;
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@@ -404,16 +404,6 @@ update_texture_compare_function(GLcontext *ctx,
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*/
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tObj->_Function = GL_NONE;
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}
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else if (tObj->CompareFlag) {
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/* GL_SGIX_shadow */
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if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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tObj->_Function = GL_LEQUAL;
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}
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else {
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ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
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tObj->_Function = GL_GEQUAL;
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}
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}
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else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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/* GL_ARB_shadow */
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tObj->_Function = tObj->CompareFunc;
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@@ -493,10 +493,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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const struct gl_texture_object *texObj
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= ctx->Texture.Unit[unit]._Current;
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if (texObj) {
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value[0] = texObj->ShadowAmbient;
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value[1] = texObj->ShadowAmbient;
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value[2] = texObj->ShadowAmbient;
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value[3] = texObj->ShadowAmbient;
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value[0] =
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value[1] =
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value[2] =
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value[3] = texObj->CompareFailValue;
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}
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}
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return;
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@@ -777,7 +777,7 @@ append_token(char *dst, gl_state_index k)
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append(dst, "PCMbias");
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break;
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case STATE_SHADOW_AMBIENT:
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append(dst, "ShadowAmbient");
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append(dst, "CompareFailValue");
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break;
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default:
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/* probably STATE_INTERNAL_DRIVER+i (driver private state) */
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@@ -2826,7 +2826,7 @@ sample_depth_texture( GLcontext *ctx,
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tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
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tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
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UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
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UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->CompareFailValue);
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/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
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@@ -3156,103 +3156,6 @@ sample_depth_texture( GLcontext *ctx,
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}
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#if 0
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/*
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* Experimental depth texture sampling function.
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*/
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static void
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sample_depth_texture2(const GLcontext *ctx,
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const struct gl_texture_unit *texUnit,
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GLuint n, const GLfloat texcoords[][4],
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GLchan texel[][4])
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{
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const struct gl_texture_object *texObj = texUnit->_Current;
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const GLint baseLevel = texObj->BaseLevel;
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const struct gl_texture_image *texImage = texObj->Image[0][baseLevel];
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const GLuint width = texImage->Width;
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const GLuint height = texImage->Height;
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GLchan ambient;
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GLboolean lequal, gequal;
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if (texObj->Target != GL_TEXTURE_2D) {
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_mesa_problem(ctx, "only 2-D depth textures supported at this time");
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return;
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}
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if (texObj->MinFilter != texObj->MagFilter) {
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_mesa_problem(ctx, "mipmapped depth textures not supported at this time");
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return;
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}
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/* XXX the GL_SGIX_shadow extension spec doesn't say what to do if
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* GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object
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* isn't a depth texture.
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*/
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if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
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_mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture");
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return;
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}
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UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
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if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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lequal = GL_TRUE;
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gequal = GL_FALSE;
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}
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else {
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lequal = GL_FALSE;
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gequal = GL_TRUE;
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}
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{
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GLuint i;
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for (i = 0; i < n; i++) {
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const GLint K = 3;
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GLint col, row, ii, jj, imin, imax, jmin, jmax, samples, count;
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GLfloat w;
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GLchan lum;
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col = nearest_texel_location(texObj->WrapS, img, width,
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texcoords[i][0]);
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row = nearest_texel_location(texObj->WrapT, img, height,
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texcoords[i][1]);
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imin = col - K;
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imax = col + K;
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jmin = row - K;
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jmax = row + K;
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if (imin < 0) imin = 0;
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if (imax >= width) imax = width - 1;
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if (jmin < 0) jmin = 0;
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if (jmax >= height) jmax = height - 1;
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samples = (imax - imin + 1) * (jmax - jmin + 1);
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count = 0;
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for (jj = jmin; jj <= jmax; jj++) {
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for (ii = imin; ii <= imax; ii++) {
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GLfloat depthSample;
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texImage->FetchTexelf(texImage, ii, jj, 0, &depthSample);
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if ((depthSample <= r[i] && lequal) ||
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(depthSample >= r[i] && gequal)) {
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count++;
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}
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}
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}
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||||
w = (GLfloat) count / (GLfloat) samples;
|
||||
w = CHAN_MAXF - w * (CHAN_MAXF - (GLfloat) ambient);
|
||||
lum = (GLint) w;
|
||||
|
||||
texel[i][RCOMP] = lum;
|
||||
texel[i][GCOMP] = lum;
|
||||
texel[i][BCOMP] = lum;
|
||||
texel[i][ACOMP] = CHAN_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* We use this function when a texture object is in an "incomplete" state.
|
||||
* When a fragment program attempts to sample an incomplete texture we
|
||||
|
Reference in New Issue
Block a user