mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_texture

Everyone should be using the newer/better ARB versions of these extensions.
This commit is contained in:
Brian Paul
2009-01-28 16:49:28 -07:00
parent f584752afe
commit 26da28c995
9 changed files with 29 additions and 208 deletions

View File

@@ -48,6 +48,8 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<h2>Changes</h2>
<ul>
<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
</ul>
</body>

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@@ -820,15 +820,9 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
_mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
obj->MaxAnisotropy);
}
if (ctx->Extensions.SGIX_shadow) {
_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_SGIX,
obj->CompareFlag);
_mesa_TexParameteri(target, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
obj->CompareOperator);
}
if (ctx->Extensions.SGIX_shadow_ambient) {
_mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX,
obj->ShadowAmbient);
if (ctx->Extensions.ARB_shadow_ambient) {
_mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
obj->CompareFailValue);
}
}

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@@ -62,7 +62,7 @@ static const struct {
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
@@ -170,8 +170,6 @@ static const struct {
{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
{ OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
{ OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
};
@@ -214,6 +212,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
#endif
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
@@ -302,8 +301,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.SGI_texture_color_table = GL_TRUE;
ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
ctx->Extensions.SGIX_shadow = GL_TRUE;
ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
#endif

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@@ -1433,11 +1433,9 @@ struct gl_texture_object
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
GLboolean CompareFlag; /**< GL_SGIX_shadow */
GLenum CompareOperator; /**< GL_SGIX_shadow */
GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
GLenum _Function; /**< Comparison function derived from
* \c CompareOperator, \c CompareMode, and
* \c CompareFunc.
@@ -2563,6 +2561,7 @@ struct gl_extensions
GLboolean ARB_shading_language_100;
GLboolean ARB_shading_language_120;
GLboolean ARB_shadow;
GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
GLboolean ARB_texture_cube_map;
@@ -2660,8 +2659,6 @@ struct gl_extensions
GLboolean SGIS_generate_mipmap;
GLboolean SGIS_texture_edge_clamp;
GLboolean SGIS_texture_lod;
GLboolean SGIX_shadow;
GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;
/*@}*/

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@@ -134,12 +134,10 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MaxAnisotropy = 1.0;
obj->CompareFlag = GL_FALSE; /* SGIX_shadow */
obj->CompareOperator = GL_TEXTURE_LEQUAL_R_SGIX; /* SGIX_shadow */
obj->CompareMode = GL_NONE; /* ARB_shadow */
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->CompareFailValue = 0.0F; /* ARB_shadow_ambient */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
obj->Swizzle[0] = GL_RED;
obj->Swizzle[1] = GL_GREEN;
obj->Swizzle[2] = GL_BLUE;
@@ -248,11 +246,9 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
dest->MaxAnisotropy = src->MaxAnisotropy;
dest->CompareFlag = src->CompareFlag;
dest->CompareOperator = src->CompareOperator;
dest->ShadowAmbient = src->ShadowAmbient;
dest->CompareMode = src->CompareMode;
dest->CompareFunc = src->CompareFunc;
dest->CompareFailValue = src->CompareFailValue;
dest->DepthMode = src->DepthMode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;

View File

@@ -260,30 +260,6 @@ set_tex_parameteri(GLcontext *ctx,
texObj->MaxLevel = params[0];
return;
case GL_TEXTURE_COMPARE_SGIX:
if (ctx->Extensions.SGIX_shadow) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)");
}
return;
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
if (ctx->Extensions.SGIX_shadow &&
(params[0] == GL_TEXTURE_LEQUAL_R_SGIX ||
params[0] == GL_TEXTURE_GEQUAL_R_SGIX)) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareOperator = params[0];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexParameter(GL_TEXTURE_COMPARE_OPERATOR_SGIX)");
}
return;
case GL_GENERATE_MIPMAP_SGIS:
if (ctx->Extensions.SGIS_generate_mipmap) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -454,14 +430,14 @@ set_tex_parameterf(GLcontext *ctx,
}
return;
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
if (ctx->Extensions.SGIX_shadow_ambient) {
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F);
texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)");
"glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)");
}
return;
@@ -512,8 +488,6 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_COMPARE_SGIX:
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
case GL_GENERATE_MIPMAP_SGIS:
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
@@ -556,8 +530,6 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_COMPARE_SGIX:
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
case GL_GENERATE_MIPMAP_SGIS:
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
@@ -613,7 +585,7 @@ _mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
{
GLfloat fparam = (GLfloat) param;
/* convert int param to float */
@@ -662,7 +634,7 @@ _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
{
/* convert int param to float */
GLfloat fparam = (GLfloat) params[0];
@@ -1060,23 +1032,9 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareFlag;
}
else
error = GL_TRUE;
break;
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareOperator;
}
else
error = GL_TRUE;
break;
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
if (ctx->Extensions.SGIX_shadow_ambient) {
*params = obj->ShadowAmbient;
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
*params = obj->CompareFailValue;
}
else
error = GL_TRUE;
@@ -1248,25 +1206,9 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
error = GL_TRUE;
}
break;
case GL_TEXTURE_COMPARE_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLint) obj->CompareFlag;
}
else {
error = GL_TRUE;
}
break;
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLint) obj->CompareOperator;
}
else {
error = GL_TRUE;
}
break;
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
if (ctx->Extensions.SGIX_shadow_ambient) {
*params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient);
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
*params = (GLint) FLOAT_TO_INT(obj->CompareFailValue);
}
else {
error = GL_TRUE;

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@@ -404,16 +404,6 @@ update_texture_compare_function(GLcontext *ctx,
*/
tObj->_Function = GL_NONE;
}
else if (tObj->CompareFlag) {
/* GL_SGIX_shadow */
if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
tObj->_Function = GL_LEQUAL;
}
else {
ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
tObj->_Function = GL_GEQUAL;
}
}
else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* GL_ARB_shadow */
tObj->_Function = tObj->CompareFunc;

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@@ -493,10 +493,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
const struct gl_texture_object *texObj
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
value[0] = texObj->ShadowAmbient;
value[1] = texObj->ShadowAmbient;
value[2] = texObj->ShadowAmbient;
value[3] = texObj->ShadowAmbient;
value[0] =
value[1] =
value[2] =
value[3] = texObj->CompareFailValue;
}
}
return;
@@ -777,7 +777,7 @@ append_token(char *dst, gl_state_index k)
append(dst, "PCMbias");
break;
case STATE_SHADOW_AMBIENT:
append(dst, "ShadowAmbient");
append(dst, "CompareFailValue");
break;
default:
/* probably STATE_INTERNAL_DRIVER+i (driver private state) */

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@@ -2826,7 +2826,7 @@ sample_depth_texture( GLcontext *ctx,
tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->CompareFailValue);
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
@@ -3156,103 +3156,6 @@ sample_depth_texture( GLcontext *ctx,
}
#if 0
/*
* Experimental depth texture sampling function.
*/
static void
sample_depth_texture2(const GLcontext *ctx,
const struct gl_texture_unit *texUnit,
GLuint n, const GLfloat texcoords[][4],
GLchan texel[][4])
{
const struct gl_texture_object *texObj = texUnit->_Current;
const GLint baseLevel = texObj->BaseLevel;
const struct gl_texture_image *texImage = texObj->Image[0][baseLevel];
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
GLchan ambient;
GLboolean lequal, gequal;
if (texObj->Target != GL_TEXTURE_2D) {
_mesa_problem(ctx, "only 2-D depth textures supported at this time");
return;
}
if (texObj->MinFilter != texObj->MagFilter) {
_mesa_problem(ctx, "mipmapped depth textures not supported at this time");
return;
}
/* XXX the GL_SGIX_shadow extension spec doesn't say what to do if
* GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object
* isn't a depth texture.
*/
if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
_mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture");
return;
}
UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
lequal = GL_TRUE;
gequal = GL_FALSE;
}
else {
lequal = GL_FALSE;
gequal = GL_TRUE;
}
{
GLuint i;
for (i = 0; i < n; i++) {
const GLint K = 3;
GLint col, row, ii, jj, imin, imax, jmin, jmax, samples, count;
GLfloat w;
GLchan lum;
col = nearest_texel_location(texObj->WrapS, img, width,
texcoords[i][0]);
row = nearest_texel_location(texObj->WrapT, img, height,
texcoords[i][1]);
imin = col - K;
imax = col + K;
jmin = row - K;
jmax = row + K;
if (imin < 0) imin = 0;
if (imax >= width) imax = width - 1;
if (jmin < 0) jmin = 0;
if (jmax >= height) jmax = height - 1;
samples = (imax - imin + 1) * (jmax - jmin + 1);
count = 0;
for (jj = jmin; jj <= jmax; jj++) {
for (ii = imin; ii <= imax; ii++) {
GLfloat depthSample;
texImage->FetchTexelf(texImage, ii, jj, 0, &depthSample);
if ((depthSample <= r[i] && lequal) ||
(depthSample >= r[i] && gequal)) {
count++;
}
}
}
w = (GLfloat) count / (GLfloat) samples;
w = CHAN_MAXF - w * (CHAN_MAXF - (GLfloat) ambient);
lum = (GLint) w;
texel[i][RCOMP] = lum;
texel[i][GCOMP] = lum;
texel[i][BCOMP] = lum;
texel[i][ACOMP] = CHAN_MAX;
}
}
}
#endif
/**
* We use this function when a texture object is in an "incomplete" state.
* When a fragment program attempts to sample an incomplete texture we