llvmpipe: enable ARB_shader_group_vote.
This just adds the NIR paths for shader group vote. v2: drop feq for now. (Roland) Reviewed-by: Roland Scheidegger <sroland@vmware.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3213> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3213>
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@@ -232,7 +232,7 @@ GL 4.6, GLSL 4.60 -- all DONE: radeonsi
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GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, llvmpipe, swr, virgl)
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GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, llvmpipe, softpipe, virgl)
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GL_ARB_shader_draw_parameters DONE (i965, llvmpipe, nvc0)
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GL_ARB_shader_group_vote DONE (i965, nvc0)
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GL_ARB_shader_group_vote DONE (i965, nvc0, llvmpipe)
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GL_ARB_spirv_extensions DONE (i965/gen7+)
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GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, softpipe (*), llvmpipe (*))
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GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, llvmpipe, softpipe, virgl)
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