gallium-docs: Fix missing PIPE_CAPs.
Hmm, need to cross-ref those TGSI things. My work is never done... :3
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@@ -17,3 +17,7 @@ Glossary
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NPOT
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Non-power-of-two. Usually applied to textures which have at least one
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dimension which is not a power of two.
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LOD
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Level of Detail. Also spelled "LoD." The value that determines when the
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switches between mipmaps occur during texture sampling.
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@@ -57,14 +57,20 @@ The integer capabilities:
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only permit binding one constant buffer per shader, and the shaders will
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not permit two-dimensional access to constants.
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* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
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* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
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masks are supported. If 0, then the first rendertarget's blend mask is
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replicated across all MRTs.
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* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
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available. If 0, then the first rendertarget's blend functions affect all
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MRTs.
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* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
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FS_COORD_ORIGIN with value UPPER_LEFT is supported
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FS_COORD_ORIGIN with value UPPER_LEFT is supported.
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* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
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FS_COORD_ORIGIN with value LOWER_LEFT is supported
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FS_COORD_ORIGIN with value LOWER_LEFT is supported.
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* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
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property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported
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property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
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* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
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property FS_COORD_PIXEL_CENTER with value INTEGER is supported
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property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
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The floating-point capabilities:
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@@ -72,6 +78,10 @@ The floating-point capabilities:
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* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
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* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
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* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
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* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
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applied to anisotropically filtered textures.
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* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
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to filtered textures.
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* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
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``GUARD_BAND_BOTTOM``: XXX
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