gallium-docs: Fix missing PIPE_CAPs.

Hmm, need to cross-ref those TGSI things. My work is never done... :3
This commit is contained in:
Corbin Simpson
2010-01-30 12:11:28 -08:00
parent bfbec0818f
commit 268cc5ff38
2 changed files with 18 additions and 4 deletions

View File

@@ -17,3 +17,7 @@ Glossary
NPOT
Non-power-of-two. Usually applied to textures which have at least one
dimension which is not a power of two.
LOD
Level of Detail. Also spelled "LoD." The value that determines when the
switches between mipmaps occur during texture sampling.

View File

@@ -57,14 +57,20 @@ The integer capabilities:
only permit binding one constant buffer per shader, and the shaders will
not permit two-dimensional access to constants.
* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
masks are supported. If 0, then the first rendertarget's blend mask is
replicated across all MRTs.
* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
available. If 0, then the first rendertarget's blend functions affect all
MRTs.
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
FS_COORD_ORIGIN with value UPPER_LEFT is supported
FS_COORD_ORIGIN with value UPPER_LEFT is supported.
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
FS_COORD_ORIGIN with value LOWER_LEFT is supported
FS_COORD_ORIGIN with value LOWER_LEFT is supported.
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported
property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
property FS_COORD_PIXEL_CENTER with value INTEGER is supported
property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
The floating-point capabilities:
@@ -72,6 +78,10 @@ The floating-point capabilities:
* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
applied to anisotropically filtered textures.
* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
to filtered textures.
* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
``GUARD_BAND_BOTTOM``: XXX