Rename overloads of _mesa_glsl_shader_target_name().

Previously, _mesa_glsl_shader_target_name() had an overload for GLenum
and an overload for the gl_shader_type enum, each of which behaved
differently.  However, since GLenum is a synonym for unsigned int, and
unsigned ints are often used in place of gl_shader_type (e.g. in loop
indices), there was a big risk of calling the wrong overload by
mistake.  This patch gives the two overloads different names so that
it's always clear which one we mean to call.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2013-12-17 12:13:11 -08:00
parent f425d56ba4
commit 26707abe56
10 changed files with 38 additions and 38 deletions

View File

@@ -82,10 +82,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' declared as type `%s', "
"but %s shader input declared as type `%s'\n",
_mesa_glsl_shader_target_name(producer_type),
_mesa_shader_enum_to_string(producer_type),
output->name,
output->type->name,
_mesa_glsl_shader_target_name(consumer_type),
_mesa_shader_enum_to_string(consumer_type),
input->type->name);
return;
}
@@ -97,10 +97,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
"but %s shader input %s centroid qualifier\n",
_mesa_glsl_shader_target_name(producer_type),
_mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.centroid) ? "has" : "lacks",
_mesa_glsl_shader_target_name(consumer_type),
_mesa_shader_enum_to_string(consumer_type),
(input->data.centroid) ? "has" : "lacks");
return;
}
@@ -109,10 +109,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s sample qualifier, "
"but %s shader input %s sample qualifier\n",
_mesa_glsl_shader_target_name(producer_type),
_mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.sample) ? "has" : "lacks",
_mesa_glsl_shader_target_name(consumer_type),
_mesa_shader_enum_to_string(consumer_type),
(input->data.sample) ? "has" : "lacks");
return;
}
@@ -121,10 +121,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
_mesa_glsl_shader_target_name(producer_type),
_mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.invariant) ? "has" : "lacks",
_mesa_glsl_shader_target_name(consumer_type),
_mesa_shader_enum_to_string(consumer_type),
(input->data.invariant) ? "has" : "lacks");
return;
}
@@ -135,10 +135,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
_mesa_glsl_shader_target_name(producer_type),
_mesa_shader_enum_to_string(producer_type),
output->name,
interpolation_string(output->data.interpolation),
_mesa_glsl_shader_target_name(consumer_type),
_mesa_shader_enum_to_string(consumer_type),
interpolation_string(input->data.interpolation));
return;
}
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
_mesa_glsl_shader_target_name(consumer->Type),
_mesa_shader_enum_to_string(consumer->Type),
var->name,
_mesa_glsl_shader_target_name(producer->Type));
_mesa_shader_enum_to_string(producer->Type));
}
/* An 'in' variable is only really a shader input if its