diff --git a/docs/drivers/asahi.rst b/docs/drivers/asahi.rst index ea36b51473f..23d3ff063c3 100644 --- a/docs/drivers/asahi.rst +++ b/docs/drivers/asahi.rst @@ -43,7 +43,7 @@ Hardware varyings At an API level, vertex shader outputs need to be interpolated to become fragment shader inputs. This process is logically pipelined in AGX, with a value -travelling from a vertex shader to remapping hardware to coefficient register +traveling from a vertex shader to remapping hardware to coefficient register setup to the fragment shader to the iterator hardware. Each stage is described below.