gallium: give pipe_stencil_ref its own cso_save/restore functions
seems cleaner, and other dynamic state like viewport is handled that way too
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@@ -746,7 +746,6 @@ void cso_save_depth_stencil_alpha(struct cso_context *ctx)
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{
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assert(!ctx->depth_stencil_saved);
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ctx->depth_stencil_saved = ctx->depth_stencil;
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ctx->stencil_ref_saved = ctx->stencil_ref;
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}
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void cso_restore_depth_stencil_alpha(struct cso_context *ctx)
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@@ -756,10 +755,6 @@ void cso_restore_depth_stencil_alpha(struct cso_context *ctx)
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ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved);
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}
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ctx->depth_stencil_saved = NULL;
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if (memcmp(&ctx->stencil_ref, &ctx->stencil_ref_saved, sizeof(ctx->stencil_ref))) {
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ctx->stencil_ref = ctx->stencil_ref_saved;
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ctx->pipe->set_stencil_ref(ctx->pipe, &ctx->stencil_ref);
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}
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}
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@@ -1083,6 +1078,20 @@ enum pipe_error cso_set_stencil_ref(struct cso_context *ctx,
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return PIPE_OK;
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}
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void cso_save_stencil_ref(struct cso_context *ctx)
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{
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ctx->stencil_ref_saved = ctx->stencil_ref;
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}
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void cso_restore_stencil_ref(struct cso_context *ctx)
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{
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if (memcmp(&ctx->stencil_ref, &ctx->stencil_ref_saved, sizeof(ctx->stencil_ref))) {
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ctx->stencil_ref = ctx->stencil_ref_saved;
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ctx->pipe->set_stencil_ref(ctx->pipe, &ctx->stencil_ref);
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}
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}
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enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx,
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void *handle)
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{
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@@ -176,6 +176,8 @@ enum pipe_error cso_set_blend_color(struct cso_context *cso,
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enum pipe_error cso_set_stencil_ref(struct cso_context *cso,
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const struct pipe_stencil_ref *sr);
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void cso_save_stencil_ref(struct cso_context *cso);
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void cso_restore_stencil_ref(struct cso_context *cso);
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#ifdef __cplusplus
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@@ -215,6 +215,7 @@ clear_with_quad(GLcontext *ctx,
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*/
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cso_save_blend(st->cso_context);
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cso_save_stencil_ref(st->cso_context);
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cso_save_depth_stencil_alpha(st->cso_context);
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cso_save_rasterizer(st->cso_context);
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cso_save_fragment_shader(st->cso_context);
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@@ -280,6 +281,7 @@ clear_with_quad(GLcontext *ctx,
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/* Restore pipe state */
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cso_restore_blend(st->cso_context);
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cso_restore_stencil_ref(st->cso_context);
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cso_restore_depth_stencil_alpha(st->cso_context);
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cso_restore_rasterizer(st->cso_context);
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cso_restore_fragment_shader(st->cso_context);
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