New script and API description file to enable generate of GLX protocol

decode tables in the server.
This commit is contained in:
Ian Romanick
2006-08-23 20:32:48 +00:00
parent d21ccb49c0
commit 261a806f9e
4 changed files with 629 additions and 3 deletions

View File

@@ -27,7 +27,8 @@ SERVER_OUTPUTS = $(GLX_DIR)/indirect_dispatch.c \
$(GLX_DIR)/indirect_dispatch_swap.c \
$(GLX_DIR)/indirect_dispatch.h \
$(GLX_DIR)/indirect_size_get.c \
$(GLX_DIR)/indirect_size_get.h
$(GLX_DIR)/indirect_size_get.h \
$(GLX_DIR)/indirect_table.c
COMMON = gl_XML.py license.py gl_API.xml typeexpr.py
COMMON_GLX = $(COMMON) glX_XML.py glX_proto_common.py
@@ -88,8 +89,8 @@ $(GLX_DIR)/indirect_dispatch.c: $(COMMON_GLX) glX_proto_recv.py
$(GLX_DIR)/indirect_dispatch_swap.c: $(COMMON_GLX) glX_proto_recv.py
$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c -s > $@
$(GLX_DIR)/indirect_dispatch.h: $(COMMON_GLX) glX_proto_recv.py
$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_h -s > $@
$(GLX_DIR)/indirect_dispatch.h: $(COMMON_GLX) glX_proto_recv.py glX_API.xml
$(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_h -f gl_and_glX_API.xml -s > $@
$(GLX_DIR)/indirect_size_get.h: $(COMMON_GLX) glX_proto_size.py
$(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' > $@
@@ -97,6 +98,9 @@ $(GLX_DIR)/indirect_size_get.h: $(COMMON_GLX) glX_proto_size.py
$(GLX_DIR)/indirect_size_get.c: $(COMMON_GLX) glX_proto_size.py
$(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c > $@
$(GLX_DIR)/indirect_table.c: $(COMMON_GLX) glX_server_table.py glX_API.xml
$(PYTHON2) $(PYTHON_FLAGS) glX_server_table.py -f gl_and_glX_API.xml > $@
clean:
rm -f *~ *.pyo
rm -f $(OUTPUTS)

215
src/mesa/glapi/glX_API.xml Normal file
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@@ -0,0 +1,215 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<!-- Right now this file is just used to generate the GLX protocol
decode tables on the server. The only information that is needed
for that purpose is the name of the function (or pseudo-function
in the case of Render of VendorPrivate) and its opcode. Once
this file is used for other purposes, additional information will
need to be added.
-->
<category name="1.0" window_system="glX">
<function name="Render">
<glx sop="1"/>
</function>
<function name="RenderLarge">
<glx sop="2"/>
</function>
<function name="CreateContext">
<glx sop="3"/>
</function>
<function name="DestroyContext">
<glx sop="4"/>
</function>
<function name="MakeCurrent">
<glx sop="5"/>
</function>
<function name="IsDirect">
<glx sop="6"/>
</function>
<function name="QueryVersion">
<glx sop="7"/>
</function>
<function name="WaitGL">
<glx sop="8"/>
</function>
<function name="WaitX">
<glx sop="9"/>
</function>
<function name="CopyContext">
<glx sop="10"/>
</function>
<function name="SwapBuffers">
<glx sop="11"/>
</function>
<function name="UseXFont">
<glx sop="12"/>
</function>
<function name="CreateGLXPixmap">
<glx sop="13"/>
</function>
<function name="GetVisualConfigs">
<glx sop="14"/>
</function>
<function name="DestroyGLXPixmap">
<glx sop="15"/>
</function>
<function name="VendorPrivate">
<glx sop="16"/>
</function>
<function name="VendorPrivateWithReply">
<glx sop="17"/>
</function>
<function name="QueryExtensionsString">
<glx sop="18"/>
</function>
</category>
<category name="1.1" window_system="glX">
<function name="QueryServerString">
<glx sop="19"/>
</function>
<function name="ClientInfo">
<glx sop="20"/>
</function>
</category>
<category name="1.3" window_system="glX">
<function name="GetFBConfigs">
<glx sop="21"/>
</function>
<function name="CreatePixmap">
<glx sop="22"/>
</function>
<function name="DestroyPixmap">
<glx sop="23"/>
</function>
<function name="CreateNewContext">
<glx sop="24"/>
</function>
<function name="QueryContext">
<glx sop="25"/>
</function>
<function name="MakeContextCurrent">
<glx sop="26"/>
</function>
<function name="CreatePbuffer">
<glx sop="27"/>
</function>
<function name="DestroyPbuffer">
<glx sop="28"/>
</function>
<function name="GetDrawableAttributes">
<glx sop="29"/>
</function>
<function name="ChangeDrawableAttributes">
<glx sop="30"/>
</function>
<function name="CreateWindow">
<glx sop="31"/>
</function>
<function name="DestroyWindow">
<glx sop="32"/>
</function>
</category>
<category name="GLX_SGI_make_current_read" number="42" window_system="glX">
<function name="MakeCurrentReadSGI">
<!-- <param name="dpy" type="Display *"/>
<param name="draw" type="GLXDrawable"/>
<param name="read" type="GLXDrawable"/>
<param name="ctx" type="GLXContext"/> -->
<return type="Bool"/>
<glx vendorpriv="65537"/>
</function>
</category>
<category name="GLX_EXT_import_context" number="47" window_system="glX">
<function name="QueryContextInfoEXT">
<glx vendorpriv="1024"/>
</function>
</category>
<category name="GLX_SGIX_fbconfig" number="49" window_system="glX">
<function name="GetFBConfigsSGIX">
<glx vendorpriv="65540"/>
</function>
<function name="CreateContextWithConfigSGIX">
<glx vendorpriv="65541"/>
</function>
<function name="CreateGLXPixmapWithConfigSGIX">
<glx vendorpriv="65542"/>
</function>
</category>
<!--
<category name="GLX_SGIX_pbuffer" number="50" window_system="glX">
<function name="CreateGLXPbufferSGIX">
<glx vendorpriv="65543"/>
</function>
<function name="DestroyGLXPbufferSGIX">
<glx vendorpriv="65544"/>
</function>
<function name="ChangeDrawableAttributesSGIX">
<glx vendorpriv="65545"/>
</function>
<function name="GetDrawableAttributesSGIX">
<glx vendorpriv="65546"/>
</function>
</category>
-->
<category name="GLX_MESA_copy_sub_buffer" number="215">
<function name="CopySubBufferMESA">
<glx vendorpriv="5154"/>
</function>
</category>
<category name="GLX_EXT_texture_from_pixmap">
<function name="BindTexImageEXT">
<glx vendorpriv="5152"/>
</function>
<function name="ReleaseTexImageEXT">
<glx vendorpriv="5153"/>
</function>
</category>
</OpenGLAPI>

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@@ -0,0 +1,400 @@
#!/bin/env python
# (C) Copyright IBM Corporation 2005, 2006
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
# Ian Romanick <idr@us.ibm.com>
import gl_XML, glX_XML, license
import sys, getopt
def log2(value):
for i in range(0, 30):
p = 1 << i
if p >= value:
return i
return -1
def round_down_to_power_of_two(n):
"""Returns the nearest power-of-two less than or equal to n."""
for i in range(30, 0, -1):
p = 1 << i
if p <= n:
return p
return -1
class function_table:
def __init__(self, name, do_size_check):
self.name_base = name
self.do_size_check = do_size_check
self.max_bits = 1
self.next_opcode_threshold = (1 << self.max_bits)
self.max_opcode = 0
self.functions = {}
self.lookup_table = []
# Minimum number of opcodes in a leaf node.
self.min_op_bits = 3
self.min_op_count = (1 << self.min_op_bits)
return
def append(self, opcode, func):
self.functions[opcode] = func
if opcode > self.max_opcode:
self.max_opcode = opcode
if opcode > self.next_opcode_threshold:
bits = log2(opcode)
if (1 << bits) <= opcode:
bits += 1
self.max_bits = bits
self.next_opcode_threshold = 1 << bits
return
def divide_group(self, min_opcode, total):
"""Divide the group starting min_opcode into subgroups.
Returns a tuple containing the number of bits consumed by
the node, the list of the children's tuple, and the number
of entries in the final array used by this node and its
children, and the depth of the subtree rooted at the node."""
remaining_bits = self.max_bits - total
next_opcode = min_opcode + (1 << remaining_bits)
empty_children = 0
for M in range(0, remaining_bits):
op_count = 1 << (remaining_bits - M);
child_count = 1 << M;
empty_children = 0
full_children = 0
for i in range(min_opcode, next_opcode, op_count):
used = 0
empty = 0
for j in range(i, i + op_count):
if self.functions.has_key(j):
used += 1;
else:
empty += 1;
if empty == op_count:
empty_children += 1
if used == op_count:
full_children += 1
if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count):
break
# If all the remaining bits are used by this node, as is the
# case when M is 0 or remaining_bits, the node is a leaf.
if (M == 0) or (M == remaining_bits):
return [remaining_bits, [], 0, 0]
else:
children = []
count = 1
depth = 1
all_children_are_nonempty_leaf_nodes = 1
for i in range(min_opcode, next_opcode, op_count):
n = self.divide_group(i, total + M)
if not (n[1] == [] and not self.is_empty_leaf(i, n[0])):
all_children_are_nonempty_leaf_nodes = 0
children.append(n)
count += n[2] + 1
if n[3] >= depth:
depth = n[3] + 1
# If all of the child nodes are non-empty leaf nodes, pull
# them up and make this node a leaf.
if all_children_are_nonempty_leaf_nodes:
return [remaining_bits, [], 0, 0]
else:
return [M, children, count, depth]
def is_empty_leaf(self, base_opcode, M):
for op in range(base_opcode, base_opcode + (1 << M)):
if self.functions.has_key(op):
return 0
break
return 1
def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth):
M = node[0]
children = node[1]
child_M = remaining_bits - M
# This actually an error condition.
if children == []:
return
print ' /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth)
print ' %u,' % (M)
base_entry += (1 << M) + 1
child_index = base_entry
child_base_opcode = base_opcode
for child in children:
if child[1] == []:
if self.is_empty_leaf(child_base_opcode, child_M):
print ' EMPTY_LEAF,'
else:
# Emit the index of the next dispatch
# function. Then add all the
# dispatch functions for this leaf
# node to the dispatch function
# lookup table.
print ' LEAF(%u),' % (len(self.lookup_table))
for op in range(child_base_opcode, child_base_opcode + (1 << child_M)):
if self.functions.has_key(op):
func = self.functions[op]
size = func.command_fixed_length()
if func.has_variable_size_request():
size_name = "__glX%sReqSize" % (func.name)
else:
size_name = ""
temp = [op, "__glXDisp_%s" % (func.name), "__glXDispSwap_%s" % (func.name), size, size_name]
else:
temp = [op, "NULL", "NULL", 0, ""]
self.lookup_table.append(temp)
else:
print ' %u,' % (child_index)
child_index += child[2]
child_base_opcode += 1 << child_M
print ''
child_index = base_entry
for child in children:
if child[1] != []:
self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1)
child_index += child[2]
base_opcode += 1 << (remaining_bits - M)
def Print(self):
# Each dispatch table consists of two data structures.
#
# The first structure is an N-way tree where the opcode for
# the function is the key. Each node switches on a range of
# bits from the opcode. M bits are extracted from the opcde
# and are used as an index to select one of the N, where
# N = 2^M, children.
#
# The tree is stored as a flat array. The first value is the
# number of bits, M, used by the node. For inner nodes, the
# following 2^M values are indexes into the array for the
# child nodes. For leaf nodes, the followign 2^M values are
# indexes into the second data structure.
#
# If an inner node's child index is 0, the child is an empty
# leaf node. That is, none of the opcodes selectable from
# that child exist. Since most of the possible opcode space
# is unused, this allows compact data storage.
#
# The second data structure is an array of pairs of function
# pointers. Each function contains a pointer to a protocol
# decode function and a pointer to a byte-swapped protocol
# decode function. Elements in this array are selected by the
# leaf nodes of the first data structure.
#
# As the tree is traversed, an accumulator is kept. This
# accumulator counts the bits of the opcode consumed by the
# traversal. When accumulator + M = B, where B is the
# maximum number of bits in an opcode, the traversal has
# reached a leaf node. The traversal starts with the most
# significant bits and works down to the least significant
# bits.
#
# Creation of the tree is the most complicated part. At
# each node the elements are divided into groups of 2^M
# elements. The value of M selected is the smallest possible
# value where all of the groups are either empty or full, or
# the groups are a preset minimum size. If all the children
# of a node are non-empty leaf nodes, the children are merged
# to create a single leaf node that replaces the parent.
tree = self.divide_group(0, 0)
print '/*****************************************************************/'
print '/* tree depth = %u */' % (tree[3])
print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2])
self.dump_tree(tree, 0, self.max_bits, 0, 1)
print '};\n'
# After dumping the tree, dump the function lookup table.
print 'static const __GLXdispatch%sProcPtr %s_function_table[%u][2] = {' % (self.name_base, self.name_base, len(self.lookup_table))
index = 0
for func in self.lookup_table:
opcode = func[0]
name = func[1]
name_swap = func[2]
print ' /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap)
index += 1
print '};\n'
if self.do_size_check:
var_table = []
print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
index = 0
var_table = []
for func in self.lookup_table:
opcode = func[0]
fixed = func[3]
var = func[4]
if var != "":
var_offset = "%u" % (len(var))
var_table.append(var)
else:
var_offset = "~0"
print ' /* [% 3u] = %5u */ {%u, %s},' % (index, opcode, fixed, var_offset)
index += 1
print '};\n'
print 'static const size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table))
for func in var_table:
print ' %s,' % (func)
print '};\n'
print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base)
print ' %u,' % (self.max_bits)
print ' %s_dispatch_tree,' % (self.name_base)
print ' %s_function_table,' % (self.name_base)
if self.do_size_check:
print ' %s_size_table,' % (self.name_base)
print ' %s_size_func_table' % (self.name_base)
else:
print ' NULL,'
print ' NULL'
print '};\n'
return
class PrintGlxDispatchTables(gl_XML.gl_print_base):
def __init__(self):
gl_XML.gl_print_base.__init__(self)
self.name = "glX_server_table.py (from Mesa)"
self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM")
self.rop_functions = function_table("Render", 1)
self.sop_functions = function_table("Single", 0)
self.vop_functions = function_table("VendorPriv", 0)
return
def printRealHeader(self):
print '#include <inttypes.h>'
print '#include "glxserver.h"'
print '#include "glxext.h"'
print '#include "indirect_dispatch.h"'
print '#include "indirect_reqsize.h"'
print '#include "g_disptab.h"'
print '#include "indirect_table.h"'
print ''
return
def printBody(self, api):
for f in api.functionIterateAll():
if not f.ignore and f.vectorequiv == None:
if f.glx_rop != 0:
self.rop_functions.append(f.glx_rop, f)
elif f.glx_sop != 0:
self.sop_functions.append(f.glx_sop, f)
elif f.glx_vendorpriv != 0:
self.vop_functions.append(f.glx_vendorpriv, f)
self.sop_functions.Print()
#self.rop_functions.Print()
self.vop_functions.Print()
return
if __name__ == '__main__':
file_name = "gl_API.xml"
try:
(args, trail) = getopt.getopt(sys.argv[1:], "f:m")
except Exception,e:
show_usage()
mode = "table_c"
for (arg,val) in args:
if arg == "-f":
file_name = val
elif arg == "-m":
mode = val
if mode == "table_c":
printer = PrintGlxDispatchTables()
else:
show_usage()
api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
printer.Print( api )

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@@ -0,0 +1,7 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<xi:include href="glX_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="gl_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
</OpenGLAPI>