anv: Enable MSAA compression
This just enables basic MSAA compression (no fast clears) for all multisampled surfaces. This improves the framerate of the Sascha "multisampling" demo by 76% on my Sky Lake laptop. Running Talos on medium settings with 8x MSAA, this improves the framerate in the benchmark by 80%. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Chad Versace <chadversary@chromium.org>
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@@ -8,7 +8,7 @@ Missing Features:
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Performance:
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- Multi-{sampled/gen8,LOD} HiZ
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- Compressed multisample support
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- MSAA fast clears
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- Pushing pieces of UBOs?
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- Enable guardband clipping
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- Use soft-pin to avoid relocations
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@@ -1398,7 +1398,8 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
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struct anv_attachment_state *att_state =
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&cmd_buffer->state.attachments[att];
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if (att_state->aux_usage == ISL_AUX_USAGE_NONE)
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if (att_state->aux_usage == ISL_AUX_USAGE_NONE ||
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att_state->aux_usage == ISL_AUX_USAGE_MCS)
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return; /* Nothing to resolve */
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assert(att_state->aux_usage == ISL_AUX_USAGE_CCS_E ||
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@@ -238,6 +238,15 @@ make_surface(const struct anv_device *dev,
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}
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}
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}
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} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples > 1) {
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assert(image->aux_surface.isl.size == 0);
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assert(!(vk_info->usage & VK_IMAGE_USAGE_STORAGE_BIT));
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ok = isl_surf_get_mcs_surf(&dev->isl_dev, &anv_surf->isl,
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&image->aux_surface.isl);
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if (ok) {
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add_surface(image, &image->aux_surface);
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image->aux_usage = ISL_AUX_USAGE_MCS;
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}
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}
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return VK_SUCCESS;
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@@ -228,6 +228,25 @@ static void
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populate_sampler_prog_key(const struct gen_device_info *devinfo,
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struct brw_sampler_prog_key_data *key)
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{
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/* Almost all multisampled textures are compressed. The only time when we
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* don't compress a multisampled texture is for 16x MSAA with a surface
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* width greater than 8k which is a bit of an edge case. Since the sampler
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* just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
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* to tell the compiler to always assume compression.
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*/
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key->compressed_multisample_layout_mask = ~0;
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/* SkyLake added support for 16x MSAA. With this came a new message for
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* reading from a 16x MSAA surface with compression. The new message was
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* needed because now the MCS data is 64 bits instead of 32 or lower as is
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* the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
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* message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
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* so we can just use it unconditionally. This may not be quite as
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* efficient but it saves us from recompiling.
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*/
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if (devinfo->gen >= 9)
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key->msaa_16 = ~0;
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/* XXX: Handle texture swizzle on HSW- */
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for (int i = 0; i < MAX_SAMPLERS; i++) {
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/* Assume color sampler, no swizzling. (Works for BDW+) */
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@@ -222,6 +222,11 @@ color_attachment_compute_aux_usage(struct anv_device *device,
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att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
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att_state->fast_clear = false;
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return;
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} else if (iview->image->aux_usage == ISL_AUX_USAGE_MCS) {
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att_state->aux_usage = ISL_AUX_USAGE_MCS;
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att_state->input_aux_usage = ISL_AUX_USAGE_MCS;
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att_state->fast_clear = false;
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return;
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}
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assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
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