anv: Enable MSAA compression

This just enables basic MSAA compression (no fast clears) for all
multisampled surfaces.  This improves the framerate of the Sascha
"multisampling" demo by 76% on my Sky Lake laptop.  Running Talos on
medium settings with 8x MSAA, this improves the framerate in the
benchmark by 80%.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
Jason Ekstrand
2017-02-17 14:14:48 -08:00
parent 42b10b175d
commit 261092f7d4
5 changed files with 36 additions and 2 deletions

View File

@@ -8,7 +8,7 @@ Missing Features:
Performance: Performance:
- Multi-{sampled/gen8,LOD} HiZ - Multi-{sampled/gen8,LOD} HiZ
- Compressed multisample support - MSAA fast clears
- Pushing pieces of UBOs? - Pushing pieces of UBOs?
- Enable guardband clipping - Enable guardband clipping
- Use soft-pin to avoid relocations - Use soft-pin to avoid relocations

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@@ -1398,7 +1398,8 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
struct anv_attachment_state *att_state = struct anv_attachment_state *att_state =
&cmd_buffer->state.attachments[att]; &cmd_buffer->state.attachments[att];
if (att_state->aux_usage == ISL_AUX_USAGE_NONE) if (att_state->aux_usage == ISL_AUX_USAGE_NONE ||
att_state->aux_usage == ISL_AUX_USAGE_MCS)
return; /* Nothing to resolve */ return; /* Nothing to resolve */
assert(att_state->aux_usage == ISL_AUX_USAGE_CCS_E || assert(att_state->aux_usage == ISL_AUX_USAGE_CCS_E ||

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@@ -238,6 +238,15 @@ make_surface(const struct anv_device *dev,
} }
} }
} }
} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples > 1) {
assert(image->aux_surface.isl.size == 0);
assert(!(vk_info->usage & VK_IMAGE_USAGE_STORAGE_BIT));
ok = isl_surf_get_mcs_surf(&dev->isl_dev, &anv_surf->isl,
&image->aux_surface.isl);
if (ok) {
add_surface(image, &image->aux_surface);
image->aux_usage = ISL_AUX_USAGE_MCS;
}
} }
return VK_SUCCESS; return VK_SUCCESS;

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@@ -228,6 +228,25 @@ static void
populate_sampler_prog_key(const struct gen_device_info *devinfo, populate_sampler_prog_key(const struct gen_device_info *devinfo,
struct brw_sampler_prog_key_data *key) struct brw_sampler_prog_key_data *key)
{ {
/* Almost all multisampled textures are compressed. The only time when we
* don't compress a multisampled texture is for 16x MSAA with a surface
* width greater than 8k which is a bit of an edge case. Since the sampler
* just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
* to tell the compiler to always assume compression.
*/
key->compressed_multisample_layout_mask = ~0;
/* SkyLake added support for 16x MSAA. With this came a new message for
* reading from a 16x MSAA surface with compression. The new message was
* needed because now the MCS data is 64 bits instead of 32 or lower as is
* the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
* message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
* so we can just use it unconditionally. This may not be quite as
* efficient but it saves us from recompiling.
*/
if (devinfo->gen >= 9)
key->msaa_16 = ~0;
/* XXX: Handle texture swizzle on HSW- */ /* XXX: Handle texture swizzle on HSW- */
for (int i = 0; i < MAX_SAMPLERS; i++) { for (int i = 0; i < MAX_SAMPLERS; i++) {
/* Assume color sampler, no swizzling. (Works for BDW+) */ /* Assume color sampler, no swizzling. (Works for BDW+) */

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@@ -222,6 +222,11 @@ color_attachment_compute_aux_usage(struct anv_device *device,
att_state->input_aux_usage = ISL_AUX_USAGE_NONE; att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
att_state->fast_clear = false; att_state->fast_clear = false;
return; return;
} else if (iview->image->aux_usage == ISL_AUX_USAGE_MCS) {
att_state->aux_usage = ISL_AUX_USAGE_MCS;
att_state->input_aux_usage = ISL_AUX_USAGE_MCS;
att_state->fast_clear = false;
return;
} }
assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT); assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);