compiler: Move double_inputs to gl_program::DualSlotInputs
Previously, we had two field in shader_info: double_inputs_read and double_inputs. Presumably, the one was for all double inputs that are read and the other is all that exist. However, because nir_gather_info regenerates these two values, there is a possibility, if a variable gets deleted, that the value of double_inputs could change over time. This is a problem because double_inputs is used to remap the input locations to a two-slot-per-dvec3/4 scheme for i965. If that mapping were to change between glsl_to_nir and back-end state setup, we would fall over when trying to map the NIR outputs back onto the GL location space. This commit changes the way slot re-mapping works. Instead of the double_inputs field in shader_info, it adds a DualSlotInputs bitfield to gl_program. By having it in gl_program, we more easily guarantee that NIR passes won't touch it after it's been set. It also makes more sense to put it in a GL data structure since it's really a mapping from GL slots to back-end and/or NIR slots and not really a NIR shader thing. Tested-by: Alejandro Piñeiro <apinheiro@igalia.com> (ARB_gl_spirv tests) Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -149,8 +149,11 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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* two locations. For instance, if we have in the IR code a dvec3 attr0 in
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* location 0 and vec4 attr1 in location 1, in NIR attr0 will use
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* locations/slots 0 and 1, and attr1 will use location/slot 2 */
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if (shader->info.stage == MESA_SHADER_VERTEX)
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nir_remap_attributes(shader, options);
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if (shader->info.stage == MESA_SHADER_VERTEX) {
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sh->Program->DualSlotInputs = nir_get_dual_slot_attributes(shader);
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if (options->vs_inputs_dual_locations)
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nir_remap_dual_slot_attributes(shader, sh->Program->DualSlotInputs);
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}
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shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
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if (shader_prog->Label)
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@@ -344,15 +347,6 @@ nir_visitor::visit(ir_variable *ir)
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var->data.compact = ir->type->without_array()->is_scalar();
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}
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}
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/* Mark all the locations that require two slots */
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if (shader->info.stage == MESA_SHADER_VERTEX &&
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glsl_type_is_dual_slot(glsl_without_array(var->type))) {
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for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
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uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
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shader->info.vs.double_inputs |= bitfield;
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}
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}
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break;
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case ir_var_shader_out:
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@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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/* double inputs read is only for vertex inputs */
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if (stage == MESA_SHADER_VERTEX &&
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var->type->without_array()->is_dual_slot())
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prog->info.vs.double_inputs_read |= bitfield;
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prog->DualSlotInputs |= bitfield;
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if (stage == MESA_SHADER_FRAGMENT) {
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prog->info.fs.uses_sample_qualifier |= var->data.sample;
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@@ -1035,6 +1035,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
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struct gl_program *glprog = shader->Program;
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unsigned i;
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blob_write_uint64(metadata, glprog->DualSlotInputs);
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blob_write_bytes(metadata, glprog->TexturesUsed,
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sizeof(glprog->TexturesUsed));
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blob_write_uint64(metadata, glprog->SamplersUsed);
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@@ -1088,6 +1089,7 @@ read_shader_metadata(struct blob_reader *metadata,
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{
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unsigned i;
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glprog->DualSlotInputs = blob_read_uint64(metadata);
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blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
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sizeof(glprog->TexturesUsed));
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glprog->SamplersUsed = blob_read_uint64(metadata);
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@@ -1854,23 +1854,48 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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}
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}
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uint64_t
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nir_get_dual_slot_attributes(nir_shader *shader)
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{
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assert(shader->info.stage == MESA_SHADER_VERTEX);
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uint64_t dual_slot = 0;
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nir_foreach_variable(var, &shader->inputs) {
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if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
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unsigned slots = glsl_count_attribute_slots(var->type, true);
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dual_slot |= BITFIELD64_MASK(slots) << var->data.location;
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}
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}
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return dual_slot;
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}
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/* OpenGL utility method that remaps the location attributes if they are
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* doubles. Not needed for vulkan due the differences on the input location
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* count for doubles on vulkan vs OpenGL
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*/
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void
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nir_remap_attributes(nir_shader *shader,
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const nir_shader_compiler_options *options)
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nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t dual_slot)
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{
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if (options->vs_inputs_dual_locations) {
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nir_foreach_variable(var, &shader->inputs) {
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var->data.location +=
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_mesa_bitcount_64(shader->info.vs.double_inputs &
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BITFIELD64_MASK(var->data.location));
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}
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}
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assert(shader->info.stage == MESA_SHADER_VERTEX);
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/* Once the remap is done, reset double_inputs_read, so later it will have
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* which location/slots are doubles */
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shader->info.vs.double_inputs = 0;
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nir_foreach_variable(var, &shader->inputs) {
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var->data.location +=
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_mesa_bitcount_64(dual_slot & BITFIELD64_MASK(var->data.location));
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}
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}
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/* Returns an attribute mask that has been re-compacted using the given
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* dual_slot mask.
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*/
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uint64_t
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nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot)
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{
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while (dual_slot) {
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unsigned loc = u_bit_scan64(&dual_slot);
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/* mask of all bits up to and including loc */
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uint64_t mask = BITFIELD64_MASK(loc + 1);
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attribs = (attribs & mask) | ((attribs & ~mask) >> 1);
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}
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return attribs;
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}
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@@ -3039,8 +3039,10 @@ bool nir_opt_conditional_discard(nir_shader *shader);
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void nir_sweep(nir_shader *shader);
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void nir_remap_attributes(nir_shader *shader,
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const nir_shader_compiler_options *options);
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uint64_t nir_get_dual_slot_attributes(nir_shader *shader);
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void nir_remap_dual_slot_attributes(nir_shader *shader,
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uint64_t dual_slot);
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uint64_t nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot);
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nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
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gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
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@@ -54,11 +54,6 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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else
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shader->info.inputs_read |= bitfield;
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/* double inputs read is only for vertex inputs */
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if (shader->info.stage == MESA_SHADER_VERTEX &&
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glsl_type_is_dual_slot(glsl_without_array(var->type)))
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shader->info.vs.double_inputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT) {
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shader->info.fs.uses_sample_qualifier |= var->data.sample;
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}
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@@ -417,7 +412,6 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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shader->info.system_values_read = 0;
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if (shader->info.stage == MESA_SHADER_VERTEX) {
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shader->info.vs.double_inputs = 0;
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shader->info.vs.double_inputs_read = 0;
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}
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if (shader->info.stage == MESA_SHADER_FRAGMENT) {
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shader->info.fs.uses_sample_qualifier = false;
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@@ -134,9 +134,6 @@ typedef struct shader_info {
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struct {
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/* Which inputs are doubles */
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uint64_t double_inputs;
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/* Which inputs are actually read and are double */
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uint64_t double_inputs_read;
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} vs;
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struct {
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@@ -29,6 +29,7 @@
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#include "main/enums.h"
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#include "main/macros.h"
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#include "main/glformats.h"
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#include "nir.h"
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#include "brw_draw.h"
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#include "brw_defines.h"
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@@ -454,10 +455,14 @@ brw_prepare_vertices(struct brw_context *brw)
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{
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const struct gen_device_info *devinfo = &brw->screen->devinfo;
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struct gl_context *ctx = &brw->ctx;
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/* BRW_NEW_VERTEX_PROGRAM */
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const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX];
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/* BRW_NEW_VS_PROG_DATA */
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const struct brw_vs_prog_data *vs_prog_data =
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brw_vs_prog_data(brw->vs.base.prog_data);
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GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
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GLbitfield64 vs_inputs =
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nir_get_single_slot_attribs_mask(vs_prog_data->inputs_read,
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vp->DualSlotInputs);
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const unsigned char *ptr = NULL;
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GLuint interleaved = 0;
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unsigned int min_index = brw->vb.min_index + brw->basevertex;
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@@ -486,16 +491,12 @@ brw_prepare_vertices(struct brw_context *brw)
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/* Accumulate the list of enabled arrays. */
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brw->vb.nr_enabled = 0;
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while (vs_inputs) {
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GLuint first = ffsll(vs_inputs) - 1;
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assert (first < 64);
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GLuint index =
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first - DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data->double_inputs_read &
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BITFIELD64_MASK(first)), 2);
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const unsigned index = ffsll(vs_inputs) - 1;
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assert(index < 64);
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struct brw_vertex_element *input = &brw->vb.inputs[index];
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input->is_dual_slot = (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) != 0;
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vs_inputs &= ~BITFIELD64_BIT(first);
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if (input->is_dual_slot)
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vs_inputs &= ~BITFIELD64_BIT(first + 1);
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input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(index)) != 0;
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vs_inputs &= ~BITFIELD64_BIT(index);
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brw->vb.enabled[brw->vb.nr_enabled++] = input;
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}
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@@ -933,6 +933,7 @@ static const struct brw_tracked_state genX(vertices) = {
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.mesa = _NEW_POLYGON,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_VERTEX_PROGRAM |
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BRW_NEW_VERTICES |
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BRW_NEW_VS_PROG_DATA,
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},
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@@ -182,20 +182,6 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
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}
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static void
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nir_compute_double_inputs(nir_shader *shader,
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const nir_shader_compiler_options *options)
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{
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nir_foreach_variable(var, &shader->inputs) {
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if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
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for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
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uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
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shader->info.vs.double_inputs |= bitfield;
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}
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}
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}
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}
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nir_shader *
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_mesa_spirv_to_nir(struct gl_context *ctx,
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const struct gl_shader_program *prog,
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@@ -278,8 +264,10 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
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NIR_PASS_V(nir, nir_split_per_member_structs);
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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nir_compute_double_inputs(nir, options);
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nir_remap_attributes(nir, options);
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uint64_t dual_slot_inputs = nir_get_dual_slot_attributes(nir);
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if (options->vs_inputs_dual_locations)
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nir_remap_dual_slot_attributes(nir, dual_slot_inputs);
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linked_shader->Program->DualSlotInputs = dual_slot_inputs;
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}
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return nir;
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@@ -2066,6 +2066,21 @@ struct gl_program
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/** Is this program written to on disk shader cache */
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bool program_written_to_cache;
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/** A bitfield indicating which vertex shader inputs consume two slots
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*
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* This is used for mapping from single-slot input locations in the GL API
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* to dual-slot double input locations in the shader. This field is set
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* once as part of linking and never updated again to ensure the mapping
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* remains consistent.
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*
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* Note: There may be dual-slot variables in the original shader source
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* which do not appear in this bitfield due to having been eliminated by
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* the compiler prior to DualSlotInputs being calculated. There may also
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* be bits set in this bitfield which are set but which the shader never
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* reads due to compiler optimizations eliminating such variables after
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* DualSlotInputs is calculated.
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*/
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GLbitfield64 DualSlotInputs;
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/** Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield64 SecondaryOutputsWritten;
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/** TEXTURE_x_BIT bitmask */
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@@ -91,7 +91,7 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
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if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
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input_to_index[attr] = num_inputs;
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num_inputs++;
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if ((prog->info.vs.double_inputs_read & BITFIELD64_BIT(attr)) != 0) {
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if ((prog->DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
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/* add placeholder for second part of a double attribute */
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num_inputs++;
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}
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@@ -7129,7 +7129,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
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_mesa_copy_linked_program_data(shader_program, shader);
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shrink_array_declarations(v->inputs, v->num_inputs,
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&prog->info.inputs_read,
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prog->info.vs.double_inputs_read,
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prog->DualSlotInputs,
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&prog->info.patch_inputs_read);
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shrink_array_declarations(v->outputs, v->num_outputs,
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&prog->info.outputs_written, 0ULL,
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@@ -406,8 +406,7 @@ st_translate_vertex_program(struct st_context *st,
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stvp->input_to_index[attr] = stvp->num_inputs;
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stvp->index_to_input[stvp->num_inputs] = attr;
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stvp->num_inputs++;
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if ((stvp->Base.info.vs.double_inputs_read &
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BITFIELD64_BIT(attr)) != 0) {
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if ((stvp->Base.DualSlotInputs & BITFIELD64_BIT(attr)) != 0) {
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/* add placeholder for second part of a double attribute */
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stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;
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stvp->num_inputs++;
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