anv: name non dynamic state fields correctly

Those fields have confusing names. They hold non dynamic state,
specified at pipeline creation that we copy into the dynamic state of
the command buffer whenever we bind a pipeline. This non dynamic state
might get picked up in the dynamically emitted instructions of the 3D
pipeline because our HW packets are not exactly splitted like the
Vulkan API.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
This commit is contained in:
Lionel Landwerlin
2022-01-23 16:20:46 +02:00
committed by Marge Bot
parent 5b6e6a672c
commit 25de752234
4 changed files with 9 additions and 9 deletions

View File

@@ -619,11 +619,11 @@ void anv_CmdBindPipeline(
&gfx_pipeline->shaders[stage]->bind_map);
}
/* Apply the dynamic state from the pipeline */
/* Apply the non dynamic state from the pipeline */
cmd_buffer->state.gfx.dirty |=
anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic,
&gfx_pipeline->dynamic_state,
gfx_pipeline->dynamic_state_mask);
&gfx_pipeline->non_dynamic_state,
gfx_pipeline->non_dynamic_state_mask);
state = &cmd_buffer->state.gfx.base;
stages = gfx_pipeline->active_stages;