mesa: Add glGet support for ARB_shader_subroutine implementation limits
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Signed-off-by: Dave Airlie <airlied@redhat.com>
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committed by
Dave Airlie

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4c7b007104
commit
25d6f56c08
@@ -274,6 +274,12 @@
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#define MAX_VERTEX_STREAMS 4
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/*@}*/
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/** For GL_ARB_shader_subroutine */
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/*@{*/
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#define MAX_SUBROUTINES 256
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#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024
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/*@}*/
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/** For GL_INTEL_performance_query */
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/*@{*/
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#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
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@@ -414,6 +414,7 @@ EXTRA_EXT(ARB_clip_control);
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EXTRA_EXT(EXT_polygon_offset_clamp);
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EXTRA_EXT(ARB_framebuffer_no_attachments);
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EXTRA_EXT(ARB_tessellation_shader);
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EXTRA_EXT(ARB_shader_subroutine);
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static const int
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extra_ARB_color_buffer_float_or_glcore[] = {
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@@ -852,6 +852,10 @@ descriptor=[
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[ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
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[ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
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[ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
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# GL_ARB_shader_subroutine
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[ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ],
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[ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ],
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]}
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]
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@@ -1731,6 +1731,10 @@ const struct enum_info everything[] = {
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{ 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
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{ 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" },
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{ 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
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{ 0x8DE5, "GL_ACTIVE_SUBROUTINES" },
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{ 0x8DE6, "GL_ACTIVE_SUBROUTINE_UNIFORMS" },
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{ 0x8DE7, "GL_MAX_SUBROUTINES" },
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{ 0x8DE8, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" },
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{ 0x8DF0, "GL_LOW_FLOAT" },
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{ 0x8DF1, "GL_MEDIUM_FLOAT" },
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{ 0x8DF2, "GL_HIGH_FLOAT" },
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@@ -1759,6 +1763,11 @@ const struct enum_info everything[] = {
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{ 0x8E44, "GL_TEXTURE_SWIZZLE_B" },
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{ 0x8E45, "GL_TEXTURE_SWIZZLE_A" },
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{ 0x8E46, "GL_TEXTURE_SWIZZLE_RGBA" },
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{ 0x8E47, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" },
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{ 0x8E48, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" },
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{ 0x8E49, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" },
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{ 0x8E4A, "GL_NUM_COMPATIBLE_SUBROUTINES" },
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{ 0x8E4B, "GL_COMPATIBLE_SUBROUTINES" },
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{ 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" },
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{ 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" },
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{ 0x8E4E, "GL_LAST_VERTEX_CONVENTION" },
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