softpipe: add 'start' parameter to bind_sampler_states/views()
To support updating a sub-range of sampler states/views in the future. Note that we always pass start=0 at this time.
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@@ -66,29 +66,43 @@ softpipe_create_sampler_state(struct pipe_context *pipe,
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}
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/**
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* Bind a range [start, start+num-1] of samplers for a shader stage.
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*/
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static void
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softpipe_bind_sampler_states(struct pipe_context *pipe,
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unsigned shader, unsigned num, void **sampler)
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unsigned shader,
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unsigned start,
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unsigned num,
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void **samplers)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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unsigned i;
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assert(shader < PIPE_SHADER_TYPES);
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assert(num <= PIPE_MAX_SAMPLERS);
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assert(start + num <= Elements(softpipe->samplers[shader]));
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/* Check for no-op */
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if (num == softpipe->num_samplers[shader] &&
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!memcmp(softpipe->samplers[shader], sampler, num * sizeof(void *)))
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if (start + num <= softpipe->num_samplers[shader] &&
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!memcmp(softpipe->samplers[shader] + start, samplers,
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num * sizeof(void *))) {
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return;
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}
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draw_flush(softpipe->draw);
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for (i = 0; i < num; ++i)
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softpipe->samplers[shader][i] = sampler[i];
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for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
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softpipe->samplers[shader][i] = NULL;
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/* set the new samplers */
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for (i = 0; i < num; i++) {
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softpipe->samplers[shader][start + i] = samplers[i];
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}
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softpipe->num_samplers[shader] = num;
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/* find highest non-null samplers[] entry */
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{
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unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
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while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
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j--;
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softpipe->num_samplers[shader] = j;
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}
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if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
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draw_set_samplers(softpipe->draw,
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@@ -106,7 +120,7 @@ static void
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softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
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unsigned num, void **samplers)
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{
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers);
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
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}
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@@ -115,7 +129,7 @@ softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
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unsigned num,
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void **samplers)
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{
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers);
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
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}
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@@ -124,7 +138,7 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
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unsigned num,
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void **samplers)
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{
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers);
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softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
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}
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@@ -159,30 +173,40 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
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static void
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softpipe_set_sampler_views(struct pipe_context *pipe,
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unsigned shader,
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unsigned start,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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assert(num <= PIPE_MAX_SAMPLERS);
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assert(shader < PIPE_SHADER_TYPES);
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assert(start + num <= Elements(softpipe->sampler_views[shader]));
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/* Check for no-op */
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if (num == softpipe->num_sampler_views[shader] &&
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!memcmp(softpipe->sampler_views[shader], views,
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num * sizeof(struct pipe_sampler_view *)))
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if (start + num <= softpipe->num_sampler_views[shader] &&
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!memcmp(softpipe->sampler_views[shader] + start, views,
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num * sizeof(struct pipe_sampler_view *))) {
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return;
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}
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draw_flush(softpipe->draw);
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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struct pipe_sampler_view *view = i < num ? views[i] : NULL;
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pipe_sampler_view_reference(&softpipe->sampler_views[shader][i], view);
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sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][i], view);
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/* set the new sampler views */
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for (i = 0; i < num; i++) {
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pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
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views[i]);
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sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
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views[i]);
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}
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softpipe->num_sampler_views[shader] = num;
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/* find highest non-null sampler_views[] entry */
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{
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unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
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while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
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j--;
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softpipe->num_sampler_views[shader] = j;
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}
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if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
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draw_set_sampler_views(softpipe->draw,
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@@ -200,7 +224,7 @@ softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views);
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softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
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}
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@@ -209,7 +233,7 @@ softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views);
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softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
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}
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@@ -218,7 +242,7 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
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unsigned num,
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struct pipe_sampler_view **views)
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{
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softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views);
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softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
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}
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