softpipe: add 'start' parameter to bind_sampler_states/views()

To support updating a sub-range of sampler states/views in the future.
Note that we always pass start=0 at this time.
This commit is contained in:
Brian Paul
2012-08-09 20:59:44 -06:00
parent 348ac08bfd
commit 25a42f39e3

View File

@@ -66,29 +66,43 @@ softpipe_create_sampler_state(struct pipe_context *pipe,
}
/**
* Bind a range [start, start+num-1] of samplers for a shader stage.
*/
static void
softpipe_bind_sampler_states(struct pipe_context *pipe,
unsigned shader, unsigned num, void **sampler)
unsigned shader,
unsigned start,
unsigned num,
void **samplers)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
unsigned i;
assert(shader < PIPE_SHADER_TYPES);
assert(num <= PIPE_MAX_SAMPLERS);
assert(start + num <= Elements(softpipe->samplers[shader]));
/* Check for no-op */
if (num == softpipe->num_samplers[shader] &&
!memcmp(softpipe->samplers[shader], sampler, num * sizeof(void *)))
if (start + num <= softpipe->num_samplers[shader] &&
!memcmp(softpipe->samplers[shader] + start, samplers,
num * sizeof(void *))) {
return;
}
draw_flush(softpipe->draw);
for (i = 0; i < num; ++i)
softpipe->samplers[shader][i] = sampler[i];
for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
softpipe->samplers[shader][i] = NULL;
/* set the new samplers */
for (i = 0; i < num; i++) {
softpipe->samplers[shader][start + i] = samplers[i];
}
softpipe->num_samplers[shader] = num;
/* find highest non-null samplers[] entry */
{
unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
j--;
softpipe->num_samplers[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_samplers(softpipe->draw,
@@ -106,7 +120,7 @@ static void
softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers);
softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
}
@@ -115,7 +129,7 @@ softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num,
void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers);
softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
}
@@ -124,7 +138,7 @@ softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
unsigned num,
void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers);
softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
}
@@ -159,30 +173,40 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
static void
softpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint i;
assert(num <= PIPE_MAX_SAMPLERS);
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(softpipe->sampler_views[shader]));
/* Check for no-op */
if (num == softpipe->num_sampler_views[shader] &&
!memcmp(softpipe->sampler_views[shader], views,
num * sizeof(struct pipe_sampler_view *)))
if (start + num <= softpipe->num_sampler_views[shader] &&
!memcmp(softpipe->sampler_views[shader] + start, views,
num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(softpipe->draw);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
pipe_sampler_view_reference(&softpipe->sampler_views[shader][i], view);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][i], view);
/* set the new sampler views */
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
views[i]);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
views[i]);
}
softpipe->num_sampler_views[shader] = num;
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
j--;
softpipe->num_sampler_views[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_sampler_views(softpipe->draw,
@@ -200,7 +224,7 @@ softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views);
softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
}
@@ -209,7 +233,7 @@ softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views);
softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
}
@@ -218,7 +242,7 @@ softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views);
softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
}