drm-uapi: extend interface for indirect CSD CPU job
Extend the UAPI to support CPU job in the kernel space using an user extension design and also add support for the indirect CSD job extension. This user extension will allow the creation of a CSD job linked to a CPU job. The CPU job will wait for the indirect CSD job dependencies and, once they are signaled, it will update the CSD job parameters. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
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@@ -41,6 +41,7 @@ extern "C" {
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#define DRM_V3D_PERFMON_CREATE 0x08
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#define DRM_V3D_PERFMON_DESTROY 0x09
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#define DRM_V3D_PERFMON_GET_VALUES 0x0a
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#define DRM_V3D_SUBMIT_CPU 0x0b
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#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
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#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
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@@ -56,6 +57,7 @@ extern "C" {
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struct drm_v3d_perfmon_destroy)
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#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
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struct drm_v3d_perfmon_get_values)
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#define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
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#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
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#define DRM_V3D_SUBMIT_EXTENSION 0x02
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@@ -69,7 +71,8 @@ extern "C" {
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struct drm_v3d_extension {
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__u64 next;
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__u32 id;
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#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
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#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
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#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02
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__u32 flags; /* mbz */
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};
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@@ -93,6 +96,7 @@ enum v3d_queue {
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V3D_TFU,
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V3D_CSD,
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V3D_CACHE_CLEAN,
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V3D_CPU,
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};
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/**
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@@ -276,6 +280,7 @@ enum drm_v3d_param {
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DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
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DRM_V3D_PARAM_SUPPORTS_PERFMON,
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DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
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DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
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};
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struct drm_v3d_get_param {
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@@ -361,6 +366,57 @@ struct drm_v3d_submit_csd {
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__u32 pad;
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};
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/**
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* struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
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* indirect CSD
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*
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* When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
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* points to this extension to define a indirect CSD submission. It creates a
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* CPU job linked to a CSD job. The CPU job waits for the indirect CSD
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* dependencies and, once they are signaled, it updates the CSD job config
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* before allowing the CSD job execution.
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*/
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struct drm_v3d_indirect_csd {
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struct drm_v3d_extension base;
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/* Indirect CSD */
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struct drm_v3d_submit_csd submit;
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/* Handle of the indirect BO, that should be also attached to the
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* indirect CSD.
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*/
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__u32 indirect;
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/* Offset within the BO where the workgroup counts are stored */
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__u32 offset;
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/* Workgroups size */
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__u32 wg_size;
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/* Indices of the uniforms with the workgroup dispatch counts
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* in the uniform stream. If the uniform rewrite is not needed,
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* the offset must be 0xffffffff.
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*/
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__u32 wg_uniform_offsets[3];
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};
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struct drm_v3d_submit_cpu {
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/* Pointer to a u32 array of the BOs that are referenced by the job.
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*
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* For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
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* that contains the workgroup counts.
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*/
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__u64 bo_handles;
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/* Number of BO handles passed in (size is that times 4). */
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__u32 bo_handle_count;
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__u32 flags;
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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};
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enum {
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V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
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V3D_PERFCNT_FEP_VALID_PRIMS,
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