simplify update two-side lighting test (follow-on to previous front/back-face changes)
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@@ -294,10 +294,8 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
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ctx->Polygon.OffsetFill)
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ind |= SS_OFFSET_BIT;
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/* Note: gl_FrontFacing lives in fragment input FOGC.Y at this time */
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if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
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(ctx->VertexProgram._Enabled && ctx->VertexProgram.TwoSideEnabled) ||
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(ctx->FragmentProgram._Current && ctx->FragmentProgram._Current->Base.InputsRead & (1 << FRAG_ATTRIB_FOGC)))
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(ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled))
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ind |= SS_TWOSIDE_BIT;
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/* We piggyback the two-sided stencil front/back determination on the
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